Re: [Algorithms] View Frustum Culling 1 week on
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From: Felix F. <fe...@am...> - 2001-01-27 00:15:39
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Hi, > Try D3DXVec4Transform instead of D3DXVec3Transform and stick a 1 in > the w value before transforming. DirectX documentation says D3DXVec3Transform does the same as D3DXVec4Transform with in.w = 1. -felix |