RE: [Algorithms] IK-influenced animation?
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From: Charles B. <cb...@cb...> - 2004-02-28 01:25:15
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Sure, you can obviously drop complexity in the distance, you only need all the animations on foreground characters. The killer for us has been the amount of content and the memory size. At 02:34 PM 2/27/2004 -0800, Jon Watte wrote: > > Not only do the artists need > > to make some 500+ animations per character, you wind up playing like 20+ > > animations on each character at a time. > >FWIW, we do this, and our minimum spec machine is a Pentium 3/800 (i e, >Xbox-like) with a GeForce 2 (i e, skinning in software). Yes, our avatars >are expensive on our target machine, but we believe it's worth it. You can >also save CPU by being smart about what and how you blend, too. -------------------------------------------------------------------------------------------- Charles Bloom email "cb" http://www.cbloom.com |