From: Adrian C. <ac...@gm...> - 2007-09-14 11:22:31
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[Version2 from a different address of origin] Hey all, I presume FOSS4G will have some of this wrapup discussion. I wonder if someone involved in the project would be willing to update: http://docs.codehaus.org/display/GEOTOOLS/Summer+of+Code at least the table with a 'Status' (funded/rejected/failed) or a 'conclusion' column. Also I imagine each project has some final report of some kind. Have these been published? Only the 3D renderer work has any kind of conclusion; even in that I'd like to see a bit more discussion of what he learned for the future. --adrian |
From: Adrian C. <adr...@ge...> - 2007-09-14 11:01:08
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Hey all, I presume FOSS4G will have some of this wrapup discussion. I wonder if someone involved in the project would be willing to update: http://docs.codehaus.org/display/GEOTOOLS/Summer+of+Code at least the table with a 'Status' (funded/rejected/failed) or a 'conclusion' column. Also I imagine each project has some final report of some kind. Have these been published? Only the 3D renderer work has any kind of conclusion; even in that I'd like to see a bit more discussion of what he learned for the future. --adrian |
From: Daniele R. <dan...@gm...> - 2007-09-14 13:24:07
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Hi list. I need to apologise for my "silence" during these days. I'm working on my Master Thesis. I'm really worried since I need to end some sections of this, producing some tests as well as the presentation prior to the end of september. Furthermore I'm working on some projects at the office. For this reason, I not yet produced a well formed report about my SOC experience. However, some days ago, I started a brief document containing some steps of my GSOC. Furthermore I'm working on the Metadata document posted some days ago (Part of this doc as well as part of the SOC work will be inserted in my Master Thesis) and I'm also working on the job started with SOC. (I guess any Summer of code project will be continued/refactored/improved after the Summer :D ) Anyway, I will write again in the mailing list (as well as I will edit the wiki page) soon, with new updates. Excuse me again, but my Master Thesis is killing me :( Regards, Daniele Romagnoli On 9/14/07, Simone Giannecchini <sim...@gm...> wrote: > > answer please > > ---------- Forwarded message ---------- > From: Adrian Custer <ac...@gm...> > Date: Sep 14, 2007 1:07 PM > Subject: [udig-devel] Summer of Code conclusion > To: Geotools-Devel list <geo...@li...> > Cc: Geoserver-Devel list <geo...@li...>, uDig > list <udi...@li...> > > > [Version2 from a different address of origin] > > Hey all, > > I presume FOSS4G will have some of this wrapup discussion. > > I wonder if someone involved in the project would be willing to update: > http://docs.codehaus.org/display/GEOTOOLS/Summer+of+Code > at least the table with a 'Status' (funded/rejected/failed) or a > 'conclusion' column. Also I imagine each project has some final report > of some kind. Have these been published? Only the 3D renderer work has > any kind of conclusion; even in that I'd like to see a bit more > discussion of what he learned for the future. > > --adrian > > > > _______________________________________________ > User-friendly Desktop Internet GIS (uDig) > http://udig.refractions.net > http://lists.refractions.net/mailman/listinfo/udig-devel > > > -- > ------------------------------------------------------- > Eng. Simone Giannecchini > President /CEO GeoSolutions S.A.S. > Via Carignoni 51 > 55041 Camaiore (LU) > Italy > > phone: +39 0584983027 > fax: +39 0584983027 > mob: +39 333 8128928 > > > http://www.geo-solutions.it > > ------------------------------------------------------- > -- Best Regards, Daniele Romagnoli |
From: <zz...@ik...> - 2007-09-20 22:10:37
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Hello, I updated the 3D Renderer wiki page with a note about some of my conclusions / learnings: http://docs.codehaus.org/display/GEOTOOLS/3D+Rendering+Pipeline+for+GeoTools In short, the approach of rendering a textured version of the 2D map on the ground plane of the 3D map is somewhat problematic - it requires a lot of memory, a lot of processing time (could be solved by rewriting the 2D map renderer), and doesn't give a very realistic end result. In the near future I'm planning to experiment with using pre-defined ground textures instead (e.g. field, forest, urban), and rendering roads and other features as 3D geometry on top of the terrain. I'll be attending FOSS4G, and look forward to discussing map rendering with people there. -- Hans On 9/14/07, Adrian Custer <ac...@gm...> wrote: > [Version2 from a different address of origin] > > Hey all, > > I presume FOSS4G will have some of this wrapup discussion. > > I wonder if someone involved in the project would be willing to update: > http://docs.codehaus.org/display/GEOTOOLS/Summer+of+Code > at least the table with a 'Status' (funded/rejected/failed) or a > 'conclusion' column. Also I imagine each project has some final report > of some kind. Have these been published? Only the 3D renderer work has > any kind of conclusion; even in that I'd like to see a bit more > discussion of what he learned for the future. > > --adrian > |