RE: [Algorithms] Game loop timings
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From: Mark W. <Mwa...@to...> - 2005-04-08 08:52:27
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> See a part of my reply to Jon Watte. You don't need high=20 > rates if you don't have articulated systems, or hard cases=20 > like large stacks of boxes, etc. Sorry, I didn't see that bit... but I recall we had both stacks of boxes (first level) and articulated bodies such as "mutant tail thing" which is essentially a large multi-part mace. I guess even the doors and hoods could be considered articulated, as they were hinged. The main problem scenario for us was tall thin poles with rotation about perpendicular to the long axis of the pole such that when one end of the pole was resolved, it'd just push the other end in resulting in small jitter. Mark |