Re: [Algorithms] Simulating Clay Modeling
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From: Bill B. <wb...@gm...> - 2008-10-17 23:17:07
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On Sat, Oct 18, 2008 at 7:54 AM, Tom Forsyth <tom...@ee...> wrote: > For FE stuff, I've had a lot of success modeling things like water as a "not > very compressible" substance. So individual volumes of the substance can > increase in density, but they react by pushing that mass very hard into > adjacent volumes. The ratio I used (just from experimentation) was that a 1% > increase in mass would cause a doubling of pressure. And like most FE > systems, a delta of pressure between two adjacent elements caused mass to > flow between them proportional to that pressure. This is still a linear > enough response to allow even pretty hacky FE methods to work without any > obvious instability (mine was certainly hacky!) while preserving the > external appearance of true incompressibility. > That reminds me of something else I meant to mention. There was a GD magazine article -- back around 2000 I think -- that presented an iterative technique like that. (Maybe you wrote it?) I think such methods work pretty well for "local incompressibility". So it could be good for getting the effect of what happens when you push your thumb into the clay. But when you want to bend the whole shape globally, it's not so much use. So I think a combo of high plasticity FEM + local iterative adjustment could be a good way to do it. A couple guys in my lab were working on a combo idea like this back around 2000. That's how I learned about the GD mag article. They gave up on it eventually. I don't think it was for any insurmountable technical reasons though. --bb |