Re: [Algorithms] A new type of directional lightmaps, was: ( Extracting Lights from a Dynamic SHLig
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From: Ben G. <be...@ga...> - 2007-03-02 06:58:51
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On 3/1/07, Brian Karis <zer...@gm...> wrote: > > Here's my actual idea. I would store 2 light colors and light > directions and possibly an ambient color if it helped. This would > bring me to 5 textures per luxel. Not great but at least doable. I For that much texture space, it sounds like you could pretty much do a per-pixel SH... Maybe you could detect regions that would have invalid interpolation between them, and insert a "softening" pixel between them - one that had values halfway in between to prevent the interpolation from going nuts? Ben Garney Torque Technologies Director GarageGames.Com, Inc. be...@ga... |