From: doug s. <hig...@ho...> - 2012-10-07 15:45:35
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> i am interested in testing the freewrl X3D player on iphone 4s, if possible. TIA. > > all the best, Don I hope John pipes up. It almost looks to me like an iPhone app was not published to the Apple app store, otherwise it would have been listed here in the Mobile section: http://freewrl.sourceforge.net/download.html IIRC John did quite a bit on the iPhone version, then switched over to Android and did publish an Android version. -Doug PS what do you think of the following as a concept, is anyone already doing this: SSR Server Side Rendering - you upload your web3d scene to a special server - then you get a URL for it which you record - from any Canvas-supporting browser (no webgl needed) you go to the URL and it renders a snapshot on the server, ajaxes the image to the client browser, and the image is positioned on the canvas. Then when you navigate in the web3d scene -by dragging a finger on a touch screen, or mouse- a 3D grid of lines drawn on the regular canvas appears and moves in response to your navigation to give you a sense of motion. When you lift your finger/mouse button, it sends the cumulative navigation pose change to the server, which renders another scene snapshot and sends to the client and it's drawn on the canvas. vs. x3dom - you can upload your old scenes with protos and script nodes - no changes needed - webgl isn't needed, just regular canvas, so InternetExplorer will work - no app-store app or browser plugin is needed |