Re: [Algorithms] Fast SH squaring
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From: Dan G. <dan...@gm...> - 2009-10-19 18:27:20
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I implemented the algorithm from that paper, with the help of Peter-Pike Sloan for a yet unreleased replacement of the functions in DX. Would people want to see such a library? cheers DanG On Mon, Oct 19, 2009 at 11:14 AM, <chr...@pl...> wrote: > Ben Yeoh wrote: > >> There's one paragraph however where it's mentioned that "SH squares >> are also cheaper than general SH products" (ie, computing F * F is >> more efficient than F * G), but which is not elaborated on. Sadly, >> the details are not immediately obvious to me. Can someone shed some >> light on how and why? Apparently, this is efficient enough to >> compute in the GPU (unlike a general SH triple product). > > Googling for "sh squaring" > > http://www.google.com/search?hl=en&ie=UTF-8&q=%22sh+squaring%22&btnG=Search > > returns exactly ONE hit. > > > Christer Ericson, Director of Tools and Technology > Sony Computer Entertainment, Santa Monica > > > ------------------------------------------------------------------------------ > Come build with us! The BlackBerry(R) Developer Conference in SF, CA > is the only developer event you need to attend this year. Jumpstart your > developing skills, take BlackBerry mobile applications to market and stay > ahead of the curve. Join us from November 9 - 12, 2009. Register now! > http://p.sf.net/sfu/devconference > _______________________________________________ > GDAlgorithms-list mailing list > GDA...@li... > https://lists.sourceforge.net/lists/listinfo/gdalgorithms-list > Archives: > http://sourceforge.net/mailarchive/forum.php?forum_name=gdalgorithms-list > -- Dan Glastonbury, Dan dot Glastonbury at gmail dot com `Pour encourjay lays ortras' |