RE: [Algorithms] Dynamic plane shifting BSP traversal
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From: Neil S. <ne...@r0...> - 2006-01-31 21:53:22
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> Now the collision check: > First we shift down A to A' and check the swept circle. > We found that A' splits X->Y into two parts. (collision > normal is A.normal) X'->Y is at the front side, we recurse > (so now we at the D node). > We shift up D to D' and we found that X'->Y is at the back > side (solid) so we found a collision. Right? No, there's no > collision in this scene! Shouldn't you be shifting C and D inwards (opposite direction to the normal)? That's what you seem to be doing for A, but you're doing the opposite for C and D. - Neil. |