From: Dave J. <dav...@go...> - 2012-09-20 21:31:57
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On 20 Sep 2012 15:25, "Dave Joubert" <dav...@go...> wrote: > > >> .... >> >> > On the client side, (in FireFox / Chrome ie anything that does webGL) >> > write a simple dumb interpreter: >> > prep the drawing space >> > prep the RPC client >> > loop >> > get a packet >> > look up the sent macro in a case statement >> > execute the openGL code with the sent parameters >> > loop end >> > The only other bit is making sure the asset loads (such as textures) >> > takes place on the client rather than the server. > > > Just bought 'HTML5 Developer's Cookbook' (Hudson and Leadbetter) for work as we look at what we need to do make our business better. > > Of specific interest are things like local storage, threads, socket comms etc which could have a big impact on a client as described above. > > Dave And chap 3 has good stuff on canvas and IE Dave |