[Algorithms] Cloud Rendering
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From: Zafar Q. <zaf...@co...> - 2010-04-12 16:02:40
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Hi, I'm trying to do some fairly realistic-looking cloud-rendering, in a 3D game. These are the main requirements... 1) Have a high-cloud layer that can range from 0 to full coverage 2) Have lower clouds (sprites) that fade&roll in and out and move around and are "lit by the Sun", so the light can catch edges, and cause the other side to appear in shadow etc. 3) Have colours of the sky change, as the sun rises/sets etc Can anyone suggest any ideas/tips/tricks or links to help me in my quest? Your input would be very much appreciated. Cheers Zaf ********************************************************************************** Disclaimer The information and attached documentation in this e-mail is intended for the use of the addressee only and is confidential. If you are not the intended recipient please delete it and notify us immediately by telephoning or e-mailing the sender. Please note that without Codemasters’ prior written consent any form of distribution, copying or use of this communication or the information in it is strictly prohibited and may be unlawful. Attachments to this e-mail may contain software viruses. You are advised to take all reasonable precautions to minimise this risk and to carry out a virus check on any documents before they are opened. Any offer contained in this communication is subject to Codemasters’ standard terms & conditions and must be signed by both parties. Except as expressly provided otherwise all information and attached documentation in this e-mail is subject to contract and Codemasters’ board approval. Any views or opinions expressed are solely those of the author and do not necessarily represent those of Codemasters. This footnote also confirms that this email message has been swept by SurfControl for the presence of computer viruses. ********************************************************************************** |