From: Benoit B. <ben...@go...> - 2011-06-30 13:39:10
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> files mis('',1,2,3)num are mission briefing info only they are in 4 laguages. The rest of texts are located in intro.exe, main.exe - no german language data is there. These to exe have, first one: intro text during animation; second: (weapons, mods) names and description, names for countries on map, the blinking text during gameplay, few texts for menus. Without original texts how we can add german texts? Let's sum up so I can understand. - mission briefing text comes from those miss{'',1,2,3}XX.dat files. There are 4 languages available - Text in the intro animation comes from intro.exe. I don't see intro.exe. Are you talking about intro.dat? - weapons and mods names and descriptions, countries name... come from main.exe. But today, as it is implemented in FS, text is either hard coded (in english) or comes from the langague files (which have been created by us) So either we start using the main.exe file (btw, is it that file or another DAT file) and in that case we don't provide a german version anymore. Or we keep on using the language files (those *.lng files) and we move all hard coded strings in those files. In that second case, we'll have to provide a translation and so I welcome Joey's proposition to translate all text in german. Benoit |