[Algorithms] AABBs in view space
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From: Joe M. <jos...@ve...> - 2002-02-20 02:50:01
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Hi Guys, I am doing some culling and clipping routines in view space and I am trying to determine how to test AABBs that are currently defined by min and max points in world space (I can use a center/axes/extents configuration if necessary). I would rather not wind up having to do a matrix multiply on 8 points but at this point I can't see any alternative. I would ideally like to be able to do something like Kenny Hoff's aabb/plane tests but I'll take what I can get :-). Thanks so much for any help you can provide. Joe Meenaghan Developer Game Institute jo...@ga... |