Re: [Algorithms] Game Entities - avoiding inheritance / fixed pool allocation
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From: Mike S. <sh...@of...> - 2003-01-31 18:55:19
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On Jan 31, Paul Bleisch wrote: > There is no silver bullet. Validation of data takes non-trivial > effort. The best you can hope for is a system whereby you can > add validation rules easily and quickly. That way you can build > up validation rules over the life of the project. Yes, I very much agree. I guess I was fishing for the techniques and design choices that people have found make that "incremental validation" easier or harder. What do you have to trade off? (Other than time, I guess, but have people found a way to inexpensively generate validation rules from some other data set, like script analysis or crystal balls or a ThatcherBot?) Mike |