Re: [Algorithms] Can a diffuse color component co-exist with dynamic lighting?
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From: Slava K. <Sla...@gs...> - 2001-03-06 08:21:57
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In your case best solution are using texture coordinates computed in camera space and specially generated texture with faded alpha (90 degree sector in general) on second stage. First time method was described by Brian Hook. You can find it in the archives. _____________________________________________________________ Slava Klimov, lead programmer URL: http://www.gsc-game.com e-mail: Sla...@gs... |