Re: [Algorithms] Easy question for you lot on skinning.
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From: Richard E C. <ri...@co...> - 2004-05-28 12:31:36
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It was a test mesh that was a tube and four bones so its quite posible that a charcter mesh could be ok. But my test mesh did not work at all if I ignored any of the bones. A PS2 game I worked on a year ago had a lot of skinned peds in it and in the distance we just skinned with one bone and it looked fine. ----- Original Message ----- From: "Ivan-Assen Ivanov" <as...@ha...> To: <gda...@li...> Sent: Thursday, May 27, 2004 6:12 PM Subject: RE: [Algorithms] Easy question for you lot on skinning. > > ... and the bug was that I had assumed > > that I could just drop the third weight and bone per vert and do two bones > > per vertex. Had not relised how important the third bone could be, rather > > silly of me. > > Out of curiosity, how detailed are your meshes and how much screen space do > you expect them to take? We found even the second bone to be only marginally > useful - but then, we are RTS developers... > > > > ------------------------------------------------------- > This SF.Net email is sponsored by: Oracle 10g > Get certified on the hottest thing ever to hit the market... Oracle 10g. > Take an Oracle 10g class now, and we'll give you the exam FREE. > http://ads.osdn.com/?ad_id=3149&alloc_id=8166&op=click > _______________________________________________ > GDAlgorithms-list mailing list > GDA...@li... > https://lists.sourceforge.net/lists/listinfo/gdalgorithms-list > Archives: > http://sourceforge.net/mailarchive/forum.php?forum_id=6188 > |