RE: [Algorithms] Cone or 6 planes?
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From: Jose M. <jos...@ho...> - 2000-12-15 18:30:20
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Hi, Jake I hadn't test it yet, but I'm thinking on use the dot product between the player direction and the object tested to determinate visibility. As soon as I have results, I'll post them. Regards Jose > > >out of curiosity. What are some of the advantages in terms of using cone >vs. frustum for object rejection? I am under the impression that you will >still be using frustum to do clipping, no? wouldn't it make more sense to >have an algorithm that deals with both in a single pass? > >Jake > _________________________________________________________________________ Get Your Private, Free E-mail from MSN Hotmail at http://www.hotmail.com. |