Re: [Algorithms] FPS Questions
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From: gl <gl...@nt...> - 2000-07-31 21:04:02
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> Oh yes - on monitor refreshes, 60Hz hurts immediately, <70Hz hurts after a > while, and 85Hz is nice. And again, at 100Hz, something rather pleasing > happens. But that's a very different effect. Yes and no. No because it illustrates that (many) humans can discern differences up to around that speed and higher. Take for example an arcade racer - the difference in the 'speed rush' between 30 and 60 is perhaps the best example - at 30, racing games (with close to the floor camera angles especially) seem really sluggish and boring - at 60 and above, you start getting the 'oh my god, this speed feels real' factor and you get a nice rush of adrenaline. 30 just isn't very close to reality, and without motion blur just doesn't convery high speeds very well. > Although 60Hz in a game does indeed feel somehow "nicer", it is not (to me) > obviously _prettier_ than 30Hz. I take your point, and it all depends on what you're shooting for. However, motion is the key - if you want a close-to-life sensation of real speed or smooth/realistic movement, high framerates rule. I think there's a good reason why FPS gamers are more highly tuned to it than others - FPS' are essentially a simple form of VR. People experience the world as they do normally (to some extent), and therefore strive for ever greater realism, inluding real-life smoothness. Anything less can cause motion sickness on the extreme end of the scale, or simply irritation (and everything inbetween). > Incidentally, 24fps panning at the cinema does EVIL things to my eyes - can > no-one else see it? It's really really awful and stuttery and blurry and yuk > - ruins a good movie. Roll on digital projection.... Oh yeah. It's a mess. Best when your sitting really close to the screen - enough to make you puke :). -- gl |