[Algorithms] indexed face list efficiency
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From: De B. <be...@ii...> - 2004-01-08 06:47:45
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Say you either were going to represent an object as a list of verticies or a vertexlist & facelist. If no verticies are gained by using a facelist is it less efficient? That is, if the facelist looks like {1, 2, 3, 4, 5, 6, 7, 8, 9..}. (I know results may vary on different architecture, but I am just talking in general). If so is a good metric to use if sizeof(vertexed saved) > sizeof(facelist} then use facelist, otherwise just use a vertexlist. I am including cases where verticies have multiple texture UV, so it is possible to have an object with 100% distinct verticies. For example a tetrahedron with different textures on each side. -Ryan De Boer |