From: John S. <ale...@cr...> - 2011-05-27 18:12:08
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Hi Mufti; >>> static GLfloat diffuseColor[] = {0.3f, 0.3f, 0.8f, 1.0f}; That's only me goofing around for shader material/appearance testing. Not in the path for "older" opengl calls. > I would expect > > static GLfloat diffuseColor[] = {0.8f, 0.8f, 0.8f, 1.0f}; > > (light gray instead of dark blue) > >>> static GLfloat ambientIntensity[] = {0.16f, 0.16f, 0.16f, 1.0f}; /*VRML diff*amb defaults */ > > Where can i read about this defaults ? ./src/lib/scenegraph/Polyrep.c It is/was for sending in data from Polyreps (IndexedFaceSets, etc) so that I can see what variables effect the fragment outcome. JohnS. |