RE: [Algorithms] Obscuring objects with Convex Closed Volumes
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From: Martin F. <mf...@at...> - 2003-07-30 12:30:50
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You're correct. Occluders are sorted by view depth within each hull. (Region defined by portals) The portal system is also sorted front to back. Well as much as you can given some of the more complex scenarios that can arise. Cheers, Martin -----Original Message----- From: gda...@li... [mailto:gda...@li...]On Behalf Of Jason Barstow Sent: 30 July 2003 10:39 To: gda...@li... Subject: RE: [Algorithms] Obscuring objects with Convex Closed Volumes >> By actually clipping the faces of your occluders to all the parent planes >> you can get quite a significant drop in the number of planes in your scene. You say parent planes are portal/view/other occluders and also mentioned requirement of sorting occluders. In this case am I right in presuming you are sorting occluders by view depth with this determining the occluder parent-child relationships? or is there something more complicated to consider? Jason. ------------------------------------------------------- This SF.Net email sponsored by: Free pre-built ASP.NET sites including Data Reports, E-commerce, Portals, and Forums are available now. Download today and enter to win an XBOX or Visual Studio .NET. http://aspnet.click-url.com/go/psa00100003ave/direct;at.aspnet_072303_01/01 _______________________________________________ GDAlgorithms-list mailing list GDA...@li... https://lists.sourceforge.net/lists/listinfo/gdalgorithms-list Archives: http://sourceforge.net/mailarchive/forum.php?forum_id=6188 intY has scanned this email for all known viruses (www.inty.com) |