Game Conqueror Code
Brought to you by:
coolwanglu
File | Date | Author | Commit |
---|---|---|---|
ChangeLog | 2009-12-13 | coolwanglu | [r1] Initial import |
GameConqueror.py | 2009-12-20 | coolwanglu | [r8] |
GameConqueror.xml | 2009-12-21 | coolwanglu | [r9] |
GameConqueror_128x128.png | 2009-12-13 | coolwanglu | [r1] Initial import |
GameConqueror_72x72.png | 2009-12-13 | coolwanglu | [r1] Initial import |
INSTALL | 2009-12-13 | coolwanglu | [r1] Initial import |
LICENSE | 2009-12-13 | coolwanglu | [r1] Initial import |
README | 2009-12-21 | coolwanglu | [r9] |
TODO | 2009-12-18 | coolwanglu | [r7] |
Game Conqueror ============== Game Conqueror is a graphical game cheating tool under Linux, as a frontend of scanmem. Interface and user-feeling are expected to be similar and hopefully better than CheatEngine (a powerful cheating tool under Windows). Requirement =========== scanmem (latest version) Python PyGTK Usage ===== You are supposed to be familiar with cheating tools like CheatEngine - Search for a value in the Value entry, then press Enter or the scan buttons * Use syntax supported by scanmem 1. <an integer>: search for the number -- so far you should provide an integer even when search for a float number, and rounding will be used 2. <, =, >: search for values that decreased, not changed, and increased, respectively * You scan enable/disable searching for integer/float using the checkboxes. * Pay attention to 'Found: XX' at topleft * Results will be displayed in the left list if there are not too many - Add a candidate address to the list below by double-click on it or use the context-menu - There you can edit description, value, and lock it. !! Currently only '=' locking is supported, which means the '>' and '<' flags are useless !! Pay attention to the output of GameConqueror, you'll see error messages from scanmem -- so GameConqueror is recommended to be executed in a shell Comparing with CheatEngine ========================== You may have a feeling of deja vu, because the UI is almost a clone of CheatEngine, yep, that's right And here's the differences: Adv. of GameConqueror/scanmem --------------------- * data type/width auto detected -- you won't need to struggle among them anymore! * flexible syntax -- to be implemented Disadv.of GameConqueror/scanmem ----------------------- * memory editing might be supported * currently, assemble/disassemble/pointers are not taken into consideration Author ====== Wang Lu <coolwanglu(a)gmail.com> License ======= GPL v3