RE: [Algorithms] Normal Map Compression
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From: Tony C. <to...@mi...> - 2001-03-30 18:40:04
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>With a GeForce3 and OpenGL, and maybe at some point in DX8 as well, there is >a new texture format called HILO. it is a two channel texture where the Nice format. You could expose this in your DX drivers today as a FOURCC. Do you do that? Tony Cox - Lead Engineer Windows Gaming Developer Relations Group http://msdn.microsoft.com/directx=20 |