From: <be...@us...> - 2011-04-16 09:04:19
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Revision: 372 http://freesynd.svn.sourceforge.net/freesynd/?rev=372&view=rev Author: benblan Date: 2011-04-16 09:04:12 +0000 (Sat, 16 Apr 2011) Log Message: ----------- Moved the www directory out of trunk Modified Paths: -------------- www/data/news.xml www/data/roadmap.xml Added Paths: ----------- www/ www/data/old-news.xml Removed Paths: ------------- trunk/www/ Modified: www/data/news.xml =================================================================== --- trunk/www/data/news.xml 2011-04-16 08:37:11 UTC (rev 371) +++ www/data/news.xml 2011-04-16 09:04:12 UTC (rev 372) @@ -1,5 +1,13 @@ <?xml version='1.0' standalone='yes'?> <news> + <item title="Research available" date="2011-04-16" author="Benoit Blancard"> + One step forward to v0.5 with the ability to run research on weapons and mods. Everything should work + as in the original game. Now, I'm working on the load/research functionnality and I hope to complete it + by the end of April (don't look at previous news). + + Next to it, I'm planning to reorganize the SVN repository a little bit. The idea is to keep the trunk directory + only for freesynd source code. All other directories will go one level up, the first will be the www directory. + </item> <item title="Project status" date="2011-03-03" author="Benoit Blancard"> After quite a long period of inactivity, Freesynd development has started again. Holidays, new year's eve resolutions have delayed the release of the v0.5 version. On top of that, we lost one of our contributor : chamel. See you! @@ -23,40 +31,4 @@ Please try it and report any bug in the project bug tracker. </item> - - <item title="Now with sound" date="2007-04-24" author="Trent Waddington"> - After some [[http://quantumg.blogspot.com/2007/04/freesynd-version-02-released.html battles]] FreeSynd now has almost all - the sounds from the original game functional. This is cause for release 0.2. - You can [[https://sourceforge.net/project/showfiles.php?group_id=93282 download it here.]] If you would prefer to get the source from CVS, - use the tag: release_0_2. - - There's been a number of new people contributing code, and that's great. If you would like to try your hand at some reverse engineering, - implement some features or fix some bugs, we're here to help. - </item> - - <item title="First level now playable" date="2006-12-21" author="Trent Waddington"> - I hearby declare that the first level of FreeSynd is now playable. To celebrate this milestone I have made release 0.1. - You can [[https://sourceforge.net/project/showfiles.php?group_id=93282 download it here.]] This is an all-in-one package. - It includes: binaries for Linux, binaries for Windows, source code and all the required data files. If you would prefer to - get the source from CVS, use the tag: release_0_1. - - We still need lots of help. If you find a bug, please report it in the [[http://sourceforge.net/tracker/?group_id=93282 bug tracker]]. - If you can run the original game in [[http://dosbox.sourceforge.net/ dosbox]], have a go at figuring out what particular bytes in - the GAME??.DAT files do (you'll need to [[http://rtfm.insomnia.org/~qg/dernc.exe decompress]] it first). - If you can program in C++, check out the source code, fix some bugs or implement some features. - - </item> - - <item title="Progress" date="2006-09-06" author="Trent Waddington"> - Believe it or not, development has started again. Open Source is a funny -thing, sometimes people get so excited about what they can do that they don't -do anything. Other times they find they are just overcomitted and can not seem -to find the time to do anything significant. I like to think that every little -bit counts, so here's my little bit. In the last couple of days I have -implemented all the menus which one could say make up half the game. I've also -written a map renderer, so soon we can start on the other half of the game. -However, if I get distracted by work, family, or other projects, I expect -someone else to pick up where I left off. Let's aim for a 2013 release date, -20 years to the day of the original game's release date! - </item> </news> \ No newline at end of file Added: www/data/old-news.xml =================================================================== --- www/data/old-news.xml (rev 0) +++ www/data/old-news.xml 2011-04-16 09:04:12 UTC (rev 372) @@ -0,0 +1,38 @@ +<?xml version='1.0' standalone='yes'?> +<news> + <item title="Now with sound" date="2007-04-24" author="Trent Waddington"> + After some [[http://quantumg.blogspot.com/2007/04/freesynd-version-02-released.html battles]] FreeSynd now has almost all + the sounds from the original game functional. This is cause for release 0.2. + You can [[https://sourceforge.net/project/showfiles.php?group_id=93282 download it here.]] If you would prefer to get the source from CVS, + use the tag: release_0_2. + + There's been a number of new people contributing code, and that's great. If you would like to try your hand at some reverse engineering, + implement some features or fix some bugs, we're here to help. + </item> + + <item title="First level now playable" date="2006-12-21" author="Trent Waddington"> + I hearby declare that the first level of FreeSynd is now playable. To celebrate this milestone I have made release 0.1. + You can [[https://sourceforge.net/project/showfiles.php?group_id=93282 download it here.]] This is an all-in-one package. + It includes: binaries for Linux, binaries for Windows, source code and all the required data files. If you would prefer to + get the source from CVS, use the tag: release_0_1. + + We still need lots of help. If you find a bug, please report it in the [[http://sourceforge.net/tracker/?group_id=93282 bug tracker]]. + If you can run the original game in [[http://dosbox.sourceforge.net/ dosbox]], have a go at figuring out what particular bytes in + the GAME??.DAT files do (you'll need to [[http://rtfm.insomnia.org/~qg/dernc.exe decompress]] it first). + If you can program in C++, check out the source code, fix some bugs or implement some features. + + </item> + + <item title="Progress" date="2006-09-06" author="Trent Waddington"> + Believe it or not, development has started again. Open Source is a funny +thing, sometimes people get so excited about what they can do that they don't +do anything. Other times they find they are just overcomitted and can not seem +to find the time to do anything significant. I like to think that every little +bit counts, so here's my little bit. In the last couple of days I have +implemented all the menus which one could say make up half the game. I've also +written a map renderer, so soon we can start on the other half of the game. +However, if I get distracted by work, family, or other projects, I expect +someone else to pick up where I left off. Let's aim for a 2013 release date, +20 years to the day of the original game's release date! + </item> +</news> \ No newline at end of file Modified: www/data/roadmap.xml =================================================================== --- trunk/www/data/roadmap.xml 2011-04-16 08:37:11 UTC (rev 371) +++ www/data/roadmap.xml 2011-04-16 09:04:12 UTC (rev 372) @@ -6,12 +6,12 @@ <feature id="3043686" status="D">Game Time</feature> <feature id="3072653" status="D">Use libsyndicate data info</feature> <feature id="3081550" status="D">Minimap basic</feature> - <feature id="3086471" status="N">Implements Reseach functionnality</feature> + <feature id="3086471" status="D">Implements Reseach functionnality</feature> <feature id="3086469" status="D">Tax influence on countries status</feature> <feature id="3086955" status="N">Possibility to load/save game</feature> </features> <bugs> - <bug id="3005294" status="N">Debriefing information is not displayed after ending the mission</bug> + <bug id="3005294" status="P">Debriefing information is not displayed after ending the mission</bug> <bug id="3031032" status="D">Rewrite animation generation procedures</bug> <bug id="3036610" status="P">Rewrite map drawing</bug> <bug id="3005295" status="D">The tax rate for the region cannot altered by the player</bug> This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |