RE: [Algorithms] Perspective Shadow Mapping
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From: Rusch, M. <MRusch@EA.com> - 2003-05-31 06:22:33
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I echo your shifts from optimism to pessimism to optimism etc. It seems like every time I overcome one obstacle 5 more fall into my way. I'll try and post some of my findings once I get out of the 80 hour week cycle and back into a normal schedule, hopefully someone will find them useful. Drawing the frustum and where it hits the unit cube (or unit half-cube in the D3D case) was infinitely helpful. That 2d app you made has given me some other ideas. Eventually I think these things can be made to work as a pretty general lighting solution in the outdoors at least. Matt -----Original Message----- From: Thatcher Ulrich [mailto:tu...@tu...]=20 Sent: Friday, May 30, 2003 10:20 PM To: gda...@li... Subject: Re: [Algorithms] Perspective Shadow Mapping On May 30, 2003 at 06:45 -0700, Peter-Pike Sloan wrote: > Perspective shadow maps use the one degree of freedom that is left > with shadow zbuffers - how the film plane intersects the frustum. Wow, that's a pretty cool insight. But -- is this only true of point lights? I.e. it seems like a directional light has parallel lines in world-space, so the film plane angle is irrelevant. In post-perspective space of course the direction light becomes a point light, and the film-plane insight holds, but the perspective transform is also in effect. So I'm not sure how to think of the extra degree of freedom for directional lights. > Steven Gortler has an undergrad (Hamilton Chong) who has analyzed > perspective shadow maps in a more general manner (just in flat land > so far), it is available at: >=20 > http://people.deas.harvard.edu/~sjg/papers.html >=20 > "Real-Time Perspective Optimal Shadow Maps" >=20 > (near the bottom of the page...) >=20 > They look at more general sampling problems (ie: what if you know > the dominant receiver, etc.) Looks like excellent stuff. This thread inspired me to post some of my recent thoughts & experiments, including a very simple "flatland" viz app, see: http://tulrich.com/geekstuff/psm_notes.html --=20 Thatcher Ulrich http://tulrich.com ------------------------------------------------------- This SF.net email is sponsored by: eBay Get office equipment for less on eBay! http://adfarm.mediaplex.com/ad/ck/711-11697-6916-5 _______________________________________________ GDAlgorithms-list mailing list GDA...@li... https://lists.sourceforge.net/lists/listinfo/gdalgorithms-list Archives: http://sourceforge.net/mailarchive/forum.php?forum_id=3D6188 |