RE: [Algorithms] Game Entities - avoiding inheritance / fixedpoo l allocation [bcc][fake adr]
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From: <phi...@pl...> - 2003-02-03 18:21:58
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Peter Cowderoy <ps...@pe...>: > The short version is that you do everything with functions, being fixed mappings from a set of inputs to an output with no side effects. This means there aren't any variables, only function parameters. Well in that case, no it's not functional programming, as it supports variables at several different scopes, and has no real concept of functions. I think the general policy is, keep it as simple as possible. Both for the designers sake, and ours, as we're still working on the debugging problem. Cheers, Phil |