Re: [Algorithms] splatting
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From: Paul F. <pf...@at...> - 2000-11-03 10:11:11
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Tom Forsyth wrote: > Using the destination alpha channel should work quite well. > > Pass 1 - render gross alpha to framebuffer. > Pass 2 - use a DestAlpha:One equivalent blend. > > For the PS2 alpha blend, I think the equivalent of DestAlpha:One is A = > srccolour, B = zero, C = destalpha, D = destcolour. > > This obviously requires a 32bpp framebuffer of course. Ahh, thanks a lot, Tom. Cheers, Paul. |