Re: [Algorithms] Multi core/cell processing and game algorithms...
Brought to you by:
vexxed72
From: Alen L. <ale...@cr...> - 2005-03-31 08:09:10
|
> Feh - graphics is easy (apart from a few remaining gnarly topics). Reminds me of what the physicists said somewhere at the start of 20th century: "We just need to solve blackbody radiation, some issues with the speed of light, and a few of such nuisances...". And what are they doing now, about a century later? ;) Alen ----- Original Message ----- From: "Tom Forsyth" <tom...@ee...> To: <gda...@li...> Sent: Thursday, March 31, 2005 06:16 Subject: RE: [Algorithms] Multi core/cell processing and game algorithms... > Feh - graphics is easy (apart from a few remaining gnarly topics). The hard > bit about graphics is content creation. > > Almost everything these days is becoming database programming. > Multiprocessor parallelism - databases. Content creation pipelines - > databases. Massively multiplayer - databases. It's a shame really, because > ten years ago when I was doing my CS degree, I totally bodged around that > part of the course. "I'm a games programmer" I thought "I'll never need to > know how to code databases". Doh. Time to buy a book. > > TomF. > > > > -----Original Message----- > > From: gda...@li... > > [mailto:gda...@li...] On > > Behalf Of Greg Hjelstrom > > Sent: 30 March 2005 20:19 > > To: gda...@li... > > Subject: Re: [Algorithms] Multi core/cell processing and game > > algorithms... > > > > > > I think all aspects of game tech have been progressing steadily. For > > example, pathfinding has been steadily evolving allowing for more > > flexibility in game mechanics. High-level AI seems to be more > > flexible/powerful for each new game engine I've worked > > on/seen. Physics > > has gone from simple parabolic trajectory stuff to rigid body > > dynamics > > to rigid bodies with constraints, etc. Looking back at the > > games I've > > worked on probably the only thing that hasn't made huge improvements > > over the years is audio. > > > > Graphics does get most of the "press" though. > > > > Greg Hjelstrom > > > > > Yeah, maybe I'm being a little too crotchety. I just feel like all > > > this effort is being put into graphics while a lot of the > > other areas > > > are lacking -- and the whiz-bang graphics are the most > > expensive part > > > of making a game, so other areas get short-sticked even more. > > > > > > -- John > > > > > > Pau...@sc... wrote: > > > > > >> gda...@li... wrote on 29/03/2005 > > >> 04:34:52: > > >> > > >> > > >> > > >>> I think the last point you make is the most important. > > The cost of > > >>> making most games is ridiculously high, and all this > > "next gen" crap > > >>> is almost completely focused on graphics. Graphics are good and > > >>> all, but what about everything else? I have a feeling > > it's going to > > >>> get worse > > >> > > >> > > >> I wouldn't be too sure about that - the PS3 is driven by > > nvidia gfx > > >> hardware; the cell and its sub-processors look to be for CPU side > > >> calculations, to me. > > >> > > >> Whatever we do next with multiprocessing, I think managing > > >> dependencies is going to become very important. You can > > parallelise > > >> everything which doesn't depend on some thing within the > > same set of > > >> things, if you see what i mean... :-) > > >> > > >> Cheers, Paul. > > >> > > >> > > >> > > ********************************************************************** > > >> This email and any files transmitted with it are confidential and > > >> intended solely for the use of the individual or entity to > > whom they > > >> are addressed. If you have received this email in error > > please notify > > >> pos...@sc... > > >> > > >> This footnote also confirms that this email message has > > been checked > > >> for all known viruses. > > >> > > >> > > ********************************************************************** > > >> Sony Computer Entertainment Europe > > >> > > >> > > >> > > >> ------------------------------------------------------- > > >> SF email is sponsored by - The IT Product Guide > > >> Read honest & candid reviews on hundreds of IT Products > > from real users. > > >> Discover which products truly live up to the hype. Start > > reading now. > > >> http://ads.osdn.com/?ad_id=6595&alloc_id=14396&op=click > > >> _______________________________________________ > > >> GDAlgorithms-list mailing list > > >> GDA...@li... > > >> https://lists.sourceforge.net/lists/listinfo/gdalgorithms-list > > >> Archives: > > >> http://sourceforge.net/mailarchive/forum.php?forum_id=6188 > > >> > > >> > > >> > > >> > > > > > > > > > > > > ------------------------------------------------------- > > > This SF.net email is sponsored by Demarc: > > > A global provider of Threat Management Solutions. > > > Download our HomeAdmin security software for free today! > > > http://www.demarc.com/Info/Sentarus/hamr30 > > > _______________________________________________ > > > GDAlgorithms-list mailing list > > > GDA...@li... > > > https://lists.sourceforge.net/lists/listinfo/gdalgorithms-list > > > Archives: > > > http://sourceforge.net/mailarchive/forum.php?forum_id=6188 > > > > > > > > > > > ------------------------------------------------------- > > This SF.net email is sponsored by Demarc: > > A global provider of Threat Management Solutions. > > Download our HomeAdmin security software for free today! > > http://www.demarc.com/Info/Sentarus/hamr30 > > _______________________________________________ > > GDAlgorithms-list mailing list > > GDA...@li... > > https://lists.sourceforge.net/lists/listinfo/gdalgorithms-list > > Archives: > > http://sourceforge.net/mailarchive/forum.php?forum_id=6188 > > > > > > ------------------------------------------------------- > This SF.net email is sponsored by Demarc: > A global provider of Threat Management Solutions. > Download our HomeAdmin security software for free today! > http://www.demarc.com/Info/Sentarus/hamr30 > _______________________________________________ > GDAlgorithms-list mailing list > GDA...@li... > https://lists.sourceforge.net/lists/listinfo/gdalgorithms-list > Archives: > http://sourceforge.net/mailarchive/forum.php?forum_id=6188 > |