Re: [Algorithms] MMO Server Side
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From: Stefan S. <kef...@gm...> - 2010-10-13 09:24:38
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My preference would be lua + zmq. www.lua.org www.zeromq.org On 2010-10-12 16:58, Jonathan Hickman wrote: > I intend to create a server side application to handle incoming connection > requests. I want the server side AI (non-cut scenes) to be a local > connection on the server. What programming languages do you recommend > (preferrably on a Linux based machine, but I am open minded) for handling > these 'telnet' type connections to receive commands from the client? Do you > know of any existing frameworks for this that are capable of handling a > numerous number of connections? I would be able to separate the number of > connections based on region (and therefore separate the servers) within the > game (which would all access a centralized database), but I want something > where each zone of the game can handle at least 100 player characters and > the enemy NPCs would connect locally. The difficult part is that I would > need each connection to be able to access many variables of the other > connections or to somehow share information to report back player locations, > orientation, customizations, current animations, etc. for the client side. > I am only accustomed to each connection being entirely separate and unique. > > Have any of you seen an implementation of this that can be used as an > example? > > Jonathan Hickman > > > > ------------------------------------------------------------------------------ > Beautiful is writing same markup. Internet Explorer 9 supports > standards for HTML5, CSS3, SVG 1.1, ECMAScript5, and DOM L2& L3. > Spend less time writing and rewriting code and more time creating great > experiences on the web. Be a part of the beta today. > http://p.sf.net/sfu/beautyoftheweb > _______________________________________________ > GDAlgorithms-list mailing list > GDA...@li... > https://lists.sourceforge.net/lists/listinfo/gdalgorithms-list > Archives: > http://sourceforge.net/mailarchive/forum.php?forum_name=gdalgorithms-list |