Re: [Algorithms] Polygon Triangulation with holes
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From: Bill B. <wb...@gm...> - 2008-05-07 18:52:51
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On Thu, May 8, 2008 at 1:57 AM, Simon Fenney <sim...@po...> wrote: > I have been writing a paper on a triangulation algorithm that I wrote as > part of a commercial OpenVG driver and (though the very early draft was > (quite rightly!) rejected) the reviewers kindly pointed me at some other > systems I had not seen. Interesting. So is your method different from all the previous methods? I thought this was an area that had pretty much been studied to death. Just took a look at GameSWF's triangulation implementation. gameswf_tesselate.cpp has a summary of various triangulators. It contains a pointer to a free GLU tess implementation that TU says he probably would have used if he had known about it before starting on the ear-clipping method implemented in that file. Quote: // * Eric Veach's GLU tesselator: // http://webcvs.freedesktop.org/mesa/Mesa-oldtree/si-glu/libtess/ // This is under a liberal SGI license, and is reportedly very robust. // If I had known about this code before I delved into the problem, I // would probably have just adapted it. --bb |