Re: [Algorithms] mip mapping is evil!
Brought to you by:
vexxed72
From: Stephen J B. <sj...@li...> - 2005-01-10 14:40:02
|
Jon Watte wrote: > The actual sampling sources we have are digital camera CCDs, which > aren't quite box filter weighted, and artist renditions, which are > using some weighting the artist and his/her tool has internalized > in their work habits; neither of these are easy to measure or > calculate an optimal filter for. That's only true if you use the imagery at it's raw source resolution. However, if you take your digital photograph with a six megapixel camera and down-filter that to a 512x512 for use in a game, you have pretty good control of the filtering! The same thing applies to hand-made artwork in most cases. Have your artists work at much higher resolution than you intend to use and filter it yourself with algorithms you can control. ----------------------------------------------------------------------- The second law of Frisbee throwing states: "Never precede any maneuver by a comment more predictive than "Watch this!"...it turns out that this also applies to writing Fragment Shaders. ----------------------------------------------------------------------- Steve Baker (817)619-2657 (Vox/Vox-Mail) L3Com/Link Simulation & Training (817)619-2466 (Fax) Work: sj...@li... http://www.link.com Home: sjb...@ai... http://www.sjbaker.org |