Re: [Algorithms] Inaccuracies in solving the quadratic formula on computers...
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From: Joe A. <jo...@li...> - 2002-02-13 20:24:33
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> Just to make sure I'm not doing anything daft here's the code I'm using to > do moving sphere vertex collision. Well it's one variation of it anyway - > the dumb naive way that produces the most errors that is: Isnt a vertex moving sphere intersection the same as a Line-sphere intersection? Where the sphere has the centerpoint of the vertex and the line is the line among the swept sphere is moving. You can find robust code for Line-Sphere intersection all over the place (eg. www.magic-software.com/) Joe Ante |