Re: [Algorithms] Transform interpolation.
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From: Javier A. <ja...@py...> - 2002-11-06 11:46:14
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phi...@pl... wrote: > I have a trail system that drops a hoop of vertices every frame, and > tristrips them to the previous fames hoop. The problem I have is that > some of the animations move so fast that the trail no longer looks > smooth, but bends back sharply on itself. > > I thought about maintaining a spline for each hoop vertex, but all the > usefull splines need a point one timeslice in the future, which I > don't have. If the trail vertices come from actual geometry vertices, chances are you can retrieve a normal vector for each vertex. With that normal, you don't need a point in the future in order to generate the spline for the current interval. Javier Arevalo Pyro Studios |