Re: [Algorithms] mipmapping technicalities
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From: Paul F. <pf...@at...> - 2002-02-27 11:51:27
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John White wrote: > As for your second point I'm unsure of what you mean. Yes this half offset > is halved but the texel itself is effectively halved too. What I mean is, when specifiying UVs in normalised form (ie 0 - 1) I factor in the half pixel shift as (1 / (size in pixels)) / 2 which is different for each mip level? Cheers, Paul. |