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Galaxy Forces V2 / News: Recent posts

1.35ai released

1. New GUI Option "No hit" (free from player bullets).
2. Mission is now played as a competition, not cooperation.
3. Mission gameplay is now only one level at a time (no nextlevel).
4. Lifes left gives 50 points at the end of a mission or dogfight.
5. Hiscore for dogfight removed, since it is useless.
6. Limit to CPU usage in the pre game gui.
7. Numerous bugfixes in GUI.

Posted by Ronnie Hedlund 2007-04-22

1.34ai released

1. Ingame minimap for race mission and dogfight.
2. New GUI option "flythrough", for mission and race. Player do not collide if checked.
3. Bugfix in enabling the no fire option in the GUI after ready is unchecked (on a mission map).
4. Some code cleanup.
5. dns name "galaxyv2.game-server.cc" is new default server. (hiscores will be saved here).
(old server is not compatible)

Posted by Ronnie Hedlund 2007-04-20

1.32ai released

1. Adjustments to refueling and loading/unloading cargo times.
2. New tileset: frost
3. Replaced mission12 with a new one. Old mission12 is now "narrow" in the external maps directory, removed old external map ("enemies"). All missions are now playable for 3-4 players.
4. All code concerning timelimit option is removed from server and game.
5. Race 7 and 11 now uses the new frost tileset.
6. Added some logging to the server

Posted by Ronnie Hedlund 2007-04-17

1.31ai released

1. Pingtest (for UDP traffic) between players.
An exclamation mark is shown beside players that have problems with traffic not going both ways on UDP.
2. GUI list has a scrollbar.
3. GUI layout has improved, timelimit option removed.
4. Made fullscreen work again.

Posted by Ronnie Hedlund 2007-04-15

1.30ai released

1. Dogfight3 added
2. Fix with line length in the GUI-list (chat)
3. Bugfix when selecting outside of a list by clicking (locked forever)
4. Bugfix in server when a player leaves the game, the end conditions are now updated.
5. Pad can be turned off in config file

Posted by Ronnie Hedlund 2007-04-14

1.29ai released

1. OpenGL fix, hopefully it solved problems on many graphics cards.
2. Chat messages can now be very long without screwing up the screen.
3. New tiles in tileset, and tile improvements. (It was frustrating to make maps without these tiles).
4. A new dogfight map that supports 8 players.
5. Minor fixes to other maps.
6. Fixes to mapeditors "mask approximation".

Posted by Ronnie Hedlund 2007-04-12

1.28ai released

Two new dogfight maps, reduced gui, bugfixes in gui and gameplay.

Posted by Ronnie Hedlund 2007-04-08

1.27ai released

The old win32 GUI is replaced with a much nicer opengl drawn one. New type of gameplay for mission and dogfight, where players have a fixed number of lifes.
There are still improvements to make, but it qualifies for a release.

Posted by Ronnie Hedlund 2007-04-07

1.25ai released

Graphics engine is now using OpenGL instead of DirectDraw. Resulting in higher framerate (~1000%) and nicer look for transparent graphics. Although not much has changed in the game, the code has changed alot, and the use of OpenGL is an important step in porting the game, and also prepare it for future improvements.

Posted by Ronnie Hedlund 2007-03-31

1.24ai released

An attempt to a computer player included as a test. Hope someone will make it better.

Posted by Ronnie Hedlund 2006-12-15

1.23 Released

Version 1.23 of the game is released. Help is wanted to implement new features and clean up the project.

Posted by Ronnie Hedlund 2006-09-10