From: <dil...@us...> - 2013-07-06 02:35:21
|
Revision: 6224 http://sourceforge.net/p/freeorion/code/6224 Author: dilvish-fo Date: 2013-07-06 02:35:17 +0000 (Sat, 06 Jul 2013) Log Message: ----------- -adjusts description for Collective Thought Network to be consistent with new no-moving-ship range requirement Modified Paths: -------------- trunk/FreeOrion/default/stringtables/en.txt Modified: trunk/FreeOrion/default/stringtables/en.txt =================================================================== --- trunk/FreeOrion/default/stringtables/en.txt 2013-07-04 20:28:22 UTC (rev 6223) +++ trunk/FreeOrion/default/stringtables/en.txt 2013-07-06 02:35:17 UTC (rev 6224) @@ -7727,7 +7727,7 @@ Collective Thought Network BLD_COLLECTIVE_NET_DESC -'''Increases [[encyclopedia INDUSTRY_TITLE]] on planets with the Industry focus by 0.5 per Population, and [[encyclopedia RESEARCH_TITLE]] on Planets with the Research focus by 0.5 per Population. Starlane travel within 500 uus will disrupt this building's effectiveness and eliminate these bonuses. +'''Increases [[encyclopedia INDUSTRY_TITLE]] on planets with the Industry focus by 0.5 per Population, and [[encyclopedia RESEARCH_TITLE]] on Planets with the Research focus by 0.5 per Population. Starlane travel within 200 uus will disrupt this building's effectiveness and eliminate these bonuses. By transferring the mind into cyberspace, thousands of minds can act as one, solving problems and making breakthroughs that no single mind could.''' |
From: <ve...@us...> - 2013-07-22 12:37:05
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Revision: 6256 http://sourceforge.net/p/freeorion/code/6256 Author: vezzra Date: 2013-07-22 12:37:02 +0000 (Mon, 22 Jul 2013) Log Message: ----------- Fixed description text for ultimate weapons to match changes from previous commit Modified Paths: -------------- trunk/FreeOrion/default/stringtables/en.txt Modified: trunk/FreeOrion/default/stringtables/en.txt =================================================================== --- trunk/FreeOrion/default/stringtables/en.txt 2013-07-22 11:38:07 UTC (rev 6255) +++ trunk/FreeOrion/default/stringtables/en.txt 2013-07-22 12:37:02 UTC (rev 6256) @@ -8955,7 +8955,7 @@ '''++ Starts with [[tech SHP_WEAPON_2_2]] and two additional ships.''' ULTIMATE_WEAPONS -'''+++ Starts with [[tech SHP_WEAPON_2_4]] and three additional ships.''' +'''+++ Starts with [[tech SHP_WEAPON_2_3]] and three additional ships.''' BAD_POPULATION '''− Bad Population 75%''' |
From: <geo...@us...> - 2013-07-28 04:51:59
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Revision: 6277 http://sourceforge.net/p/freeorion/code/6277 Author: geoffthemedio Date: 2013-07-28 04:51:56 +0000 (Sun, 28 Jul 2013) Log Message: ----------- Added some missing strings. Modified Paths: -------------- trunk/FreeOrion/default/stringtables/en.txt Modified: trunk/FreeOrion/default/stringtables/en.txt =================================================================== --- trunk/FreeOrion/default/stringtables/en.txt 2013-07-28 03:33:33 UTC (rev 6276) +++ trunk/FreeOrion/default/stringtables/en.txt 2013-07-28 04:51:56 UTC (rev 6277) @@ -4887,7 +4887,12 @@ This planet has a rich natural deposit of minerals, boosting production or Lithic growth significantly.''' +STARSPAWN_NEBULA_SPECIAL +Starspawn Nebula +STARSPAWN_NEBULA_SPECIAL_DESC +Systems with this special have a nebula created around them. This nebula may collapse to form a new star. + ############################################################# #### E N U M E R A T I O N V A L U E S #### ############################################################# |
From: <dil...@us...> - 2013-08-14 22:47:02
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Revision: 6336 http://sourceforge.net/p/freeorion/code/6336 Author: dilvish-fo Date: 2013-08-14 22:46:53 +0000 (Wed, 14 Aug 2013) Log Message: ----------- supplies a few missing Sitrep Label entries Modified Paths: -------------- trunk/FreeOrion/default/stringtables/en.txt Modified: trunk/FreeOrion/default/stringtables/en.txt =================================================================== --- trunk/FreeOrion/default/stringtables/en.txt 2013-08-14 14:50:07 UTC (rev 6335) +++ trunk/FreeOrion/default/stringtables/en.txt 2013-08-14 22:46:53 UTC (rev 6336) @@ -3377,15 +3377,23 @@ SITREP_TECH_UNLOCKED %tech% has been unlocked and can now be researched +SITREP_TECH_UNLOCKED_LABEL +Tech Unlocked SITREP_SHIP_PART_UNLOCKED %shippart% has been unlocked and can now be produced in ship designs +SITREP_SHIP_PART_UNLOCKED_LABEL +Ship Part Unlocked SITREP_SHIP_HULL_UNLOCKED %shiphull% has been unlocked and can now be produced in ship designs +SITREP_SHIP_HULL_UNLOCKED_LABEL +Ship Hull Unlocked SITREP_BUILDING_TYPE_UNLOCKED %buildingtype% has been unlocked and can now be produced +SITREP_BUILDING_TYPE_UNLOCKED_LABEL +Building Type Unlocked SITREP_COMBAT_SYSTEM A %combat% occurred at %system%. |
From: <geo...@us...> - 2013-08-17 04:18:11
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Revision: 6344 http://sourceforge.net/p/freeorion/code/6344 Author: geoffthemedio Date: 2013-08-17 04:18:08 +0000 (Sat, 17 Aug 2013) Log Message: ----------- minor tech name tweaks to improve tech tree layout Modified Paths: -------------- trunk/FreeOrion/default/stringtables/en.txt Modified: trunk/FreeOrion/default/stringtables/en.txt =================================================================== --- trunk/FreeOrion/default/stringtables/en.txt 2013-08-17 04:16:00 UTC (rev 6343) +++ trunk/FreeOrion/default/stringtables/en.txt 2013-08-17 04:18:08 UTC (rev 6344) @@ -6598,7 +6598,7 @@ Ordinarily, propulsion in space is limited to either propellant or field propulsion. On relatively small scales however, it is possible to propel an object in space much like one could in water: by pushing backwards the medium in which the object is immersed. This requires the manipulation of space itself whereby the smallest units of space are collapsed, forcing the matter they once contained into adjacent units of space. This method of propulsion is very efficient, but dangerous on larger scales and easily detectable due to the dimensional effects. SHP_CONTGRAV_MAINT -Contra-Gravitational Maintenance +Contra Gravitational Maintenance SHP_CONTGRAV_MAINT_DESC When the mass of the ship surpasses a certain threshold, it becomes necessary to consider the gravitational stresses on vital architectural points in the ship's structure. These points will be unable to withstand the gravitational stresses and collapse, destroying the vessel. This necessitates nearly constant maintenance of these points to avoid total structural failure. @@ -6610,7 +6610,7 @@ Just as nanorobots can be used for production, so also can they be used for maintenance. A hull with a complement of centrally organized nanite engineers would be able to rapidly repair damage, even during combat. Such machines would have great difficulty distinguishing organic beings from a part of the hull in need of repair however, and as such this concept could only be applied to automated hulls. SHP_MASSPROP_SPEC -Mass-Propulsion Specialization +Mass Propulsion Specialization SHP_MASSPROP_SPEC_DESC Traditional propulsion devices operate well on objects of relatively low mass. However, when the mass of a ship approaches that of a small moon, ordinary methods of propulsion are very clumsy and require tremendous amounts of energy. A new approach to propulsion, taking into account the size of the object in question as a fundamental aspect of the system, could allow such vessels to have useful mobility. |
From: <ve...@us...> - 2013-08-19 13:57:53
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Revision: 6351 http://sourceforge.net/p/freeorion/code/6351 Author: vezzra Date: 2013-08-19 13:57:49 +0000 (Mon, 19 Aug 2013) Log Message: ----------- Updated descriptions for organic hulls by yandonman Modified Paths: -------------- trunk/FreeOrion/default/stringtables/en.txt Modified: trunk/FreeOrion/default/stringtables/en.txt =================================================================== --- trunk/FreeOrion/default/stringtables/en.txt 2013-08-19 08:20:59 UTC (rev 6350) +++ trunk/FreeOrion/default/stringtables/en.txt 2013-08-19 13:57:49 UTC (rev 6351) @@ -8663,8 +8663,12 @@ Organic Hull SH_ORGANIC_DESC -'''This is the most basic type of organic hull: a living hull grown from the most basic unit of life and raised for battle. It has three external slots and one internal slot. [[encyclopedia STEALTH_TITLE]] is high and speed is average, but structure is a bit low. This hull regenerates structure and fuel between combats. +'''A living hull with three external slots and one internal slot. +The base hull is born with 5 structure, but grows an additional 5 structure over 25 turns. +[[encyclopedia STEALTH_TITLE]] is high and speed is average. +Living hulls regenerates structure and fuel between combats. + Requires a [[buildingtype BLD_SHIPYARD_BASE]] and an [[buildingtype BLD_SHIPYARD_ORG_ORB_INC]] at the planet where it is developed.''' SH_STATIC_MULTICELLULAR @@ -8679,50 +8683,81 @@ Endomorphic Hull SH_ENDOMORPHIC_DESC -'''This hull contains non-living multicellular components for greater external modularity. This hull has four external slots and two internal slots. Structure is good and speed is average, but [[encyclopedia STEALTH_TITLE]] is low. This hull regenerates neither structure nor fuel between combats. +'''A half living hull with four external slots and two internal slots. +The base hull is born with 5 structure, but grows an additional 15 structure over 75 turns. +Speed is average, but [[encyclopedia STEALTH_TITLE]] is low. This hull regenerates neither structure nor fuel between combats. + Requires a [[buildingtype BLD_SHIPYARD_BASE]], an [[buildingtype BLD_SHIPYARD_ORG_ORB_INC]], and a [[buildingtype BLD_SHIPYARD_ORG_XENO_FAC]] at the planet where it is developed.''' SH_SYMBIOTIC Symbiotic Hull SH_SYMBIOTIC_DESC -'''This living hull exists in a symbiotic relationship with its crew, increasing its [[encyclopedia STEALTH_TITLE]] and speed. It has two of each internal and external slots. [[encyclopedia STEALTH_TITLE]], speed and structure are all good. This hull regenerates structure and fuel between combats. +'''A living hull with two internal and two external slots. Exists in a symbiotic relationship with its crew, increasing its [[encyclopedia STEALTH_TITLE]] and speed. +The base hull is born with 10 structure, but grows an additional 10 structure over 50 turns. +Living hull regenerates structure and fuel between combats. + Requires a [[buildingtype BLD_SHIPYARD_BASE]], an [[buildingtype BLD_SHIPYARD_ORG_ORB_INC]], and a [[buildingtype BLD_SHIPYARD_ORG_CELL_GRO_CHAMB]] at the planet where it is developed.''' SH_PROTOPLASMIC Protoplasmic Hull SH_PROTOPLASMIC_DESC -'''This monocellular hull suspends its internal parts in its cytoplasm rather than mounting them on a solid internal structure. It has three internal slots and two external slots. Structure is high, and speed and [[encyclopedia STEALTH_TITLE]] are good. This hull regenerates structure and fuel between combats. +'''A living hull with three internal slots and two external slots. +The base hull is born with 5 structure, but grows an additional 25 structure over 125 turns. +Speed and [[encyclopedia STEALTH_TITLE]] are good. + +Living hull regenerates structure and fuel between combats. + Requires a [[buildingtype BLD_SHIPYARD_BASE]], an [[buildingtype BLD_SHIPYARD_ORG_ORB_INC]], and a [[buildingtype BLD_SHIPYARD_ORG_CELL_GRO_CHAMB]] at the planet where it is developed.''' SH_ENDOSYMBIOTIC Endosymbiotic Hull SH_ENDOSYMBIOTIC_DESC -'''This mono-cellular hull exists in a symbiotic relationship with its crew, suspending them in its cytoplasm and using them as organelles. It has four external slots and three internal slots. Speed and [[encyclopedia STEALTH_TITLE]] are good, and structure is average. This hull regenerates structure and fuel between combats. +'''A living hull with four external slots and three internal slots. +The base hull is born with 5 structure, but grows an additional 15 structure over 75 turns. -Requires a [[buildingtype BLD_SHIPYARD_BASE]], an [[buildingtype BLD_SHIPYARD_ORG_ORB_INC]], a [[buildingtype BLD_SHIPYARD_ORG_XENO_FAC]] and a [[buildingtype BLD_SHIPYARD_ORG_CELL_GRO_CHAMB]] at the planet where it is developed.''' +Speed and [[encyclopedia STEALTH_TITLE]] are good. +Living hull regenerates structure and fuel between combats. + +Requires a [[buildingtype BLD_SHIPYARD_BASE]], an [[buildingtype BLD_SHIPYARD_ORG_ORB_INC]], a [[buildingtype BLD_SHIPYARD_ORG_XENO_FAC]] and a [[buildingtype BLD_SHIPYARD_ORG_CELL_GRO_CHAMB]] at the planet where it is developed. + +<i>This mono-cellular hull exists in a symbiotic relationship with its crew, suspending them in its cytoplasm and using them as organelles.</i> +''' + SH_RAVENOUS Ravenous Hull SH_RAVENOUS_DESC -'''This hull has been raised on the blood of its brethren. It has five external slots and two internal slots. [[encyclopedia STEALTH_TITLE]] is low, but speed and structure are high. This hull regenerates neither structure nor fuel between combats. +'''A non-living organic hull with five external slots and two internal slots. <i>This 'zombie' hull has been built from the blood and parts of its brethren.</i> +The base hull is born with 5 structure, but grows an additional 20 structure over 100 turns. -Requires a [[buildingtype BLD_SHIPYARD_BASE]], an [[buildingtype BLD_SHIPYARD_ORG_ORB_INC]], and a [[buildingtype BLD_SHIPYARD_ORG_XENO_FAC]] at the planet where it is developed.''' +[[encyclopedia STEALTH_TITLE]] is low, but speed is high. +This hull does not regenerate structure nor fuel. + +Requires a [[buildingtype BLD_SHIPYARD_BASE]], an [[buildingtype BLD_SHIPYARD_ORG_ORB_INC]], and a [[buildingtype BLD_SHIPYARD_ORG_XENO_FAC]] at the planet where it is developed. +''' + SH_BIOADAPTIVE Bio-Adaptive Hull SH_BIOADAPTIVE_DESC -'''This living hull has mind and body working in perfect unison, allowing it to react and adapt to its surroundings with unparalleled efficiency. It has three external slots and three internal slots. [[encyclopedia STEALTH_TITLE]], speed and structure are all very high. This hull regenerates fuel and completely recovers structure between combats. +'''A living hull with three external slots and three internal slots. +The base hull is born with 15 structure, but grows an additional 25 structure over 125 turns. -Requires a [[buildingtype BLD_SHIPYARD_BASE]], an [[buildingtype BLD_SHIPYARD_ORG_ORB_INC]], and a [[buildingtype BLD_SHIPYARD_ORG_CELL_GRO_CHAMB]] at the planet where it is developed.''' +[[encyclopedia STEALTH_TITLE]] and speed very high. +This living hull regenerates structure and fuel completely between combats. <i>It's mind and body in unison, bioadaptives are masters of healing and endurance</i> + +Requires a [[buildingtype BLD_SHIPYARD_BASE]], an [[buildingtype BLD_SHIPYARD_ORG_ORB_INC]], and a [[buildingtype BLD_SHIPYARD_ORG_CELL_GRO_CHAMB]] at the planet where it is developed. +''' + SH_SENTIENT Sentient Hull |
From: <dil...@us...> - 2013-08-20 05:48:59
|
Revision: 6354 http://sourceforge.net/p/freeorion/code/6354 Author: dilvish-fo Date: 2013-08-20 05:48:55 +0000 (Tue, 20 Aug 2013) Log Message: ----------- revamped sitreps Modified Paths: -------------- trunk/FreeOrion/default/stringtables/en.txt Modified: trunk/FreeOrion/default/stringtables/en.txt =================================================================== --- trunk/FreeOrion/default/stringtables/en.txt 2013-08-19 14:28:38 UTC (rev 6353) +++ trunk/FreeOrion/default/stringtables/en.txt 2013-08-20 05:48:55 UTC (rev 6354) @@ -3356,22 +3356,22 @@ SITREP_SHIP_BUILT -The %shipdesign% '%ship%' has been produced at %system%. +At %system%: a new %shipdesign%, the '%ship%', has been produced. SITREP_SHIP_BUILT_LABEL Ship Produced SITREP_SHIP_BATCH_BUILT -%rawtext%x %shipdesign% have been produced at %system%. +At %system%: %rawtext%x %shipdesign% have been produced. SITREP_SHIP_BATCH_BUILT_LABEL Ship Batch Produced SITREP_BUILDING_BUILT -%building% has been produced on %planet%. +On %planet%: a %building% has been produced. SITREP_BUILDING_BUILT_LABEL Building Produced SITREP_TECH_RESEARCHED -%tech% has been researched. +%tech% has been researched! SITREP_TECH_RESEARCHED_LABEL Tech Researched @@ -3396,74 +3396,74 @@ Building Type Unlocked SITREP_COMBAT_SYSTEM -A %combat% occurred at %system%. +At %system%: there was %combat%! SITREP_COMBAT_SYSTEM_LABEL Combat at System COMBAT Combat SITREP_OBJECT_DESTROYED_AT_SYSTEM -An object was destroyed at %system%. +At %system%: an unidentified object was destroyed! SITREP_OBJECT_DESTROYED_AT_SYSTEM_LABEL Object Destroyed SITREP_SHIP_DESTROYED_AT_SYSTEM -The %empire% %shipdesign% '%ship%' was destroyed at %system%. +At %system%: a %shipdesign% (the %empire% ship '%ship%') was destroyed! SITREP_SHIP_DESTROYED_AT_SYSTEM_LABEL Empire Ship Destroyed SITREP_UNOWNED_SHIP_DESTROYED_AT_SYSTEM -A %shipdesign% was destroyed at %system%. +At %system%: a %shipdesign% was destroyed! SITREP_UNOWNED_SHIP_DESTROYED_AT_SYSTEM_LABEL Unowned Ship Destroyed SITREP_FLEET_DESTROYED_AT_SYSTEM -The %empire% fleet %fleet% was destroyed at %system%. +At %system%: the %empire% fleet '%fleet%' was destroyed! SITREP_FLEET_DESTROYED_AT_SYSTEM_LABEL Empire Fleet Destroyed SITREP_UNOWNED_FLEET_DESTROYED_AT_SYSTEM -The fleet %fleet% was destroyed at %system%. +At %system%: the fleet '%fleet%' was destroyed! SITREP_UNOWNED_FLEET_DESTROYED_AT_SYSTEM_LABEL Unowned Fleet Destroyed SITREP_PLANET_DESTROYED_AT_SYSTEM -The %empire% planet %planet% was destroyed at %system%. +At %system%: planet %planet% (owned by %empire%) was destroyed! SITREP_PLANET_DESTROYED_AT_SYSTEM_LABEL Empire Planet Destroyed SITREP_UNOWNED_PLANET_DESTROYED_AT_SYSTEM -The planet %planet% was destroyed at %system%. +At %system%: planet %planet% was destroyed! SITREP_UNOWNED_PLANET_DESTROYED_AT_SYSTEM_LABEL Unowned Planet Destroyed SITREP_BUILDING_DESTROYED_ON_PLANET_AT_SYSTEM -The %empire% building %building% on planet %planet% was destroyed at %system%. +On %planet%: a %building% (owned by %empire%) was demolished in %system%. SITREP_BUILDING_DESTROYED_ON_PLANET_AT_SYSTEM_LABEL Empire Building Destroyed SITREP_UNOWNED_BUILDING_DESTROYED_ON_PLANET_AT_SYSTEM -The building %building% on planet %planet% was destroyed at %system%. +On %planet%: a %building% was demolished in %system%. SITREP_UNOWNED_BUILDING_DESTROYED_ON_PLANET_AT_SYSTEM_LABEL Unowned Building Destroyed SITREP_OBJECT_DAMAGED_AT_SYSTEM -An object was damaged at %system%. +At %system%: an unidentified object was damaged. SITREP_OBJECT_DAMAGED_AT_SYSTEM_LABEL Object Damaged SITREP_SHIP_DAMAGED_AT_SYSTEM -The %empire% %shipdesign% '%ship%' was damaged at %system%. +At %system%: a %shipdesign%, the '%ship%', was damaged; it is owned by %empire%. SITREP_SHIP_DAMAGED_AT_SYSTEM_LABEL Empire Ship Damaged SITREP_UNOWNED_SHIP_DAMAGED_AT_SYSTEM -A %shipdesign% was damaged at %system%. +At %system%: a %shipdesign% was damaged. SITREP_UNOWNED_SHIP_DAMAGED_AT_SYSTEM_LABEL Unowned Ship Damaged SITREP_PLANET_BOMBARDED_AT_SYSTEM -The %empire% planet %planet% was bombarded at %system%. +At %system%: the %empire% planet %planet% was bombarded. SITREP_PLANET_BOMBARDED_AT_SYSTEM_LABEL Empire Planet Bombarded @@ -3473,17 +3473,17 @@ Unowned Planet Bombarded SITREP_GROUND_BATTLE -A ground battle occurred on %planet%. +On %planet%: there was a ground battle. SITREP_GROUND_BATTLE_LABEL Ground Battle SITREP_PLANET_CAPTURED -%planet% was captured by %empire%. +%planet% was captured by %empire%! SITREP_PLANET_CAPTURED_LABEL Planet Captured SITREP_PLANET_LOST_STARVED_TO_DEATH -The colony on %planet% is destroyed. +The %planet% colony was destroyed! SITREP_PLANET_LOST_STARVED_TO_DEATH_LABEL Planet Destroyed @@ -3493,27 +3493,27 @@ Planet Colonized SITREP_FLEET_ARRIVED_AT_DESTINATION -%fleet% has arrived at %system%. +At %system%: %fleet% has arrived. SITREP_FLEET_ARRIVED_AT_DESTINATION_LABEL Misc. Fleet Arrived SITREP_MONSTER_FLEET_ARRIVED_AT_DESTINATION -%fleet% has arrived at %system%. +At %system%: a %fleet% fleet has arrived. SITREP_MONSTER_FLEET_ARRIVED_AT_DESTINATION_LABEL Monsters Fleet Arrived SITREP_OWN_FLEET_ARRIVED_AT_DESTINATION -%empire% %fleet% has arrived at %system%. +At %system%: the %empire% fleet '%fleet%' has arrived. SITREP_OWN_FLEET_ARRIVED_AT_DESTINATION_LABEL Own Fleet Arrived SITREP_FOREIGN_FLEET_ARRIVED_AT_DESTINATION -%empire% %fleet% has arrived at %system%. +At %system%: the %empire% fleet '%fleet%' has arrived. SITREP_FOREIGN_FLEET_ARRIVED_AT_DESTINATION_LABEL Foreign Fleet Arrived SITREP_EMPIRE_ELIMINATED -%empire% has been eliminated. +%empire% has been eliminated! SITREP_EMPIRE_ELIMINATED_LABEL Empire Eliminated @@ -3543,22 +3543,22 @@ Victory Biological EFFECT_ANCIENT_SHIP -Ancient Ruins in %planet% have revealed a %predefinedshipdesign%. +A %predefinedshipdesign% on %planet% was revealed in the Ancient Ruins! EFFECT_ANCIENT_SHIP_LABEL Ancient Ruins Ship EFFECT_ANCIENT_BUILDING -Ancient Ruins in %planet% have revealed a %buildingtype%. +A %buildingtype% on %planet% was revealed in the Ancient Ruins! EFFECT_ANCIENT_BUILDING_LABEL Ancient Ruins Building EFFECT_ANCIENT_TECH -Ancient Ruins in %planet% have revealed %tech%. +%tech% was revealed on %planet% in the Ancient Ruins! EFFECT_ANCIENT_TECH_LABEL Ancient Ruins Tech EFFECT_CONC_CAMP_COMLETE -Ethnic cleansing at %planet% is complete. +At %planet%: depopulation is complete. EFFECT_CONC_CAMP_COMLETE_LABEL Ethnic Cleansing @@ -3588,12 +3588,12 @@ Famine EFFECT_TAME_MONSTER_HATCHED -A tamed %predefinedshipdesign% is ready for service at %planet%. +At %planet%: a tamed %predefinedshipdesign% is ready for service. EFFECT_TAME_MONSTER_HATCHED_LABEL Monster Hatched EFFECT_TAME_MONSTER_MATURED -A tame monster has matured into a more formidable %predefinedshipdesign% in the %system% system. +At %system%: a powerful tame %predefinedshipdesign% has matured from a lesser form. EFFECT_TAME_MONSTER_MATURED_LABEL Monster Matured @@ -3603,17 +3603,17 @@ Gateway Void Destroy EFFECT_DERELICT_MINERALS -Twenty minerals were scavenged from an abandoned derelict at %system%. +At %system%: 20 minerals were scavenged from an abandoned derelict. EFFECT_DERELICT_MINERALS_LABEL Derelict Minerals EFFECT_DERELICT_MAP -Information on the area was obtained from an abandoned derelict at %system%. +At %system%: information on the area was obtained from an abandoned derelict. EFFECT_DERELICT_MAP_LABEL Derelict Map EFFECT_DERELICT_FUEL -Ships were refueled from the residual supply found in an abandoned derelict at %system%. +At %system%: ships were refueled from the residual supply found in an abandoned derelict. EFFECT_DERELICT_FUEL_LABEL Derelict Fuel @@ -3623,17 +3623,17 @@ Bioweapon Attack EFFECT_EXOBOT -An Exobot colony ship has been built at %planet%. +At %planet%: an Exobot colony ship has been built. EFFECT_EXOBOT_LABEL Exobot Ship EFFECT_EVACUEES -Evacuees have settled at %planet%. +At %planet%: evacuees have settled. EFFECT_EVACUEES_LABEL Evacuees EFFECT_STARGATE -The fleet %fleet% has traveled by Stargate to the %system% system. +At %system%: the fleet %fleet% has arrived by Stargate. EFFECT_STARGATE_LABEL Stargate Use @@ -3643,12 +3643,12 @@ Psychogenic Domination EFFECT_MINES -The ships of %empire% fleet %fleet% have taken %rawtext% points of structure damage from mines in the %system% system. +At %system%: %rawtext% points of structure damage to %fleet% ships (owned by %empire%) was inflicted by mines. EFFECT_MINES_LABEL System Mines EFFECT_MINES_SHIP_DESTROYED -The %empire% ship %ship% has been destroyed by mines in the %system% system! +At %system%: mines destroyed the %ship% (owned by %empire%)! EFFECT_MINES_SHIP_DESTROYED_LABEL System Mines Destroyed Ship |
From: <geo...@us...> - 2013-08-20 05:59:16
|
Revision: 6355 http://sourceforge.net/p/freeorion/code/6355 Author: geoffthemedio Date: 2013-08-20 05:59:10 +0000 (Tue, 20 Aug 2013) Log Message: ----------- unit use stringtable tweaks Modified Paths: -------------- trunk/FreeOrion/default/stringtables/en.txt Modified: trunk/FreeOrion/default/stringtables/en.txt =================================================================== --- trunk/FreeOrion/default/stringtables/en.txt 2013-08-20 05:48:55 UTC (rev 6354) +++ trunk/FreeOrion/default/stringtables/en.txt 2013-08-20 05:59:10 UTC (rev 6355) @@ -3000,7 +3000,7 @@ DETECTION_RANGE_TITLE Detection Range DETECTION_RANGE_TEXT -'''The Detection Range represents the number of uus sensors can reach. An empire can only see objects that have a [[encyclopedia STEALTH_TITLE]] value lower than or equal to its [[encyclopedia DETECTION_TITLE]] and are within Detection Range of a controlled space ship or planet. +'''The Detection Range represents the distance in uu that sensors can reach. An empire can only see objects that have a [[encyclopedia STEALTH_TITLE]] value lower than or equal to its [[encyclopedia DETECTION_TITLE]] and are within Detection Range of a controlled space ship or planet. Space ships and planets have a Detection Range meter. There is the option to display Detection Range circles in the Galaxy Map section of the Options menu.''' @@ -6473,7 +6473,7 @@ Infrastructure Ecology CON_INFRA_ECOL_DESC -'''Increases Starlane Speed of your ships by 20 when they are within 50 uus of a controlled planet. +'''Increases Starlane Speed of your ships by 20 when they are within 50 uu of a controlled planet. The basic infrastructure of an established planetary system may seem to be created entirely by the colonizers, and to function only according to their designs. In reality, however, the ecology of the system in which it is built is the foundation and support mechanism for the added infrastructure, and often forms an integral part of its function. Understanding the interaction between natural and artificial components are essential to the development of an optimal and sustainable infrastructure for any system.''' @@ -6851,7 +6851,7 @@ CON_FRC_ENRG_CAMO_DESC '''Increases the [[encyclopedia STEALTH_TITLE]] of all buildings by 20. -Ordinary physical structures tend to be both opaque and rigid, being constructed from similarly opaque and rigid natural materials. A force field does not, of necessity, possess these features in any permanent sense, and can be turned on and off or changed from one color to another at will. While most buildings are easily visible from many uus away with a powerful detection apparatus, a force-energy structure - or a regular structure surrounded by a series of camouflage force-fields - would be essentially invisible from great distances.''' +Ordinary physical structures tend to be both opaque and rigid, being constructed from similarly opaque and rigid natural materials. A force field does not, of necessity, possess these features in any permanent sense, and can be turned on and off or changed from one color to another at will. While most buildings are easily visible far away with a powerful detection apparatus, a force-energy structure - or a regular structure surrounded by a series of camouflage force-fields - would be essentially invisible from great distances.''' CON_PLANET_DRIVE Planetary Starlane Drive @@ -7815,7 +7815,7 @@ Collective Thought Network BLD_COLLECTIVE_NET_DESC -'''Increases [[encyclopedia INDUSTRY_TITLE]] on planets with the Industry focus by 0.5 per Population, and [[encyclopedia RESEARCH_TITLE]] on Planets with the Research focus by 0.5 per Population. Starlane travel within 200 uus will disrupt this building's effectiveness and eliminate these bonuses. +'''Increases [[encyclopedia INDUSTRY_TITLE]] on planets with the Industry focus by 0.5 per Population, and [[encyclopedia RESEARCH_TITLE]] on Planets with the Research focus by 0.5 per Population. Starlane travel within 200 uu will disrupt this building's effectiveness and eliminate these bonuses. By transferring the mind into cyberspace, thousands of minds can act as one, solving problems and making breakthroughs that no single mind could.''' @@ -7945,7 +7945,7 @@ Planetary Starlane Drive BLD_PLANET_DRIVE_DESC -'''Allows a planet to move between star systems. An interstellar lighthouse is required within 200 uus of the target system to allow the planet to proceed safely. Otherwise, the planet will have a 50% chance of being destroyed in transit. This is a hazardous journey even if the planet survives however, and only half the population of a planet will live even with support from the interstellar lighthouse. This building can be built at an outpost, but not on an asteroid belt. +'''Allows a planet to move between star systems. An interstellar lighthouse is required within 200 uu of the target system to allow the planet to proceed safely. Otherwise, the planet will have a 50% chance of being destroyed in transit. This is a hazardous journey even if the planet survives however, and only half the population of a planet will live even with support from the interstellar lighthouse. This building can be built at an outpost, but not on an asteroid belt. Due to a lack of UI targeting, a second building is currently required on the other end of the starlane. This building will destroy itself immediately, so that the planet can move to a different target system later. @@ -8493,7 +8493,7 @@ Distortion Modulator SP_DISTORTION_MODULATOR_DESC -Distinguishes natural geometric irregularities from enemy ships by manipulating space-time distortions caused by all objects in the vicinity. All objects within 0 uus have max [[encyclopedia STEALTH_TITLE]] reduced by 20. The effect is non-stacking. +Distinguishes natural geometric irregularities from enemy ships by manipulating space-time distortions caused by all objects in the vicinity. All objects at the same location have max [[encyclopedia STEALTH_TITLE]] reduced by 20. The effect is non-stacking. SP_CLOUD Cloud Generator |
From: <dil...@us...> - 2013-08-20 10:36:56
|
Revision: 6358 http://sourceforge.net/p/freeorion/code/6358 Author: dilvish-fo Date: 2013-08-20 10:36:52 +0000 (Tue, 20 Aug 2013) Log Message: ----------- a further sitrep adjustment re tame monsters growing Modified Paths: -------------- trunk/FreeOrion/default/stringtables/en.txt Modified: trunk/FreeOrion/default/stringtables/en.txt =================================================================== --- trunk/FreeOrion/default/stringtables/en.txt 2013-08-20 09:06:58 UTC (rev 6357) +++ trunk/FreeOrion/default/stringtables/en.txt 2013-08-20 10:36:52 UTC (rev 6358) @@ -3593,7 +3593,7 @@ Monster Hatched EFFECT_TAME_MONSTER_MATURED -At %system%: a powerful tame %predefinedshipdesign% has matured from a lesser form. +At %system%: a more powerful tame %predefinedshipdesign% has matured from a lesser form. EFFECT_TAME_MONSTER_MATURED_LABEL Monster Matured |
From: <ele...@us...> - 2013-08-30 22:54:25
|
Revision: 6388 http://sourceforge.net/p/freeorion/code/6388 Author: eleazzaar Date: 2013-08-30 22:54:22 +0000 (Fri, 30 Aug 2013) Log Message: ----------- bad stringtable in previous commit, fixed. Modified Paths: -------------- trunk/FreeOrion/default/stringtables/en.txt Modified: trunk/FreeOrion/default/stringtables/en.txt =================================================================== --- trunk/FreeOrion/default/stringtables/en.txt 2013-08-30 20:42:48 UTC (rev 6387) +++ trunk/FreeOrion/default/stringtables/en.txt 2013-08-30 22:54:22 UTC (rev 6388) @@ -9069,7 +9069,7 @@ ULTIMATE_STEALTH '''+++ Ultimate [[encyclopedia STEALTH_TITLE]]: +60 bonus.''' -GOOD_WEAPONS +BAD_WEAPONS '''- Does 50% less damage with ship weaponry.''' GOOD_WEAPONS |
From: <ele...@us...> - 2013-08-31 22:14:26
|
Revision: 6393 http://sourceforge.net/p/freeorion/code/6393 Author: eleazzaar Date: 2013-08-31 22:14:20 +0000 (Sat, 31 Aug 2013) Log Message: ----------- missing 'bad weapons' from tool-tip desiciption fixed. Modified Paths: -------------- trunk/FreeOrion/default/stringtables/en.txt Modified: trunk/FreeOrion/default/stringtables/en.txt =================================================================== --- trunk/FreeOrion/default/stringtables/en.txt 2013-08-31 22:03:51 UTC (rev 6392) +++ trunk/FreeOrion/default/stringtables/en.txt 2013-08-31 22:14:20 UTC (rev 6393) @@ -3776,6 +3776,7 @@ [[GOOD_POPULATION]] [[BAD_GROUND_TROOPS]] +[[BAD_WEAPONS]] ''' SP_GYSACHE_DESC @@ -3903,6 +3904,8 @@ [[AVERAGE_INDUSTRY]] [[AVERAGE_RESEARCH]] + +[[BAD_WEAPONS]] ''' SP_DERTHREAN_DESC @@ -3948,8 +3951,9 @@ [[GOOD_INDUSTRY]] [[AVERAGE_RESEARCH]] +[[GOOD_POPULATION]] [[BAD_GROUND_TROOPS]] -[[GOOD_POPULATION]] +[[BAD_WEAPONS]] ''' SP_TAEGHIRUS_DESC @@ -4314,6 +4318,7 @@ [[AVERAGE_POPULATION]] [[AVERAGE_GROUND_TROOPS]] +[[BAD_WEAPONS]] ''' SP_SILEXIAN_DESC @@ -4577,6 +4582,7 @@ [[AVERAGE_POPULATION]] [[BAD_GROUND_TROOPS]] +[[BAD_WEAPONS]] ''' SP_EXOBOT_DESC |
From: <dil...@us...> - 2013-09-12 04:39:52
|
Revision: 6414 http://sourceforge.net/p/freeorion/code/6414 Author: dilvish-fo Date: 2013-09-12 04:39:49 +0000 (Thu, 12 Sep 2013) Log Message: ----------- clarified description of asteroid processor to state that it may be built at an outpost. Modified Paths: -------------- trunk/FreeOrion/default/stringtables/en.txt Modified: trunk/FreeOrion/default/stringtables/en.txt =================================================================== --- trunk/FreeOrion/default/stringtables/en.txt 2013-09-11 18:44:51 UTC (rev 6413) +++ trunk/FreeOrion/default/stringtables/en.txt 2013-09-12 04:39:49 UTC (rev 6414) @@ -7708,7 +7708,7 @@ Asteroid Processor BLD_SHIPYARD_AST_DESC -'''This building is required for the production of all asteroid hulls and all further asteroid processor upgrades. +'''This building is required for the production of all asteroid hulls and all further asteroid processor upgrades. It may be built at an outpost. A massive processing plant dedicated to the purpose of hollowing out asteroids and preparing them to be used as ships' hulls. Asteroids thus prepared are sent to a shipyard in the same system, where they are turned into the final hull. This building can only be built on asteroid belts.''' |
From: <ele...@us...> - 2014-01-30 18:14:56
|
Revision: 6775 http://sourceforge.net/p/freeorion/code/6775 Author: eleazzaar Date: 2014-01-30 18:14:54 +0000 (Thu, 30 Jan 2014) Log Message: ----------- more starnames, and limiting length to 10 characters. Modified Paths: -------------- trunk/FreeOrion/default/stringtables/en.txt Modified: trunk/FreeOrion/default/stringtables/en.txt =================================================================== --- trunk/FreeOrion/default/stringtables/en.txt 2014-01-30 11:41:35 UTC (rev 6774) +++ trunk/FreeOrion/default/stringtables/en.txt 2014-01-30 18:14:54 UTC (rev 6775) @@ -9601,7 +9601,10 @@ ################ STAR_NAMES -'''Abyormen +'''Aadhavan +Aaftaab +Abydos +Abyormen Acamar Achernar Achird @@ -9611,14 +9614,17 @@ Adhafera Adhara Adhil +Aditya Adria -Aegir Aegis +Aftab Agemem Agena Ahl Ain Airy +Ajax +Akrab Al Borak Alathfar Albaldah @@ -9635,7 +9641,7 @@ Alfecca Alfirk Algedi -Algenib +Algernon Algieba Algiz Algol @@ -9648,12 +9654,9 @@ Alkes Alkurhah Almaak -Almach Alnair -Alnasl Alnath Alnilam -Alnitak Alniyat Alphard Alphecca @@ -9667,7 +9670,6 @@ Alshat Alsuhail Altair -Altais Alterf Aludra Alula @@ -9675,13 +9677,19 @@ Alya Alzirr Ambrozius +Amel +An Ghrian Anacreon +Anar Anarres +Ancale Ancha +Andor Angetenar Angstrom Ankaa Ankh +Anraq Anser Ansuz Antares @@ -9689,23 +9697,36 @@ Applejack Apus Aquila +Aquilae +Araw +Arbol Arcturus +Argus Ariel +Arietis +Arka Arkab Arneb Arrakis Artatore +Artemis +Aruna +Arusha Ascella Asellus Asgard Asimov Asmodeus Aspidiske +Asteri Asteria Asterope Astley Astraea +Astrum Asvins +Aten +Athena Athens Atik Atlas @@ -9713,6 +9734,8 @@ Atutuahi Aurelia Aurigae +Aurinko +Aurora Auseklis Austin Auva @@ -9724,41 +9747,54 @@ Azmidiske Baade Baal-Samem +Babel Bacabs Bach Baer Baham Bahcall +Balan Balder +Ballybran Barcia Barnard Baten Bato +Baxtim +Beaivi Becrux Beid Bell Bellatrix -Bellerophon +Bellerophi Belzagor Benetnasch +Berel Berkano Bessel Betelgeuse Bexley Beylix +Bhanu +Bhaskar Biham +Bintang +Bituin Bladehill Bob Boca Bode Bok Bolton +Bootis Borealis +Borlach Botein Brachium Bradbury Bragi Bravio +Brethil Brey Brog Bud @@ -9770,36 +9806,50 @@ Capella Caph Caps +Carcharoth Carina Caroli +Cassandra Cassini -Cassiopeiae +Cassiopi Castor Cavo Cebalrai Celaeno Celestia +Celtsi Centauri +Ceti Cetus Chadwick -Chandrasekhar +Chandrask Chara Charlie Cheleb Cherruve Chertan -Chih Nu +Chhonnai +Chih +Chiron Chort Chthon +Ciryon +Citl Coatlicue Coccolino +Collassa Copernicus Cor Cormack Corona Correctos Crawford +Crius Crow +Crypto +Cryslon +Crystous +Csillag Cursa Cygni Cynosura @@ -9808,79 +9858,134 @@ D'nebag Dabih Dagaz +Dairuin Dar +Darquan +Darrian +Delphi +Demeter Deneb Denebola +Denubius +Deucalion Dhrawn Diadem Dicke +Diell Diggity Diphda +Divakara Dnoces +Dolz Doow-tsae Dosadi Dosis Draco +Draconis +Drakka Draper +Drengist Dreven Dschubba Dsiban Dubhe Dukalis +Dunatis +Dungortheb +Durash IV Durgosh Dvorak Dyson Ea +Ecthelion Edasich Edda Eddington +Eek +Eguzki Ehwaz +Eilinel +Ekkaia Ekul +El Gero Elased Electra Elena Elnath Eltanin +Elu Encke +Endoria +Endymion +Engolong +Engwar Enif Eos Ephyse Epsylon Eridani +Erigone +Erna Eros Errai +Erythro +Escalon Escher +Esper +Estela +Estrella +Estreya +Etaila +Eternia +Etoile Eurphates Euterpe +Ewia Ex +Exis +Ezellohar +Ezra Fafnir Fairchild +Falmari Faraday Farlight Fehu Felix +Fet Fetter +Fhloston +Fieras Finisterre +Fiorina +Firma Fiumena +Fixas Fluttershy Fomalhaut Fornacis Fowler Fox +Fra-a-thit Frack Fraunhofer Frey +Fuinur Furud Gabriel Gacrux Gaea +Gaia Galileo Galle +Gallifrey +Galos Gamab Gamow Gari Garnet Garriot +Gawara Gebo Gefjon Gehenna @@ -9891,52 +9996,95 @@ Giausar Giedi Gienah +Giiziss Gimboid +Gimilzor +Ginglith +Gion Girtab Glade Gladiolus Gloom +Glund +Gnayiru +Gne +Goa'uld Godel Goltucot Gomeisa +Gomorrah +Gor Gorgonea +Gorra +Gorta +Gorthol Goth Graffias Grail Gram Gray +Grian Grotto Grue Gruis Grumium +Gundung +Guradas Guth +Gwiazda Gygax +Haalar Hadar +Hadhodrond +Hador Haedi Hagalaz Hale +Haleth Halley Hamal Hananim +Haretha +Haring +Harlequin Hartmann +Hashi Hassaleh +Hathoor Hawking Hegira Heimdall Heinlein +Helevorn +Helix Helliconia +Helos Helotrix Hematopf Henderson Henge Herbert Herbig -Hercules +Herculis Herschel -Hertzsprung +Hertz +Hesikos Hesperus +Hetu'u +Heulo Hewish Heze +Hhnub +Hiigara +Himring +Hiranya +Hiru +Hisa +Hisemtuk +Hluqhl +Hnau +Hnub Qub +Hocotate Hoedus Holly Homam @@ -9944,79 +10092,144 @@ Horst Hoyle Huachuca +Huan Hubble Huggins +Huishtin Hulse Huygens +Hviezda +Hv Hyades Hyadum +Hyboria +Hydros +Hyperion Icarius +Idril Idun Iliad +Ilios +Ilium +Illuin +Imlach +Imra +Incedius Ingwaz +Inti +InupiaQ Ioram +Ipsum +Iranha +Iraw+Ireta +Irk +Iru Isa Ishtar Iskander Israfel +Isteddu +Istella +Iszm +Ithil Itzamna Ix Ixchel +Ixitixl Izar Jabbah Jansky +Jelena Jera +Jhonaai Jijo +Jinga Jinx +Jirntu +Jua Jyothisha -Kaffaljidhma +Kaashyapa +Kadiravan +Kaffalji +Kailis Kaitos Kajam +Kakata +Kala Kalas Kapteyn +Karahkwa Kartaka Kartow Kaus +Keeta Keid Kelvin Kenaz Kent Kentaurus +Kephra Kepler Kerbol +Kewkba +Khaga +Khama Kharak +Khiori +Kholdan Khonvoum +Khorshid +Khursheed +Kilipi Kilja King +Kintana Kirkwood Kitalpha Kithrup Klazart +Klystron Knuth +Kobol Kochab Kochanski -Kornephoros +Kornephori Kraj Krampus Kraz +Kregen +Krell Kril +Kronos +Krull Kryten Kuiper +Kulthea Kuma La +Laan Laganini Lagash Lagrange Laguz +Lalaith +Lamarckia Lambda +Langa Laplace Lassell Lava +Leera +Leibowitz Lemaitre Leonis Leporis Lesath Levitt +Lhun +Lintang +Lir Listavus Lister Lithia @@ -10024,55 +10237,82 @@ Locris Loki Lomadia +Lomelindi +Lorenzo +Lorum Losi Lossini +Luinil +Lumen Lupi +Lurga Lusitania +Lyae Lynx Lyonesse Lyot Lystena +Maalor Maasym Maelas +Magrathea +Mahanaxar +Mahtan Maia Majipoor Makina +Malacandra Malin Mallus Mambo +Mamura Mangaroa Mannaz -Marfak +Mannga +Manzil +Maretta Marfik Margrave +Marich Marinara Markab Marklar +Masoandro +Mat Troi +Matahari Matar +Matenga +Mbyja Mebsuta +Medea Media +Megalon Megrez Meiji Meissa +Mejare Mekbuda +Meklon Meness Menkab Menkalinan Menkar Menkent Menkib +Mentar Merak Merga -Meridianalis +Meridiani Merope -Merops Mesa Mesarthim Mesklin Messier Metallah -Miaplacidus +Metaluna +Miaplacidi Micojan +Midkemia Mier Miki Mimosa @@ -10085,87 +10325,152 @@ Miram Miranda Mirfak +Miri +Miriel +Miron Mirphak Mirzam +Misha Mithra +Mitra Miyamoto Mizar Mnemon +Mobas +Mobius Moletrap Molyneux Mongo Montra +Monzoto +Mor-Tax +Mord Morma +Moro +Morrig +Morthrai Mothallah Mufrid +Mughaling Muhlifain Muliphen +Mun Muphrid Murzim Muscida Myomachia Myrtilus +Mze Na Atibu Na'ir +Nacre +Nahar Nakshatras +Naledi Namcap Naos +Nap +Narsilion +Narzina Nash Nashira +Nasti +Natanik Nauthiz Navi +Nay +Nazin Needle Nekkar Nemari +Nenning +Neptunus +Neruval Newton +Nexus +Ngoi Sao Nidor -Nihal +Nihil +Niikhirch +Nikko Nile +Nipiruk +Nirn Nit +Nitzer +Nivrim Niyat Njord Nocobi Nodus +Nordia Normalus Norris Note Nuk Nunki Nusakan +Nyarl +Nyenye +Nyota Oa Oasis +Obaca Octo Odin Odyssey +Ohisama +Oiolosse +Olakira Olbers +Olduvai Olympus +Onsay Oort Ophiuchi +Optera Orchid Orionis +Orocarni +Orthe Othila +Oyarsa Pagalos +Paladia +Pandarve Pandora +Panon Poe Papis +Paranar Pawn +Pay Peacock Peel Pegasus Pell +PemHov Penrose Penzias +Perdide +Perelandra +Pern Persephone Perseus Perth Pet +Petaybee Phact Phad Phaet +Phantos +Pharagos Phecda Pherkad Phoenix +Phyco Piazzi Pickering +Pike Pinatha Pinkie Pisces @@ -10175,23 +10480,36 @@ Po Poiesis Polaris +Pollus Pollux +Polyphemus +PooshNa Porrima Posterior Prace Praecipua +Praxis +Primodius Prior Procyon Prokets Propus +Proteus +Proxima +Prysmos Ptolemy -Pulcherrima +Pulcherri Puppis Pyrrus +Qar'To +Quayal +Quillur +Ra Radar Ragnarok Rai Rainbow +Rama Ran Rana Rangi @@ -10200,8 +10518,13 @@ Rasalgethi Rastaban Rasto +Rauros Raven +Ravi +Rayden Razmus +Reach +Realta Rebelus Reber Regis @@ -10209,55 +10532,88 @@ Regulus Rehua Reilsa +Remulak +Requiem +Reticuli +Reul +Reverie Reynolds +Rha Rhampora +Rhilus +Rhovanion Ri-pog Riccioli Rigel Rimmer +Rin +Robi +Rochallor +Rollage Rome Romeo +Romulas Rook +Rosetta Rossi +Rotan Rotanev +Rothinzil Roua +Rubanis Rubin Ruchba Rukbat Rukvash Rum Russell +Rylos +Ryoun Sabik -Sadalachbia Sadalbari Sadalmelik Sadalsuud Sadatoni Sadr +Saeros Sagan -Sagittarius +Sagittari Saiph +Sakuru Salm Salpeter Salusa Sandage +Sangre Sargas Sarin Sarma Satry +Saule +Saurak +Savitru Scarab Sceptrum Scheat Schedar Schmidt -Schwarzschild +Schwarzs Scorpii +Scylla +Secilia Segin Seginus +Seidon +Seiren +Selia +Sera +Seregon +Seren Setag Seyfert Shade Sham +Shams Shapiro Shapley Sharatan @@ -10265,46 +10621,107 @@ Shedir Sheliak Shelly +Shemesh Sheratan +Shikasta +Shoggoth +Shora +Shtern +Sidus Silk +Silpion +Simius +Siqieiq Sirius +Sitoele Sitter Situla +Sjtar Skadi +Skaro Skat Slipher +Slunce Smeg +Soare Sodom +Sol +Soleil +Solen +Solntze Soma +Sonce +Sonne +Soorajh +Sooriyan +Soorya Sopota +Soror Sowilo Sparta Spica +Sssla +Staern +Staila +Stalaz +Starbow Starillus Statler +Stea +Stedda +Steila +Steja +Stella +Stelo +Ster +Stera +Steredenn +Sterk +Stern Sterope +Stidda Stivan +Stjarna +Stjer Sto +Strala +Stroggos Struve Styx Sualocin Subra Suhail Sulafat +Sulva +Sunce +Sunna +Suno Supina +Suraj +Surya +Suryudu Synnax Syrma Tabit Tabul +Taehti +Tai Yong +Taiyo +Takis Taladas +Talas Talitha Tama Tane Tania Tanis Tanith +Tao Taonoui +Tarak Tarazed +Targ +Tau Tauri Taygeta Taylor @@ -10319,14 +10736,17 @@ Teoblan Terebellum Terminus -Testificate +Tewari Thabit +Thalassa Theemim Thor Thorne Thra +Thrax Threshold Thuban +Thulcandra Thule Thurisaz Tiamat @@ -10335,48 +10755,79 @@ Tigris Tinapolis Tirawa +Tirol Tiwaz Tombaugh Tombstone +Toranor Tork +Tormance Tradamere +Tran +Tranai Trantor +Trax +Trebakka Trixie Troas Trobia +Troika Trondheim Trophy Troy +Tschai +Tsehay +Tum +Tumunzahar Turais Turbin Tusk +Twa Twilight Tycho Typhon Tyr Uch-Akip +Udaya Uftivan +Uinen +Ukko +Ulduz Ull Uluru +Umanyar Undo Unukalhai Ur Urania Urras +Ursa Uruz +Uvlu+Uxmai Valeria +Valier Van Allen Vanant Vargas Vaza Vega +Vekta Velorum Venice Verrier -Vindemiatrix +Vhilinyar +Vindiatrix +Vinea Vista +Volantis +Vox +Vulcan +Waglen Waldorf Walter +Wanguelen +Warawara Wasat Watt Wazn @@ -10386,37 +10837,71 @@ Wen-chang Wezen Wheeler +Whetuu Whipple +Whynil +Wiily +Wilka +Willow Wilson +Wilwarin Winter Wolf Wonderbolt +Worlorn +Wormwood +Woz Wraith Wunjo Xanadu +Xanthus +Xendalla +Xengara Xenon -Xenos Xephos +Xiddig Xocotl +Xudax +Yaraay +Yarak +Yarrow +Yatakya Yed +Yekub +Yildiz Yildun +Yiminga +Yll Yoka +Yoldiz Yonder York Yoyo +yr Haul Yuggoth Zakuri Zaniah Zarra Zaurak Zavijava +Zavron Zecora +Zeelich +Zeist Zen +Zhardan Zibal +Zillikian +Zoctan Zomg +Zon Zora Zosma +Zun di +Zvezda +Zvijezda Zwicky +Zygot Zyrgon''' EMPIRE_NAMES |
From: <geo...@us...> - 2014-01-31 03:23:09
|
Revision: 6779 http://sourceforge.net/p/freeorion/code/6779 Author: geoffthemedio Date: 2014-01-31 03:23:04 +0000 (Fri, 31 Jan 2014) Log Message: ----------- Reverted 6775 due to apparently corrupt file. Modified Paths: -------------- trunk/FreeOrion/default/stringtables/en.txt Modified: trunk/FreeOrion/default/stringtables/en.txt =================================================================== --- trunk/FreeOrion/default/stringtables/en.txt 2014-01-31 02:24:49 UTC (rev 6778) +++ trunk/FreeOrion/default/stringtables/en.txt 2014-01-31 03:23:04 UTC (rev 6779) @@ -9601,10 +9601,7 @@ ################ STAR_NAMES -'''Aadhavan -Aaftaab -Abydos -Abyormen +'''Abyormen Acamar Achernar Achird @@ -9614,17 +9611,14 @@ Adhafera Adhara Adhil -Aditya Adria +Aegir Aegis -Aftab Agemem Agena Ahl Ain Airy -Ajax -Akrab Al Borak Alathfar Albaldah @@ -9641,7 +9635,7 @@ Alfecca Alfirk Algedi -Algernon +Algenib Algieba Algiz Algol @@ -9654,9 +9648,12 @@ Alkes Alkurhah Almaak +Almach Alnair +Alnasl Alnath Alnilam +Alnitak Alniyat Alphard Alphecca @@ -9670,6 +9667,7 @@ Alshat Alsuhail Altair +Altais Alterf Aludra Alula @@ -9677,19 +9675,13 @@ Alya Alzirr Ambrozius -Amel -An Ghrian Anacreon -Anar Anarres -Ancale Ancha -Andor Angetenar Angstrom Ankaa Ankh -Anraq Anser Ansuz Antares @@ -9697,36 +9689,23 @@ Applejack Apus Aquila -Aquilae -Araw -Arbol Arcturus -Argus Ariel -Arietis -Arka Arkab Arneb Arrakis Artatore -Artemis -Aruna -Arusha Ascella Asellus Asgard Asimov Asmodeus Aspidiske -Asteri Asteria Asterope Astley Astraea -Astrum Asvins -Aten -Athena Athens Atik Atlas @@ -9734,8 +9713,6 @@ Atutuahi Aurelia Aurigae -Aurinko -Aurora Auseklis Austin Auva @@ -9747,54 +9724,41 @@ Azmidiske Baade Baal-Samem -Babel Bacabs Bach Baer Baham Bahcall -Balan Balder -Ballybran Barcia Barnard Baten Bato -Baxtim -Beaivi Becrux Beid Bell Bellatrix -Bellerophi +Bellerophon Belzagor Benetnasch -Berel Berkano Bessel Betelgeuse Bexley Beylix -Bhanu -Bhaskar Biham -Bintang -Bituin Bladehill Bob Boca Bode Bok Bolton -Bootis Borealis -Borlach Botein Brachium Bradbury Bragi Bravio -Brethil Brey Brog Bud @@ -9806,50 +9770,36 @@ Capella Caph Caps -Carcharoth Carina Caroli -Cassandra Cassini -Cassiopi +Cassiopeiae Castor Cavo Cebalrai Celaeno Celestia -Celtsi Centauri -Ceti Cetus Chadwick -Chandrask +Chandrasekhar Chara Charlie Cheleb Cherruve Chertan -Chhonnai -Chih -Chiron +Chih Nu Chort Chthon -Ciryon -Citl Coatlicue Coccolino -Collassa Copernicus Cor Cormack Corona Correctos Crawford -Crius Crow -Crypto -Cryslon -Crystous -Csillag Cursa Cygni Cynosura @@ -9858,134 +9808,79 @@ D'nebag Dabih Dagaz -Dairuin Dar -Darquan -Darrian -Delphi -Demeter Deneb Denebola -Denubius -Deucalion Dhrawn Diadem Dicke -Diell Diggity Diphda -Divakara Dnoces -Dolz Doow-tsae Dosadi Dosis Draco -Draconis -Drakka Draper -Drengist Dreven Dschubba Dsiban Dubhe Dukalis -Dunatis -Dungortheb -Durash IV Durgosh Dvorak Dyson Ea -Ecthelion Edasich Edda Eddington -Eek -Eguzki Ehwaz -Eilinel -Ekkaia Ekul -El Gero Elased Electra Elena Elnath Eltanin -Elu Encke -Endoria -Endymion -Engolong -Engwar Enif Eos Ephyse Epsylon Eridani -Erigone -Erna Eros Errai -Erythro -Escalon Escher -Esper -Estela -Estrella -Estreya -Etaila -Eternia -Etoile Eurphates Euterpe -Ewia Ex -Exis -Ezellohar -Ezra Fafnir Fairchild -Falmari Faraday Farlight Fehu Felix -Fet Fetter -Fhloston -Fieras Finisterre -Fiorina -Firma Fiumena -Fixas Fluttershy Fomalhaut Fornacis Fowler Fox -Fra-a-thit Frack Fraunhofer Frey -Fuinur Furud Gabriel Gacrux Gaea -Gaia Galileo Galle -Gallifrey -Galos Gamab Gamow Gari Garnet Garriot -Gawara Gebo Gefjon Gehenna @@ -9996,95 +9891,52 @@ Giausar Giedi Gienah -Giiziss Gimboid -Gimilzor -Ginglith -Gion Girtab Glade Gladiolus Gloom -Glund -Gnayiru -Gne -Goa'uld Godel Goltucot Gomeisa -Gomorrah -Gor Gorgonea -Gorra -Gorta -Gorthol Goth Graffias Grail Gram Gray -Grian Grotto Grue Gruis Grumium -Gundung -Guradas Guth -Gwiazda Gygax -Haalar Hadar -Hadhodrond -Hador Haedi Hagalaz Hale -Haleth Halley Hamal Hananim -Haretha -Haring -Harlequin Hartmann -Hashi Hassaleh -Hathoor Hawking Hegira Heimdall Heinlein -Helevorn -Helix Helliconia -Helos Helotrix Hematopf Henderson Henge Herbert Herbig -Herculis +Hercules Herschel -Hertz -Hesikos +Hertzsprung Hesperus -Hetu'u -Heulo Hewish Heze -Hhnub -Hiigara -Himring -Hiranya -Hiru -Hisa -Hisemtuk -Hluqhl -Hnau -Hnub Qub -Hocotate Hoedus Holly Homam @@ -10092,144 +9944,79 @@ Horst Hoyle Huachuca -Huan Hubble Huggins -Huishtin Hulse Huygens -Hviezda -Hv Hyades Hyadum -Hyboria -Hydros -Hyperion Icarius -Idril Idun Iliad -Ilios -Ilium -Illuin -Imlach -Imra -Incedius Ingwaz -Inti -InupiaQ Ioram -Ipsum -Iranha -Iraw-Ireta -Irk -Iru Isa Ishtar Iskander Israfel -Isteddu -Istella -Iszm -Ithil Itzamna Ix Ixchel -Ixitixl Izar Jabbah Jansky -Jelena Jera -Jhonaai Jijo -Jinga Jinx -Jirntu -Jua Jyothisha -Kaashyapa -Kadiravan -Kaffalji -Kailis +Kaffaljidhma Kaitos Kajam -Kakata -Kala Kalas Kapteyn -Karahkwa Kartaka Kartow Kaus -Keeta Keid Kelvin Kenaz Kent Kentaurus -Kephra Kepler Kerbol -Kewkba -Khaga -Khama Kharak -Khiori -Kholdan Khonvoum -Khorshid -Khursheed -Kilipi Kilja King -Kintana Kirkwood Kitalpha Kithrup Klazart -Klystron Knuth -Kobol Kochab Kochanski -Kornephori +Kornephoros Kraj Krampus Kraz -Kregen -Krell Kril -Kronos -Krull Kryten Kuiper -Kulthea Kuma La -Laan Laganini Lagash Lagrange Laguz -Lalaith -Lamarckia Lambda -Langa Laplace Lassell Lava -Leera -Leibowitz Lemaitre Leonis Leporis Lesath Levitt -Lhun -Lintang -Lir Listavus Lister Lithia @@ -10237,82 +10024,55 @@ Locris Loki Lomadia -Lomelindi -Lorenzo -Lorum Losi Lossini -Luinil -Lumen Lupi -Lurga Lusitania -Lyae Lynx Lyonesse Lyot Lystena -Maalor Maasym Maelas -Magrathea -Mahanaxar -Mahtan Maia Majipoor Makina -Malacandra Malin Mallus Mambo -Mamura Mangaroa Mannaz -Mannga -Manzil -Maretta +Marfak Marfik Margrave -Marich Marinara Markab Marklar -Masoandro -Mat Troi -Matahari Matar -Matenga -Mbyja Mebsuta -Medea Media -Megalon Megrez Meiji Meissa -Mejare Mekbuda -Meklon Meness Menkab Menkalinan Menkar Menkent Menkib -Mentar Merak Merga -Meridiani +Meridianalis Merope +Merops Mesa Mesarthim Mesklin Messier Metallah -Metaluna -Miaplacidi +Miaplacidus Micojan -Midkemia Mier Miki Mimosa @@ -10325,152 +10085,87 @@ Miram Miranda Mirfak -Miri -Miriel -Miron Mirphak Mirzam -Misha Mithra -Mitra Miyamoto Mizar Mnemon -Mobas -Mobius Moletrap Molyneux Mongo Montra -Monzoto -Mor-Tax -Mord Morma -Moro -Morrig -Morthrai Mothallah Mufrid -Mughaling Muhlifain Muliphen -Mun Muphrid Murzim Muscida Myomachia Myrtilus -Mze Na Atibu Na'ir -Nacre -Nahar Nakshatras -Naledi Namcap Naos -Nap -Narsilion -Narzina Nash Nashira -Nasti -Natanik Nauthiz Navi -Nay -Nazin Needle Nekkar Nemari -Nenning -Neptunus -Neruval Newton -Nexus -Ngoi Sao Nidor -Nihil -Niikhirch -Nikko +Nihal Nile -Nipiruk -Nirn Nit -Nitzer -Nivrim Niyat Njord Nocobi Nodus -Nordia Normalus Norris Note Nuk Nunki Nusakan -Nyarl -Nyenye -Nyota Oa Oasis -Obaca Octo Odin Odyssey -Ohisama -Oiolosse -Olakira Olbers -Olduvai Olympus -Onsay Oort Ophiuchi -Optera Orchid Orionis -Orocarni -Orthe Othila -Oyarsa Pagalos -Paladia -Pandarve Pandora -Panon Poe Papis -Paranar Pawn -Pay Peacock Peel Pegasus Pell -PemHov Penrose Penzias -Perdide -Perelandra -Pern Persephone Perseus Perth Pet -Petaybee Phact Phad Phaet -Phantos -Pharagos Phecda Pherkad Phoenix -Phyco Piazzi Pickering -Pike Pinatha Pinkie Pisces @@ -10480,36 +10175,23 @@ Po Poiesis Polaris -Pollus Pollux -Polyphemus -PooshNa Porrima Posterior Prace Praecipua -Praxis -Primodius Prior Procyon Prokets Propus -Proteus -Proxima -Prysmos Ptolemy -Pulcherri +Pulcherrima Puppis Pyrrus -Qar'To -Quayal -Quillur -Ra Radar Ragnarok Rai Rainbow -Rama Ran Rana Rangi @@ -10518,13 +10200,8 @@ Rasalgethi Rastaban Rasto -Rauros Raven -Ravi -Rayden Razmus -Reach -Realta Rebelus Reber Regis @@ -10532,88 +10209,55 @@ Regulus Rehua Reilsa -Remulak -Requiem -Reticuli -Reul -Reverie Reynolds -Rha Rhampora -Rhilus -Rhovanion Ri-pog Riccioli Rigel Rimmer -Rin -Robi -Rochallor -Rollage Rome Romeo -Romulas Rook -Rosetta Rossi -Rotan Rotanev -Rothinzil Roua -Rubanis Rubin Ruchba Rukbat Rukvash Rum Russell -Rylos -Ryoun Sabik +Sadalachbia Sadalbari Sadalmelik Sadalsuud Sadatoni Sadr -Saeros Sagan -Sagittari +Sagittarius Saiph -Sakuru Salm Salpeter Salusa Sandage -Sangre Sargas Sarin Sarma Satry -Saule -Saurak -Savitru Scarab Sceptrum Scheat Schedar Schmidt -Schwarzs +Schwarzschild Scorpii -Scylla -Secilia Segin Seginus -Seidon -Seiren -Selia -Sera -Seregon -Seren Setag Seyfert Shade Sham -Shams Shapiro Shapley Sharatan @@ -10621,107 +10265,46 @@ Shedir Sheliak Shelly -Shemesh Sheratan -Shikasta -Shoggoth -Shora -Shtern -Sidus Silk -Silpion -Simius -Siqieiq Sirius -Sitoele Sitter Situla -Sjtar Skadi -Skaro Skat Slipher -Slunce Smeg -Soare Sodom -Sol -Soleil -Solen -Solntze Soma -Sonce -Sonne -Soorajh -Sooriyan -Soorya Sopota -Soror Sowilo Sparta Spica -Sssla -Staern -Staila -Stalaz -Starbow Starillus Statler -Stea -Stedda -Steila -Steja -Stella -Stelo -Ster -Stera -Steredenn -Sterk -Stern Sterope -Stidda Stivan -Stjarna -Stjer Sto -Strala -Stroggos Struve Styx Sualocin Subra Suhail Sulafat -Sulva -Sunce -Sunna -Suno Supina -Suraj -Surya -Suryudu Synnax Syrma Tabit Tabul -Taehti -Tai Yong -Taiyo -Takis Taladas -Talas Talitha Tama Tane Tania Tanis Tanith -Tao Taonoui -Tarak Tarazed -Targ -Tau Tauri Taygeta Taylor @@ -10736,17 +10319,14 @@ Teoblan Terebellum Terminus -Tewari +Testificate Thabit -Thalassa Theemim Thor Thorne Thra -Thrax Threshold Thuban -Thulcandra Thule Thurisaz Tiamat @@ -10755,79 +10335,48 @@ Tigris Tinapolis Tirawa -Tirol Tiwaz Tombaugh Tombstone -Toranor Tork -Tormance Tradamere -Tran -Tranai Trantor -Trax -Trebakka Trixie Troas Trobia -Troika Trondheim Trophy Troy -Tschai -Tsehay -Tum -Tumunzahar Turais Turbin Tusk -Twa Twilight Tycho Typhon Tyr Uch-Akip -Udaya Uftivan -Uinen -Ukko -Ulduz Ull Uluru -Umanyar Undo Unukalhai Ur Urania Urras -Ursa Uruz -Uvlu-Uxmai Valeria -Valier Van Allen Vanant Vargas Vaza Vega -Vekta Velorum Venice Verrier -Vhilinyar -Vindiatrix -Vinea +Vindemiatrix Vista -Volantis -Vox -Vulcan -Waglen Waldorf Walter -Wanguelen -Warawara Wasat Watt Wazn @@ -10837,71 +10386,37 @@ Wen-chang Wezen Wheeler -Whetuu Whipple -Whynil -Wiily -Wilka -Willow Wilson -Wilwarin Winter Wolf Wonderbolt -Worlorn -Wormwood -Woz Wraith Wunjo Xanadu -Xanthus -Xendalla -Xengara Xenon +Xenos Xephos -Xiddig Xocotl -Xudax -Yaraay -Yarak -Yarrow -Yatakya Yed -Yekub -Yildiz Yildun -Yiminga -Yll Yoka -Yoldiz Yonder York Yoyo -yr Haul Yuggoth Zakuri Zaniah Zarra Zaurak Zavijava -Zavron Zecora -Zeelich -Zeist Zen -Zhardan Zibal -Zillikian -Zoctan Zomg -Zon Zora Zosma -Zun di -Zvezda -Zvijezda Zwicky -Zygot Zyrgon''' EMPIRE_NAMES |
From: <geo...@us...> - 2014-01-31 03:26:28
|
Revision: 6780 http://sourceforge.net/p/freeorion/code/6780 Author: geoffthemedio Date: 2014-01-31 03:26:21 +0000 (Fri, 31 Jan 2014) Log Message: ----------- Added give / cancel giving planet strings I couldn't include in recent commits. Modified Paths: -------------- trunk/FreeOrion/default/stringtables/en.txt Modified: trunk/FreeOrion/default/stringtables/en.txt =================================================================== --- trunk/FreeOrion/default/stringtables/en.txt 2014-01-31 03:23:04 UTC (rev 6779) +++ trunk/FreeOrion/default/stringtables/en.txt 2014-01-31 03:26:21 UTC (rev 6780) @@ -2405,7 +2405,13 @@ ORCER_CANCEL_GIVE_FLEET Cancel Giving Fleet +ORDER_GIVE_PLANET_TO_EMPIRE +Give Planet To... +ORCER_CANCEL_GIVE_PLANET +Cancel Giving Planet + + ############### # Moderator # ############### |
From: <ele...@us...> - 2014-01-31 21:23:03
|
Revision: 6784 http://sourceforge.net/p/freeorion/code/6784 Author: eleazzaar Date: 2014-01-31 21:22:53 +0000 (Fri, 31 Jan 2014) Log Message: ----------- more star names, this time it works. Modified Paths: -------------- trunk/FreeOrion/default/stringtables/en.txt Modified: trunk/FreeOrion/default/stringtables/en.txt =================================================================== --- trunk/FreeOrion/default/stringtables/en.txt 2014-01-31 20:40:19 UTC (rev 6783) +++ trunk/FreeOrion/default/stringtables/en.txt 2014-01-31 21:22:53 UTC (rev 6784) @@ -9607,7 +9607,11 @@ ################ STAR_NAMES -'''Abyormen +'''Aadhavan +Aaftaab +Aberdeen +Abydos +Abyormen Acamar Achernar Achird @@ -9617,18 +9621,24 @@ Adhafera Adhara Adhil +Aditya Adria Aegir Aegis +Aftab Agemem Agena Ahl Ain Airy +Ajai +Ajax +Akrab Al Borak Alathfar Albaldah Albali +Albans Albion Albireo Alchiba @@ -9642,6 +9652,7 @@ Alfirk Algedi Algenib +Algernon Algieba Algiz Algol @@ -9673,7 +9684,6 @@ Alshat Alsuhail Altair -Altais Alterf Aludra Alula @@ -9681,13 +9691,20 @@ Alya Alzirr Ambrozius +Amel +An Ghrian Anacreon +Anar Anarres +Ancale Ancha +Andor +Angel Angetenar Angstrom Ankaa Ankh +Anraq Anser Ansuz Antares @@ -9695,23 +9712,38 @@ Applejack Apus Aquila +Aquilae +Araw +Arbol Arcturus +Ares +Argus Ariel +Arietis +Arka Arkab Arneb Arrakis Artatore +Artemis +Aruna +Arunan +Arusha Ascella Asellus Asgard Asimov Asmodeus Aspidiske +Astéri Asteria Asterope Astley Astraea +Astrum Asvins +Aten +Athena Athens Atik Atlas @@ -9719,6 +9751,8 @@ Atutuahi Aurelia Aurigae +Aurinko +Aurora Auseklis Austin Auva @@ -9730,82 +9764,113 @@ Azmidiske Baade Baal-Samem +Babel Bacabs Bach Baer Baham Bahcall +Baía +Balan Balder +Ballybran Barcia Barnard Baten Bato +Baxtım +Beaivi +Beaumonde Becrux Beid Bell Bellatrix -Bellerophon Belzagor Benetnasch +Berel Berkano +Bernadette Bessel Betelgeuse Bexley Beylix +Bhanu +Bhaskar Biham +Bintang +Bituín Bladehill Bob Boca Bode Bok Bolton +Bootis +Bop Borealis +Borlach +Boros Botein Brachium Bradbury Bragi Bravio +Brethil Brey Brog Bud Burbidge Burke Caebeth +Calafia Cannon Canopus Capella Caph Caps +Carcharoth Carina Caroli +Cassandra Cassini -Cassiopeiae Castor Cavo Cebalrai Celaeno Celestia +Celtsi Centauri +Ceti Cetus Chadwick -Chandrasekhar Chara Charlie Cheleb Cherruve Chertan +Chhonnai Chih Nu +Chiron Chort Chthon +Ciryon +Citlālin Coatlicue Coccolino +Collassa +Constance Copernicus Cor Cormack Corona Correctos Crawford +Crius Crow +Crypto +Cryslon +Crystous +Csillag Cursa Cygni Cynosura @@ -9814,79 +9879,142 @@ D'nebag Dabih Dagaz +Dairuin Dar +Darquan +Darrian +Deadwood +Deemi +Delphi +Demeter Deneb Denebola +Denubius +Deucalion Dhrawn Diadem Dicke +Diell Diggity Diphda +Divakara Dnoces +Dolz Doow-tsae Dosadi Dosis Draco +Draconis +Drakka Draper +Drengist +Dres Dreven Dschubba Dsiban Dubhe Dukalis +Duna +Dunatis +Dungortheb +Durash Durgosh Dvorak Dyson +Dyton Ea +Ecthelion Edasich Edda Eddington +Eek +Eeloo +Eguzki Ehwaz +Eilinel +Ekkaia Ekul +El Gero Elased Electra Elena Elnath Eltanin +Elu Encke +Endoria +Endymion +Engolong +Engwar Enif Eos Ephyse Epsylon Eridani +Erigone +Erna Eros Errai +Erythro +Escalon Escher +Esper +Estela +Estreya +Ètâila +Eternia +Étoile Eurphates Euterpe +Eve +Ewia Ex +Exis +Ezellohar +Ezra Fafnir Fairchild +Falmari Faraday Farlight Fehu Felix Fetter +Fetū +Fhloston +Fieras Finisterre +Fiorina +Firma Fiumena +Fixas Fluttershy Fomalhaut +Formic Fornacis Fowler Fox Frack Fraunhofer Frey +Fuinur Furud Gabriel Gacrux Gaea +Gaia Galileo Galle +Gallifrey +Galos Gamab Gamow +Ganges Gari Garnet Garriot +Garth +Gawara Gebo Gefjon Gehenna @@ -9897,52 +10025,98 @@ Giausar Giedi Gienah +Giiziss +Gilly Gimboid +Gimilzôr +Ginglith +Gion Girtab Glade Gladiolus Gloom +Glund +Gnayiru +Gne Godel Goltucot Gomeisa +Gomorrah +Gor Gorgonea +Gorra +Gorta +Gorthol Goth Graffias Grail Gram Gray +Grian Grotto Grue Gruis Grumium +Gundung +Guradas Guth +Gwiazda Gygax +Haalar Hadar +Hadhodrond +Hador Haedi Hagalaz Hale +Haleth Halley Hamal Hananim +Haretha +Harlequin Hartmann +Harvest +Hashi Hassaleh +Hathoor +Haven Hawking Hegira Heimdall Heinlein +Helevorn +Helix Helliconia +Helos Helotrix Hematopf Henderson Henge +Hera Herbert Herbig Hercules +Herculis Herschel -Hertzsprung +Hesikos Hesperus +Hetu’u +Heulo Hewish Heze +Hhnub +Highgate +Hiigara +Hijra +Himring +Hiru +Hisa +Hisemtuk +Hluqhl +Hnau +Hnub Qub +Hocotate Hoedus Holly Homam @@ -9950,79 +10124,154 @@ Horst Hoyle Huachuca +Huan Hubble Huggins +Huishtín Hulse Huygens +Hvězda +Hviezda Hyades Hyadum +Hyboria +Hydros +Hyperion Icarius +Idril Idun +Ike Iliad +Ilios +Ilium +Illuin +Imlach +Imra +Incedius Ingwaz +Inti +Inupiaq Ioram +Ipsum +Iranha +Ìràwọ̀ +Ireta +Irk +Iru Isa Ishtar Iskander Israfel +Isteddu +Istélla +Iszm +Ita +Ithil Itzamna Ix Ixchel +Ixitixl Izar Jabbah Jansky +Jelena Jera +Jhonaai +Jiangyin Jijo +Jinga Jinx +Jirntu +Jool +Jophekka +Jua +Juthtath Jyothisha -Kaffaljidhma +Kaashyapa +Kadiravan +Kailis Kaitos Kajam +Kakata +Kala Kalas +Kalidasa Kapteyn +Karahkwa Kartaka Kartow Kaus +Kazzkark +Keeta Keid Kelvin Kenaz Kent Kentaurus +Kephra Kepler -Kerbol +Kerbin +Kerry +Kewkba +Khaga +Khama Kharak +Khiori +Kholdan Khonvoum +Khorshid +Khursheed +Kilipi Kilja King +Kintana Kirkwood Kitalpha Kithrup Klazart +Klystron Knuth +Kobol Kochab Kochanski -Kornephoros +Kornephori Kraj Krampus Kraz +Kregen Kril +Kronos +Krull Kryten Kuiper +Kulthea +Kulthos Kuma La +Laan Laganini Lagash Lagrange Laguz +Lalaith +Lamarckia Lambda +Langa Laplace Lassell Lava +Laythe +Leera +Leibowitz Lemaitre Leonis Leporis Lesath Levitt +Lhûn +Lilac +Lintang +Lir Listavus Lister Lithia @@ -10030,148 +10279,251 @@ Locris Loki Lomadia +Lómelindi +Londinium +Lorenzo +Lorum Losi Lossini +Luinil +Lumen Lupi +Lurga Lusitania +Lyae Lynx Lyonesse Lyot Lystena +Maalor Maasym Maelas +Magrathea +Máhanaxar +Mahtan Maia Majipoor Makina +Malacandra Malin Mallus Mambo +Mamura Mangaroa Mannaz -Marfak +Mannga +Manzil +Maretta Marfik Margrave +Marich Marinara Markab Marklar +Masoandro +Mat Troi +Matahari Matar +Matenga +Mbyja Mebsuta +Medea Media +Megalon Megrez Meiji Meissa +Mejare Mekbuda +Meklon Meness Menkab Menkalinan Menkar Menkent Menkib +Mentar Merak Merga -Meridianalis -Merope Merops Mesa Mesarthim Mesklin Messier Metallah -Miaplacidus +Metaluna +Miaplacidi Micojan +Midkemia Mier Miki Mimosa Minerva Minkar Minkowski +Minmus Mintaka Mira Mirach Miram Miranda Mirfak +Miri +Míriel +Miron Mirphak Mirzam +Misha Mithra +Mitra Miyamoto Mizar Mnemon +Mobas +Mobius +Moctezuma +Moho Moletrap Molyneux Mongo Montra +Monzoto +Mor-Tax Morma +Moro +Morrig +Morthrai +Moskva Mothallah Mufrid +Mughaling Muhlifain +Muir Muliphen +Mün Muphrid Murzim Muscida Myomachia Myrtilus +Mze Na Atibu Na'ir +Nacre +Nahar Nakshatras +Naledi Namcap Naos +Nap +Narsilion +Narzina Nash Nashira +Násti +Natanik Nauthiz Navi +Nay +Nazin Needle Nekkar Nemari +Nenning +Neptunus +Neruval Newton +Nexus +Ngôi Sao Nidor Nihal +Nihil +Niikhirch +Nikko Nile +Nipiruk +Nirn Nit +Nitzer +Nivrim Niyat Njord Nocobi Nodus +Nordia Normalus Norris Note Nuk Nunki Nusakan +Nyarl +Nyénye +Nyota Oa +Oakka Oasis +Obaca Octo Odin Odyssey +Ohisama +Oiolossë +Olakira Olbers +Olduvai Olympus +Onsay Oort Ophiuchi +Optera Orchid Orionis +Orocarni +Orthe +Osiris Othila +Oyarsa +Pacifica Pagalos +Paladia Pandora +Panon Poe Papis +Paquin +Paranar +Parth +Path Pawn +Pay Peacock Peel Pegasus Pell +Pelorum +PemHov Penrose Penzias +Perdide +Perelandra +Pern Persephone Perseus Perth Pet +Petaybee Phact Phad Phaet +Phantos +Pharagos Phecda Pherkad Phoenix +Phyco Piazzi Pickering +Pike Pinatha Pinkie Pisces @@ -10179,25 +10531,39 @@ Plato Pleione Po +Poi Poiesis Polaris +Pollus Pollux +Polyphemus +PooshNa Porrima Posterior Prace Praecipua +Praxis +Primodius Prior Procyon Prokets Propus +Proteus +Proxima +Prysmos Ptolemy -Pulcherrima +Pulcherri Puppis Pyrrus +Qar'To +Quayal +Quillur +Ra Radar Ragnarok Rai Rainbow +Rama Ran Rana Rangi @@ -10206,64 +10572,106 @@ Rasalgethi Rastaban Rasto +Rauros Raven +Ravi +Rayden Razmus +Reach +Réalta Rebelus Reber +Regina Regis Regor Regulus Rehua Reilsa +Remulak +Requiem +Reticuli +Reul +Reverie Reynolds +Rha Rhampora +Rheims +Rhilus +Rhovanion Ri-pog Riccioli Rigel Rimmer +Rin +Robi +Rochallor +Rollage Rome Romeo +Romulas Rook +Rosetta Rossi +Rotan Rotanev +Rothinzil Roua +Rov +Rubanis Rubin Ruchba Rukbat Rukvash Rum Russell +Rylos +Ryoun Sabik -Sadalachbia Sadalbari Sadalmelik Sadalsuud Sadatoni Sadr +Saeros Sagan -Sagittarius +Sagittari Saiph +Sakuru Salm Salpeter Salusa Sandage +Sangre +Santo Sargas Sarin Sarma Satry +Saule +Saurak +Savitru Scarab Sceptrum Scheat Schedar Schmidt -Schwarzschild +Schwarzs Scorpii +Scylla +Secilia Segin Seginus +Seidon +Seiren +Selia +Sera +Seregon +Seren Setag Seyfert Shade Sham +Shams Shapiro Shapley Sharatan @@ -10271,52 +10679,120 @@ Shedir Sheliak Shelly +Shemesh Sheratan +Shikasta +Shoggoth +Shokodo +Shora +Shtern +Sidus +Sihnon Silk +Silpion +Silverhold +Simius +Siqieiq Sirius +Sitoele Sitter Situla +Sjtar Skadi +Skaro Skat Slipher +Slunce Smeg +Soare Sodom +Sole +Soleil +Solen +Solntze Soma +Sonce +Sonne +Soorajh +Sooriyan +Soorya Sopota +Soror Sowilo Sparta Spica +Sssla +Staila +Stalaz +Starbow Starillus +Stärn Statler +Stea +Stedda +Stèila +Steja +Stella +Stelo +Ster +Stëra +Steredenn +Steren +Stêrk +Stern Sterope +Stidda +Stilla Stivan +Stjarna +Stjer Sto +Stràla +Stroggos Struve Styx Sualocin Subra Suhail Sulafat +Sulva +Sunce +Sunna +Suno Supina +Suraj +Surya +Suryudu Synnax Syrma +T'ae-yang Tabit Tabul +Tähti +Tai yong +Taiyo +Takis Taladas +Talas Talitha Tama Tane Tania Tanis Tanith +Tao Taonoui +Tarak Tarazed +Targ +Tàuṛa̋ṛȍ Tauri Taygeta Taylor Techno Tegmen Tegmine +Teja Tejat Teka Tele @@ -10325,14 +10801,17 @@ Teoblan Terebellum Terminus -Testificate +Tewari Thabit +Thalassa Theemim Thor Thorne Thra +Thrax Threshold Thuban +Thulcandra Thule Thurisaz Tiamat @@ -10341,48 +10820,84 @@ Tigris Tinapolis Tirawa +Tirol Tiwaz Tombaugh Tombstone +Toranor Tork +Tormance Tradamere +Tran +Tranai Trantor +Trax +Trebakka +Triumph Trixie Troas Trobia +Troika Trondheim Trophy Troy +Tschai +Tsehay +Tum +Tumunzahar Turais Turbin Tusk +Twa Twilight Tycho +Tylo Typhon Tyr Uch-Akip +Udaya Uftivan +Uinen +Ukko +Ulduz Ull Uluru +Úmanyar Undo Unukalhai Ur Urania +Urchachka Urras +Ursa Uruz +Uvluġiaq +Uxmai Valeria +Valier +Vall Van Allen Vanant Vargas Vaza Vega +Vekta Velorum Venice +Verbena Verrier -Vindemiatrix +Vhilinyar +Vindeatrix +Vinea Vista +Volantis +Vox +Vulcan +Waglen Waldorf Walter +Wangülen +Warawara Wasat Watt Wazn @@ -10392,38 +10907,78 @@ Wen-chang Wezen Wheeler +Whetuu Whipple +Whitefall +Whittier +Whynil +Wiily +Wilka +Willow Wilson +Wilwarin Winter Wolf Wonderbolt +Worlorn +Wormwood +Woz Wraith Wunjo Xanadu +Xanthus +Xendalla +Xengara Xenon Xenos Xephos +Xiddig Xocotl +Xudax +Yaraay +Yarak +Yarrow +Yatakya Yed +Yekub +Yildiz Yildun +Yiminga +Yll Yoka +Yoldız Yonder York Yoyo +yr Haul Yuggoth Zakuri Zaniah +Zanzibar Zarra Zaurak Zavijava +Zavron Zecora +Zeelich +Zeist Zen +Zhardan Zibal +Zillikian +Zoctan Zomg +Zon Zora Zosma +Zun di +Zvaigzne +Zvezda +Zvijezda Zwicky -Zyrgon''' +Zygot +Zyrgon +''' EMPIRE_NAMES '''Academy |
From: <geo...@us...> - 2014-02-02 21:48:24
|
Revision: 6816 http://sourceforge.net/p/freeorion/code/6816 Author: geoffthemedio Date: 2014-02-02 21:48:20 +0000 (Sun, 02 Feb 2014) Log Message: ----------- Slighted edited english stringtable typos / editing patch by MatGB. Modified Paths: -------------- trunk/FreeOrion/default/stringtables/en.txt Modified: trunk/FreeOrion/default/stringtables/en.txt =================================================================== --- trunk/FreeOrion/default/stringtables/en.txt 2014-02-02 21:35:40 UTC (rev 6815) +++ trunk/FreeOrion/default/stringtables/en.txt 2014-02-02 21:48:20 UTC (rev 6816) @@ -417,7 +417,7 @@ SM_KRILL_3 Large Krill Swarm SM_KRILL_3_DESC -'''Space Krill are small, vaguely insectile organisms that feed on the dust and rocks far from any gravity well. Individually simple, Krill communicate via coherent light, allowing the swarm to coordinate and calculate trajectories. When in large enough numbers they begin to become agressive towards ships. The high quantity of low-G resources found in an asteroid belt, provide Krill with the perfect conditions to rapidly multiply.''' +'''Space Krill are small, vaguely insectile organisms that feed on the dust and rocks far from any gravity well. Individually simple, Krill communicate via coherent light, allowing the swarm to coordinate and calculate trajectories. When in large enough numbers they begin to become aggressive towards ships. The high quantity of low-G resources found in an asteroid belt, provide Krill with the perfect conditions to rapidly multiply.''' SM_KRILL_4 Plague of Krill @@ -437,7 +437,7 @@ SM_FLOATER Floater SM_FLOATER_DESC -Gas-filled bulbous sac drifting through space. +Dyson Forests intermittently produce a star-lane capable seed: gas-filled bulbous sacs that drift through space, sent away to found a new forest around other stars. SM_DRAGON Vacuum Dragon @@ -472,7 +472,7 @@ SM_KRAKEN_1 Larval Kraken SM_KRAKEN_1_DESC -In the larval form, a kraken is a cautious and harmless type of space-bourn fauna. Its natural prey is the krill swarms, which it help to keep in check. But a well-fed larval kraken may grow into a larger and more dangerous adult form. +In the larval form, a kraken is a cautious and harmless type of spaceborne fauna. Its natural prey is the krill swarms, which it help to keep in check. But a well-fed larval kraken may grow into a larger and more dangerous adult form. SM_KRAKEN_2 Kraken @@ -1026,7 +1026,7 @@ Sets size of system icons below which the fixed-size tiny icons will be shown. OPTIONS_DB_UI_TOOLTIP_DELAY -Sets UI tooltip popup delay, in ms. +Sets UI tooltip pop-up delay, in ms. OPTIONS_DB_UI_MULTIPLE_FLEET_WINDOWS If true, clicks on multiple fleet buttons will open multiple fleet windows at the same time. Otherwise, opening a fleet window will close any currently-open fleet window. @@ -1707,7 +1707,7 @@ Range circle opacity OPTIONS_GALAXY_MAP_POPUP -Galaxy map popup menu +Galaxy map pop-up menu OPTIONS_STARLANES Starlanes @@ -3184,7 +3184,7 @@ XENOPHOBIC_SPECIES_TITLE Xenophobic XENOPHOBIC_SPECIES_TEXT -'''Xenophobic species will automatically divert some of their industrial efforts into harassing other species that are nearby. The affected nearby species will suffer an industrial penalty due to this harassment. A Xenophobic species of Self-Sustaining metabolism will also find the presence of alien species nearby to be disruptive to its natural balances (whether due to some direct effect or simply due to wasted energies being applied to harrassing the alien species, has not been determined) resulting in a reduced maximum population. +'''Xenophobic species will automatically divert some of their industrial efforts into harassing other species that are nearby. The affected nearby species will suffer an industrial penalty due to this harassment. A Xenophobic species of Self-Sustaining metabolism will also find the presence of alien species nearby to be disruptive to its natural balances (whether due to some direct effect or simply due to wasted energies being applied to harassing the alien species, has not been determined) resulting in a reduced maximum population. Xenophobic species start with [[tech CON_CONC_CAMP]].''' @@ -3204,7 +3204,7 @@ FLEET_UPKEEP_TITLE Fleet Upkeep FLEET_UPKEEP_TEXT -'''The cost of a fleet is more than the sum of the cost of its ships due to the oporational costs associated with managing multiple ships. When producing new ships, costs increase by 1% for each ship already owned by the empire. The cost of the [[shippart CO_COLONY_POD]], [[shippart CO_SUSPEND_ANIM_POD]] and [[shippart CO_OUTPOST_POD]] instead increase by 6% for each planet already owned by the empire.''' +'''The cost of a fleet is more than the sum of the cost of its ships due to the operational costs associated with managing multiple ships. When producing new ships, costs increase by 1% for each ship already owned by the empire. The cost of the [[shippart CO_COLONY_POD]], [[shippart CO_SUSPEND_ANIM_POD]] and [[shippart CO_OUTPOST_POD]] instead increase by 6% for each planet already owned by the empire.''' EVACUATION_TITLE Evacuation @@ -3659,12 +3659,12 @@ Victory SITREP_VICTORY_DESTRUCTION -At last, the mysterious violent threat plagueing the galaxy has been eliminated. The source of the galaxy's peril has been vanquished, and its origins will forever remain a mystery. +At last, the mysterious violent threat plaguing the galaxy has been eliminated. The source of the galaxy's peril has been vanquished, and its origins will forever remain a mystery. SITREP_VICTORY_DESTRUCTION_LABEL Victory Destruction SITREP_VICTORY_CAPTURE -The mystery of the fearsome threat plagueing the galaxy has been solved, and its perpetrators, the powerful Experimentors, have fallen uder your control. +The mystery of the fearsome threat plaguing the galaxy has been solved, and its perpetrators, the powerful Experimentors, have fallen under your control. SITREP_VICTORY_CAPTURE_LABEL Victory Capture @@ -3674,7 +3674,7 @@ Victory Technology SITREP_VICTORY_BIO -The mystery of the fearsome threat plagueing the galaxy has been solved, and its perpetrators, the powerful Experimentors, have met their just fate at the hands of your mighty warfleet. +The mystery of the fearsome threat plaguing the galaxy has been solved, and its perpetrators, the powerful Experimentors, have met their just fate at the hands of your mighty war fleet. SITREP_VICTORY_BIO_LABEL Victory Biological @@ -3926,7 +3926,7 @@ The Gysache are always wary of predators and are easily alarmed. Their natural response is to run away from everything. Their government system is dispersed as each individual is completely independent and forms no bonds with other individuals. They do have a herding tendency though and this keeps them together when faced with danger. Homeworld: -Their homeworld has a thick atmosphere of nitrogen, ammonina and carbon dioxide. Most parts of it are moist but it lacks large oceans, only 5% of its surface is covered in water. The main topographical features are enormous high rocky mesas cut by mile deep canyons the bottoms of which contain the only standing water. +Their homeworld has a thick atmosphere of nitrogen, ammonia and carbon dioxide. Most parts of it are moist but it lacks large oceans, only 5% of its surface is covered in water. The main topographical features are enormous high rocky mesas cut by mile deep canyons the bottoms of which contain the only standing water. ''' SP_CHATO @@ -4008,7 +4008,7 @@ SP_EAXAW Eaxaw SP_EAXAW_GAMEPLAY_DESC -'''Evil amazonian xenophobic agressive worms. +'''Evil amazonian xenophobic aggressive worms. Prefer Terran planets. [[encyclopedia ORGANIC_SPECIES_TITLE]] [[encyclopedia XENOPHOBIC_SPECIES_TITLE]] @@ -4028,7 +4028,7 @@ Eaxaw are organized into matriarchal breeding groups. A female keeps a "harem" of approximately 200 males which protect, feed and mate with her. Any new males that the female births are added to the harem but are frequently traded with other females like a currency. This ensures genetic diversity and promotes a wide variety of males to perform specialized tasks. The highest ranking females (having the largest and most diverse Harems) form the Great Matriarchal Council which sets the global agenda for the Eaxaw. History: -A long time ago a derelict ship of the Precursers crashed on the Eaxaws homeworld. As they learned some of its secrets they deduced that there were other intelligent species besides them. Their great matriarchal council soon issued its greatest proclamation "All of this must Go!". +A long time ago a derelict ship of the Precursors crashed on the Eaxaws homeworld. As they learned some of its secrets they deduced that there were other intelligent species besides them. Their great matriarchal council soon issued its greatest proclamation "All of this must Go!". ''' SP_DERTHREAN @@ -4243,13 +4243,13 @@ SP_PHINNERT_DESC '''Description: -Phinnerts are tree-dwelling mammals with size varying from 1 to 2 meters tall. They have long arms, with a wingspan of about twice their height. They have hairy, retractable flaps of skin that stretch from wrist to ankle and allow for fully functional flight in low gravity. They are very agile flyers and can catch flying bug-like creatures with a fully prehensile nose appendage. Like bats they can use echo-location, this sense is not highly developed though. +Phinnerts are tree-dwelling mammals with size varying from 1 to 2 meters tall. They have long arms, with a wingspan of about twice their height. They have hairy, retractable flaps of skin that stretch from wrist to ankle and allow for fully functional flight in low gravity. They are very agile fliers and can catch flying bug-like creatures with a fully prehensile nose appendage. Like bats they can use echo-location, this sense is not highly developed though. Social Structure: Life is much shorter for Phinnerts than for most other sentient life, owing to the many dangers of the swamp. All Phinnerts are generally treated as extended family by each other and grudges do not last long. There is no central authority, there's only a vague hierarchy. The balance of power can change very quickly with the high mortality rate. Society is far less individualistic, and more focused on the group. Homeworld: -Their planet has low gravity and a very thick atmosphere. Its composition is unique as it has a low proportion of heavier metals, but a much higher proportion of other heavy elements, particularly noble gasses. It also has very stable tectonic formations meaning that the surface of the crust is very flat, and so is mostly covered with shallow, standing water. The entire world is like a giant everglade. +Their planet has low gravity and a very thick atmosphere. Its composition is unique as it has a low proportion of heavier metals, but a much higher proportion of other heavy elements, particularly noble gases. It also has very stable tectonic formations meaning that the surface of the crust is very flat, and so is mostly covered with shallow, standing water. The entire world is like a giant everglade. ''' SP_EGASSEM @@ -4349,7 +4349,7 @@ SP_SETINON_DESC '''Description: -The Setinon evolved from genetic defense cells protecting a larger organism from parasites and viruses. They are about 1 mm across with multiple sub subcompartments and structures. Proteins and nucleic acids are taking the place of neurons of the more standard minds of sentient organisms. They use biological constructs (requiring thousands of Setinon operators) to execute tasks their microscopic nature wouldn't normally allow them to carry out. +The Setinon evolved from genetic defense cells protecting a larger organism from parasites and viruses. They are about 1 mm across with multiple sub sub-compartments and structures. Proteins and nucleic acids are taking the place of neurons of the more standard minds of sentient organisms. They use biological constructs (requiring thousands of Setinon operators) to execute tasks their microscopic nature wouldn't normally allow them to carry out. Social Structure: Setinon society is based on two factors, firstly their strongly individualistic, defensive nature, and secondly their contrasting need to cooperate to deal with the world. Therefore Setinon society is best summed up as highly complex with multiple interacting channels of power that may change weekly. @@ -4417,10 +4417,10 @@ Extreme territoriality is the Raaagh's most distinctive trait- woven throughout their daily lives and culture. Related to that is a preference for the familiar and known. Curiosity is minimal, which probably explains their stone age technology. Homeworld: -The Raaagh homeworld is of the Terran type. Sea and land are more or less evenly spread out, with the largest continent coverly only 4% of planet's surface. The many small continents and large islands encourage a territorial attitude. +The Raaagh homeworld is of the Terran type. Sea and land are more or less evenly spread out, with the largest continent covering only 4% of planet's surface. The many small continents and large islands encourage a territorial attitude. Reason for Staying: -There's not bit of land big enough for an individual Raaagh to live on that hasn't been fought over for centuries. The genetic compulsion of a Raaagh is to guard his territory with his life, and when possible to expand into adjacent land. Abandoning one's territory is inconcievable, and a Raaagh forcibly removed from his territory goes violently insane. +There's not bit of land big enough for an individual Raaagh to live on that hasn't been fought over for centuries. The genetic compulsion of a Raaagh is to guard his territory with his life, and when possible to expand into adjacent land. Abandoning one's territory is inconceivable, and a Raaagh forcibly removed from his territory goes violently insane. ''' @@ -4439,7 +4439,7 @@ ''' SP_BEIGEGOO_DESC -'''The entire planet is covered in a beige haze of Nanites. It is unknown wheather they were dropped as a weapon, were an out of control experiment, or are a means of extracting resources, but they have been thorough. There's nothing left but the planet's radioactive core. These Nanites are very efficient assemblers, and are eager to do so if provided raw materials. However the Nanites, are extremely protective of the secret of their design-- they self destruct if any are captured or removed from the planet. +'''The entire planet is covered in a beige haze of Nanites. It is unknown whether they were dropped as a weapon, were an out of control experiment, or are a means of extracting resources, but they have been thorough. There's nothing left but the planet's radioactive core. These Nanites are very efficient assemblers, and are eager to do so if provided raw materials. However the Nanites, are extremely protective of the secret of their design-- they self destruct if any are captured or removed from the planet. ''' SP_SILEXIAN @@ -4537,7 +4537,7 @@ ''' SP_GISGUFGTHRIM_DESC -'''Most of the equatorial region of the Gis Guf Gthrim homeworld is covered with a single gelatinous organism known as the amber expanse, that replaces all plant life. The Gis (and many other creatures) live on and feed only on the Amber expanse. The Gis lifecycle is also closely tied to the amber expanse. The expanse itself seems to be immortal, and non-reproducing. Attempts to clone part of it have failed, so it seems the Gis will be unable to leave their world. +'''Most of the equatorial region of the Gis Guf Gthrim homeworld is covered with a single gelatinous organism known as the amber expanse, that replaces all plant life. The Gis (and many other creatures) live on and feed only on the Amber expanse. The Gis life-cycle is also closely tied to the amber expanse. The expanse itself seems to be immortal, and non-reproducing. Attempts to clone part of it have failed, so it seems the Gis will be unable to leave their world. ''' SP_HIDDENGARDENER @@ -4639,7 +4639,7 @@ A giant serpentine swimmer, an Ourbools most distinctive feature is the massive bow curving away on either side of their head. This houses the gravi-sensory organs. Three tentacles hanging in front of the mouth allow Ourbools to manipulate their environment. Ourbools mate only once in their life, and devote the next 35 years to caring for the school of 5 to 7 young -- generally assisted by relatives. Ourbools live long so Personality: -Ourbools are inclined to a nomadic life, hunting or herding their prey ichtioids. Society focuses to a large degree on the proper and graceful interaction between two wandering groups that meet by chance. +Ourbools are inclined to a nomadic life, hunting or herding their prey ichthyoids. Society focuses to a large degree on the proper and graceful interaction between two wandering groups that meet by chance. A significant minority drop out of society and adopt sedentary lives bound by the practical requirements of their craft Homeworld: @@ -4652,7 +4652,7 @@ SP_VOLP Volp-Uglush SP_VOLP_GAMEPLAY_DESC -'''Highly bureacratic, overcrowded burrowers. +'''Highly bureaucratic, overcrowded burrowers. Prefer Barren planets. [[encyclopedia LITHIC_SPECIES_TITLE]] @@ -4665,15 +4665,15 @@ SP_VOLP_DESC '''Description: -The Volp-Uglush are an asexual species approximately 300 meters in length that live in tunnels on their homeworld. They subsist on silicates and have a vast number of short arm/mouth parts on the front of their thick cylindrical bodies that they use for manipulation/tunnelling/eating and for sending messages through their tunnel network. In early historical times there were several different strains of Volp-Uglush but they were in constant conflict. Groups that successfully organized themselves were the best competers for resources, and as they moved from industrial to information age, one strain became dominant, and the remainder died out. The remaining strain began to optimize their homeworld for most efficient use of resources. They became incredibly adept at recognizing resouce needs, as well as how societal structures affected individual behavior. +The Volp-Uglush are an asexual species approximately 300 meters in length that live in tunnels on their homeworld. They subsist on silicates and have a vast number of short arm/mouth parts on the front of their thick cylindrical bodies that they use for manipulation/tunneling/eating and for sending messages through their tunnel network. In early historical times there were several different strains of Volp-Uglush but they were in constant conflict. Groups that successfully organized themselves were the best competers for resources, and as they moved from industrial to information age, one strain became dominant, and the remainder died out. The remaining strain began to optimize their homeworld for most efficient use of resources. They became incredibly adept at recognizing resource needs, as well as how societal structures affected individual behavior. The Volp-Uglush society almost acts as a single organism, because society has been adapted to run so smoothly. However, this has led to a critical loss of independent function. While Volp-Uglush society is incredibly efficient, it would take individual Volp-Uglushs hundreds, if not thousands of years to be able to successfully develop a new independent society. -They are very effective at directing merchant fleets, and make excellent bureaucrats for creating changes in societies. While they have an incredibly efficient war machine, and are capable of indivudually taking on various large battle engines, the chaos of combat is not their most effective environment. +They are very effective at directing merchant fleets, and make excellent bureaucrats for creating changes in societies. While they have an incredibly efficient war machine, and are capable of individually taking on various large battle engines, the chaos of combat is not their most effective environment. Home World: Hive is a large Barren world that is ~2 times bigger than its mass and material would suggest as all of it but a small metal core has been converted through tunneling and building into the Vast tunnel network of the Volp-Uglush bureaucracy. Reason for Staying: -Volp-Uglush are now to integrated and ingrown. They now totally lack the independance and innovation needed to leave Hive and start a new colony. +Volp-Uglush are now too integrated and ingrown. They now totally lack the independence and innovation needed to leave Hive and start a new colony. ''' SP_FURTHEST @@ -4975,7 +4975,7 @@ Monsters inside the core of this planet are dragging it into the void. There should perhaps be some impending doom associated with this special. VOID_SLAVE_SPECIAL -Void Metamorphisis +Void Metamorphosis VOID_SLAVE_SPECIAL_DESC This planet exists partially in this universe and partially in the void, increasing its [[encyclopedia STEALTH_TITLE]] by 80. @@ -5086,10 +5086,10 @@ This planet has a rich natural deposit of minerals, boosting production or Lithic growth significantly.''' METALOIDS_SPECIAL -High-Energy Metaloids +High-Energy Metalloids METALOIDS_SPECIAL_DESC '''Increases max Population if inhabited by Lithic species by planet size; Tiny: +1, Small: +2, Medium: +3, Large: +4, Huge: +5. -When a planet with High-Energy Metaloids is focused on Growth, all connected planets with Lithic species receive the same bonus. +When a planet with High-Energy Metalloids is focused on Growth, all connected planets with Lithic species receive the same bonus. When focused on Industry, increases target [[encyclopedia INDUSTRY_TITLE]] by 0.2 per Population. @@ -6345,7 +6345,7 @@ Translinguistics LRN_TRANSLING_THT_DESC -'''Does nothing. Later this can enable peaceful acquistion of native planets. +'''Does nothing. Later this can enable peaceful acquisition of native planets. Lesser minds struggle with, or accept the confines of the language they have learned. Adequate minds reach and feel constrained by the concepts they are given ways to express. Truly great minds break free of the bounds of language, forming and analyzing thoughts that verge on the transcendental. But merely great minds are left isolated and futile, for without language to express thoughts, how can they share their insights?''' @@ -6358,14 +6358,14 @@ Through deep introspection or artificial enhancement, the brain may develop abilities to directly interact with the universe around it, bypassing the limitations of a physical body. Powers such as telepathy, empathy, clairvoyance, prescience, psychokinesis and psychoenergetics replace or surpass mundane biological or technological alternatives. Applications of these powers, including mind control, personality alteration and possession have profound implications for the relationship between talented and untalented beings.''' LRN_ARTIF_MINDS -Nacent Artificial Intelligence +Nascent Artificial Intelligence LRN_ARTIF_MINDS_DESC '''Increases Target [[encyclopedia RESEARCH_TITLE]] on all planets by 2. -While traditional computers have nearly unfathomable intelligence and computational abilities, they lack the essential qualities of self-awareness, consciousness or sentience. While these traits remain elusive, reasonable faximilies may be produced. These investigations open new avenues of research into cognitive sciences and novel metaparadigms. +While traditional computers have nearly unfathomable intelligence and computational abilities, they lack the essential qualities of self-awareness, consciousness or sentience. While these traits remain elusive, reasonable facsimiles may be produced. These investigations open new avenues of research into cognitive sciences and novel metaparadigms. -Nacent AIs can input all data discovered by active researchers into a single automatic data processing network, data can be analyzed and new data obtained by an entirely automated research facility. Each planet can contain such structures regardless of the population's occupations, giving a bonus to research on all worlds.''' +Nascent AIs can input all data discovered by active researchers into a single automatic data processing network, data can be analyzed and new data obtained by an entirely automated research facility. Each planet can contain such structures regardless of the population's occupations, giving a bonus to research on all worlds.''' LRN_XENOARCH Xenoarchaeology @@ -6376,7 +6376,7 @@ LRN_XENOARCH_DESC '''Allows discoveries from [[special ANCIENT_RUINS_SPECIAL]]. -The contemporary empires, races and single-star civilizations are not the first or only beings to have lived in this galaxy. Remains, ruins and rumours of the ancients may be found on deserted planets and lifeless asteroids, or drifting in open space. Finding and deciphering such clues holds great potential to reveal secrets, teach lessons, or give warnings of ancient knowledge. +The contemporary empires, races and single-star civilizations are not the first or only beings to have lived in this galaxy. Remains, ruins and rumors of the ancients may be found on deserted planets and lifeless asteroids, or drifting in open space. Finding and deciphering such clues holds great potential to reveal secrets, teach lessons, or give warnings of ancient knowledge. It is often exceedingly difficult and dangerous to decipher the clues left by ancient civilizations in the form of highly advanced technology. Mistreatment of the technology or accidental activation can cause the technology itself and/or the archaeologists extracting the technology to be lost. By containing the technology safely within a force field and probing its depths via non-local field manipulation, it is possible to safely recover and unlock the mysteries of ancient technology.''' @@ -6488,7 +6488,7 @@ Most complex organisms progress through various physiological stages during a lifetime, whether distinctly separated by metamorphoses, or blurred by continuous slow aging. In many cases, one or more of these stages are, at least at a given time, more useful and desirable than others. By delicate control of hormonal or mental mechanisms, it becomes possible to drastically speed or slow each stage, permitting fully developed and functional individuals to be produced in a fraction of the natural timeframe, and for those individuals to remain functional indefinitely, becoming effectively immortal.''' GRO_ADV_ECOMAN -Advanced Ecomanipulation +Advanced Eco-Manipulation GRO_ADV_ECOMAN_DESC Even in an artificial environment, weather patterns and natural ecological cycles can get out of control, causing large amounts of damage. By introducing stabilizing factors, incidents of destructive ecological forces in artificial environments can be reduced, allowing large-scale environmental modifications. @@ -6521,7 +6521,7 @@ Xenological Hybridization GRO_XENO_HYBRIDS_DESC -'''Increases the max population of Poor planets by planet size; Tiny: +1, Small: +2, Medium: +3, Large: +4, Huge: +5, and Hostile Poor planets by planet size; Tiny: +2, Small: +4, Medium: +6, Large: +8, Huge: +10 +'''Increases the max population of Poor planets by planet size; Tiny: +1, Small: +2, Medium: +3, Large: +4, Huge: +5, and Hostile planets by planet size; Tiny: +2, Small: +4, Medium: +6, Large: +8, Huge: +10 Often, the native fauna of a planet are far better suited to a planet's environment than any colonists who would try to inhabit it. These adverse effects can include anything from weather patterns to the planet's size. Through xenological hybridization, a genetically adapted form of the colonizing species can be developed with the advantageous traits of the native fauna, thus allowing more of the planet to be inhabited. @@ -6555,7 +6555,7 @@ PRO_MICROGRAV_MAN_DESC '''Increases [[encyclopedia INDUSTRY_TITLE]] by +5 on all Industry-focused colonies in system with an asteroid belt outposts or colonies. Additional claimed asteroid belts do not provide additional benefit. -Mineral resource extraction from sub-planetoid-sized bodies involves challenges and provides opportunities quite distinct from those of full-fledged planets. Lacking sufficient mass to self-liquify and differentiate, asteroids can provide much easier access to some heavier elements, and lack of a gravity can make extraction for use in space much more efficient. Conversely, the limited size of each source asteroid requires fully portable self-sufficient extraction facilities. As well, the challenges of any microgravity environment must be overcome, requiring redesign of many traditional methods. +Mineral resource extraction from sub-planetoid-sized bodies involves challenges and provides opportunities quite distinct from those of full-fledged planets. Lacking sufficient mass to self-liquefy and differentiate, asteroids can provide much easier access to some heavier elements, and lack of a gravity can make extraction for use in space much more efficient. Conversely, the limited size of each source asteroid requires fully portable self-sufficient extraction facilities. As well, the challenges of any microgravity environment must be overcome, requiring redesign of many traditional methods. The microgravity of low planetary orbit offers great potential for novel manufacturing facility designs, equipment and techniques not possible on planet surfaces. Solids may be held in place with minimal support. Liquids and gases float freely, shaped only by surface tension, unless otherwise manipulated. Factory equipment may be arranged optimally in three dimensions. These conditions permit great increases in efficiency and productivity, if properly exploited.''' @@ -6565,9 +6565,9 @@ PRO_CORE_MINE_DESC '''Some sort of very aggressive mining goes here. -The pressure and temperatures in terrestrial planet mantles and cores create large quantities of crystal and mineral formations that appear on upper crust layers only due to vulcanism. The lower atmospheric layers and core materials of gaseous planets contain even more exotic materials, in greater concentrations. Accessing these regions to extract the materials is difficult and treacherous, but eminently rewarding, compared to traditional surface mining activities. +The pressure and temperatures in terrestrial planet mantles and cores create large quantities of crystal and mineral formations that appear on upper crust layers only due to volcanism. The lower atmospheric layers and core materials of gaseous planets contain even more exotic materials, in greater concentrations. Accessing these regions to extract the materials is difficult and treacherous, but eminently rewarding, compared to traditional surface mining activities. -Useful minerals are created throughout the volume of a planet, under various exacting chemical and thermodynamic conditions, including aqueous surface sedimentation, crushing core differentiation and mid-depth metamorphosis. After creation, processes such as plate tectonics, vulcanism and deep convection currents are equally important in determining the final location and form of these extractable resources. Understanding these processes and their effects, causes and signs is essential for large scale efficient mining operations.''' +Useful minerals are created throughout the volume of a planet, under various exacting chemical and thermodynamic conditions, including aqueous surface sedimentation, crushing core differentiation and mid-depth metamorphosis. After creation, processes such as plate tectonics, volcanism and deep convection currents are equally important in determining the final location and form of these extractable resources. Understanding these processes and their effects, causes and signs is essential for large scale efficient mining operations.''' PRO_ROBOTIC_PROD Robotic Production @@ -6628,7 +6628,7 @@ Interstellar Co-Production PRO_INTSTEL_COPRO_DESC -Traditional means of production are limited by the necessity of self-sufficiency due to transportation and other logistical problems. Later developments in planetary regional cooperation permit some degree of specialization and co-operation, with each facility producing only a few parts or subsystems, and the whole system benefitting from concentrated expertise and economy of scale. Expanding this concept several orders of magnitude, it may adapted to a galactic scale, with individual planets or entire systems functioning in the role of the single specialized facility. The logistical difficulties inherent in this paradigm are also similar to those of the earlier iteration, and are scaled up to the same degree as the potential benefits. +Traditional means of production are limited by the necessity of self-sufficiency due to transportation and other logistical problems. Later developments in planetary regional cooperation permit some degree of specialization and co-operation, with each facility producing only a few parts or subsystems, and the whole system benefiting from concentrated expertise and economy of scale. Expanding this concept several orders of magnitude, it may adapted to a galactic scale, with individual planets or entire systems functioning in the role of the single specialized facility. The logistical difficulties inherent in this paradigm are also similar to those of the earlier iteration, and are scaled up to the same degree as the potential benefits. PRO_NDIM_ASSMB N-Dimensional Assembly @@ -6812,7 +6812,7 @@ Mid-Combat Logistics SHP_MIDCOMB_LOG_DESC -When interstellar fleets are in regular, commonplace use, the transfer of personnel and materiel in the absence of enemy ships is a relatively trivial task. In combat however, when such transfers could potentially have great tactical merit, there is great difficulty with the coordinational aspects of logistics due to the possibility of sudden changes in the tactical scenario. By using a single mobile command station, it is possible to organize and enact logistic patterns in the midst of combat. +When interstellar fleets are in regular, commonplace use, the transfer of personnel and material in the absence of enemy ships is a relatively trivial task. In combat however, when such transfers could potentially have great tactical merit, there is great difficulty with the co-ordinational aspects of logistics due to the possibility of sudden changes in the tactical scenario. By using a single mobile command station, it is possible to organize and enact logistic patterns in the midst of combat. SHP_ASTEROID_HULLS Asteroid Hulls @@ -7062,7 +7062,7 @@ Artificial Planet CON_ART_PLANET_DESC -Gas giants and asteroid belts offer unique opportunities and resources, not only as sites for acquiring valuable - and on occasion extremely rare - resources, but as raw materials in and of themselves for the production of artificial planets. Such planets would offer new centres for production in previously empty or entirely occupied systems. In addition, various key features of the planet can be modified or added during the construction process, potentially allowing the planets size and environment to be specified, or certain planet specials to be added. +Gas giants and asteroid belts offer unique opportunities and resources, not only as sites for acquiring valuable - and on occasion extremely rare - resources, but as raw materials in and of themselves for the production of artificial planets. Such planets would offer new centers for production in previously empty or entirely occupied systems. In addition, various key features of the planet can be modified or added during the construction process, potentially allowing the planets size and environment to be specified, or certain planet specials to be added. CON_PALACE_EXCLUDE Palace Excluder @@ -7104,10 +7104,10 @@ Traditional terraforming methods treat the planet as a structure and attempt to alter its environment through physical and chemical means. This necessitates that the majority of the planet be accessible to the terraforming species, which generally limits its usefulness. By treating the planet as an organism and altering its physiology indirectly, it is possible to make use of less labour intensive, though more time consuming terraforming methods, allowing outposts on poor and hostile worlds to make use of terraforming. GRO_BIOTERROR -Bioterror Facilites +Bioterror Facilities GRO_BIOTERROR_DESC -A research centre created to safely develop the most dangerous of biological weaponry while keeping prying eyes out. Biological weaponry takes effect too slowly to be of much use in a direct military conflict, but as a weapon of terror it is unsurpassed; a slowly growing contamination will spread panic before it, images of a desperate people quarantined by their own government sowing despair beyond the affected area. However, care must be taken when developing such organisms to ensure they are not accidentally released. Furthermore, utter secrecy is required to dispel the risk of damaging relations with civilians and other empires. +A research center created to safely develop the most dangerous of biological weaponry while keeping prying eyes out. Biological weaponry takes effect too slowly to be of much use in a direct military conflict, but as a weapon of terror it is unsurpassed; a slowly growing contamination will spread panic before it, images of a desperate people quarantined by their own government sowing despair beyond the affected area. However, care must be taken when developing such organisms to ensure they are not accidentally released. Furthermore, utter secrecy is required to dispel the risk of damaging relations with civilians and other empires. GRO_REMOTE_TERRAFORM_SHORT_DESC Allows remote terraforming @@ -7671,7 +7671,7 @@ SHP_BLACKSHIELD_DESC '''Most advanced ship shielding technology. -Blackshields got their name because they create what looks like an almost inpenetrable black sphere around the object they protect. A blackshield is in essence some kind of dimensional rift projected around a space ship that completely swallows up almost anything thrown at it. It requires tremendous amounts of energy to penetrate a blackshield.''' +Blackshields got their name because they create what looks like an almost impenetrable black sphere around the object they protect. A blackshield is in essence some kind of dimensional rift projected around a space ship that completely swallows up almost anything thrown at it. It requires tremendous amounts of energy to penetrate a blackshield.''' SPY_DIST_MOD Distortion Modulator @@ -7828,7 +7828,7 @@ BLD_IMPERIAL_PALACE_DESC '''Increases [[encyclopedia SUPPLY_TITLE]] line range by 1, [[encyclopedia INFRASTRUCTURE_TITLE]] by 20, [[encyclopedia DEFENSE_TITLE]] by 5, and [[encyclopedia TROOP_TITLE]] by 3. Also sets the owner's Capital for the empire. -Represents imperial power and prestige and functions as a centre of control for the empire's holdings.''' +Represents imperial power and prestige and functions as a center of control for the empire's holdings.''' BLD_SUPER_TESTERS Super-Tester Takeover @@ -7858,7 +7858,7 @@ The production of millions of maintenance nanorobots and their connection to a single master AI requires more extensive robotics facilities than the production of a basic robotic hull. This building is able to facilitate the construction of more advanced robotic hulls.''' BLD_SHIPYARD_CON_GEOINT -Geointegration Facility +Geo-Integration Facility BLD_SHIPYARD_CON_GEOINT_DESC '''This is an upgrade to the [[buildingtype BLD_SHIPYARD_ORBITAL_DRYDOCK]] and allows production of [[shiphull SH_TITANIC]]s and [[shiphull SH_SELF_GRAVITATING]]s. @@ -7903,7 +7903,7 @@ BLD_SHIPYARD_ORG_CELL_GRO_CHAMB_DESC '''This is an upgrade to the [[buildingtype BLD_SHIPYARD_ORG_ORB_INC]] and allows development of [[shiphull SH_PROTOPLASMIC]]s, [[shiphull SH_SYMBIOTIC]]s and [[shiphull SH_BIOADAPTIVE]]s. The presence of this upgrade and the [[buildingtype BLD_SHIPYARD_ORG_XENO_FAC]] on the same planet allows development of the [[shiphull SH_ENDOSYMBIOTIC]] and [[shiphull SH_SENTIENT]]. -A specialized shipyard upgrade able to increase the size of monocellular organisms to truly massive proportions.''' +A specialized shipyard upgrade able to increase the size of mono-cellular organisms to truly massive proportions.''' BLD_SHIPYARD_ORG_XENO_FAC Xenocoordination Facility @@ -7976,7 +7976,7 @@ Megalith BLD_MEGALITH_DESC -'''Sets the owner empire's capital, overriding any existing Imperial Palace. The planet on which it is built receives an increase of 2 to [[encyclopedia SUPPLY_TITLE]] line range, and 30 to [[encyclopedia INFRASTRUCTURE_TITLE]]. Additionally all resource meters are able to reach target in a single turn. +'''Sets the owner empire's capital, overriding any existing Imperial Palace. All resource meters for the planet on which it is built are able to reach target in a single turn and receives an increase of 30 to [[encyclopedia INFRASTRUCTURE_TITLE]]. In addition, all planets in the owning empire receive an increase of 2 to [[encyclopedia SUPPLY_TITLE]] line range. The Megalith is an abnormally massive starscraper, kilometers in diameter, and an inspiration to architects empire-wide.''' @@ -8054,7 +8054,7 @@ BLD_SOL_ORB_GEN_DESC '''Increases target [[encyclopedia INDUSTRY_TITLE]] on [[encyclopedia SUPPLY_TITLE]] line connected planets by 0.4, 0.2 or 0.1 per Population for Blue and White, Yellow and Orange, or Red stars, respectively. -A power generator in low solar orbit designed to tap directly into the star's energy. Since different star types produce different amounts of energy, the system-wide industry bonus is dependant on star type. This building can be built at an outpost.''' +A power generator in low solar orbit designed to tap directly into the star's energy. Since different star types produce different amounts of energy, the system-wide industry bonus is dependent on star type. This building can be built at an outpost.''' BLD_CLONING_CENTER Cloning Center @@ -8561,7 +8561,7 @@ Dimensional Cloak ST_CLOAK_3_DESC -'''Strong Cloking (+60) +'''Strong Cloaking (+60) Hides this ship within a dimensional rift, greatly increasing [[encyclopedia STEALTH_TITLE]]. [[encyclopedia STEALTH_TITLE]]-causing ship parts do not stack.''' @@ -8723,7 +8723,7 @@ Nova Bomb SP_NOVA_BOMB_DESC -A weapon of tremendous power capable of destroying an entire system. The weapon will activate when it recieves the signal from a Nova Bomb Activator not more than one starlane jump away. +A weapon of tremendous power capable of destroying an entire system. The weapon will activate when it receives the signal from a Nova Bomb Activator not more than one starlane jump away. ############################################################# @@ -8783,7 +8783,7 @@ Logistics Facilitator SH_LOGISTICS_FACILITATOR_DESC -'''This organizational flagship is designed to organize and manage mid-battle transfers of crewmen and other objects. It has seven external slots and two internal slots. Its speed is low, but max structure is fairly high. In addition, its built-in fleet of stealthy freighters allows transfer of personnel and materiel during battle, enabling all friendly ships to recover structure during combat and completely restore structure between combats. +'''This organizational flagship is designed to organize and manage mid-battle transfers of crewmen and other objects. It has seven external slots and two internal slots. Its speed is low, but max structure is fairly high. In addition, its built-in fleet of stealthy freighters allows transfer of personnel and material during battle, enabling all friendly ships to recover structure during combat and completely restore structure between combats. Requires a [[buildingtype BLD_SHIPYARD_BASE]], an [[buildingtype BLD_SHIPYARD_ORBITAL_DRYDOCK]], a [[buildingtype BLD_SHIPYARD_CON_NANOROBO]], a [[buildingtype BLD_SHIPYARD_CON_GEOINT]], and an [[buildingtype BLD_SHIPYARD_CON_ADV_ENGINE]] at the planet where it is constructed.''' @@ -9156,7 +9156,7 @@ SH_COSMIC_DRAGON_BODY Cosmic Dragon Body SH_COSMIC_DRAGON_BODY_DESC -A fearsom space dragon the size of a small planet. +A fearsome space dragon the size of a small planet. SH_DAMPENING_CLOUD_BODY Dampening Cloud Body @@ -9452,7 +9452,7 @@ '''Organic Growth''' BASIC_CONTENTEDNESS_LABEL -General Contentness +General Contentedness FOCUS_PREFERENCE_LABEL Preferred Focus Selected @@ -9462,7 +9462,7 @@ ############################################################# ## CENSUS_TAG_ORDER is a whitespace separated list, acts as a filter for which Tags will be presented -## in Census popup, and specifies order in which they will be displayed. +## in Census pop-up, and specifies order in which they will be displayed. ## This list should not include any AI helper tags (ones starting with "AI_TAG_") or any non-species tags, ## since those won't be displayed in the census anyway. |
From: <geo...@us...> - 2014-02-10 20:54:26
|
Revision: 6883 http://sourceforge.net/p/freeorion/code/6883 Author: geoffthemedio Date: 2014-02-10 20:54:24 +0000 (Mon, 10 Feb 2014) Log Message: ----------- Growth focus description edit. Modified Paths: -------------- trunk/FreeOrion/default/stringtables/en.txt Modified: trunk/FreeOrion/default/stringtables/en.txt =================================================================== --- trunk/FreeOrion/default/stringtables/en.txt 2014-02-10 20:39:46 UTC (rev 6882) +++ trunk/FreeOrion/default/stringtables/en.txt 2014-02-10 20:54:24 UTC (rev 6883) @@ -3075,13 +3075,19 @@ GROWTH_FOCUS_TITLE Growth Focus GROWTH_FOCUS_TEXT -'''The Growth Focus represents exporting rare materials and substances that aid the population growth of a certain species. Is only available in certain situations: on some homeworlds, and on planets with growth specials. A planet focused on Growth increases the max Population only of other planets connected to it by [[encyclopedia SUPPLY_TITLE]] lines. A Homeworld focused on Growth only helps other planets of the same species. Growth Special planets focused on growth, only help a single classification of species, for instance some only help Organic Species.''' +'''The Growth Focus represents exporting rare materials and substances that can increase population of planets. Is only available in certain situations: on some homeworlds, and on planets with growth specials that can be exported. +A planet focused on Growth increases the max Population only of other planets connected to it by [[encyclopedia SUPPLY_TITLE]] lines. + +A Homeworld focused on Growth only helps other planets of the same species. + +Growth Special planets focused on growth, only help a single classification of species. Some specials function for organic species only, some for lithic species only, and some for robotic species only.''' + MINING_FOCUS_TITLE Mining Focus MINING_FOCUS_TEXT '''Mining Focus is currently disabled.''' -#The Mining Focus is only available on planets with certain rare specials. Focusing on Mining provides a significant production bonus. +#The Mining Focus is only available on planets with certain rare specials. Focusing on Mining provides a production bonus. TRADE_FOCUS_TITLE Trade Focus |
From: <geo...@us...> - 2014-04-11 22:28:37
|
Revision: 7043 http://sourceforge.net/p/freeorion/code/7043 Author: geoffthemedio Date: 2014-04-11 22:28:33 +0000 (Fri, 11 Apr 2014) Log Message: ----------- Fixed duplicated string. Modified Paths: -------------- trunk/FreeOrion/default/stringtables/en.txt Modified: trunk/FreeOrion/default/stringtables/en.txt =================================================================== --- trunk/FreeOrion/default/stringtables/en.txt 2014-04-11 20:57:17 UTC (rev 7042) +++ trunk/FreeOrion/default/stringtables/en.txt 2014-04-11 22:28:33 UTC (rev 7043) @@ -3716,7 +3716,7 @@ SITREP_OWN_SHIP_DESTROYED_AT_SYSTEM At %system%: a %shipdesign% (the %empire% ship '%ship%') was destroyed! -SITREP_SHIP_DESTROYED_AT_SYSTEM_LABEL +SITREP_OWN_SHIP_DESTROYED_AT_SYSTEM_LABEL Own Ship Destroyed SITREP_SHIP_DESTROYED_AT_SYSTEM |
From: <geo...@us...> - 2014-04-12 13:03:20
|
Revision: 7051 http://sourceforge.net/p/freeorion/code/7051 Author: geoffthemedio Date: 2014-04-12 13:03:18 +0000 (Sat, 12 Apr 2014) Log Message: ----------- Missing hotkey strings. Modified Paths: -------------- trunk/FreeOrion/default/stringtables/en.txt Modified: trunk/FreeOrion/default/stringtables/en.txt =================================================================== --- trunk/FreeOrion/default/stringtables/en.txt 2014-04-12 13:02:54 UTC (rev 7050) +++ trunk/FreeOrion/default/stringtables/en.txt 2014-04-12 13:03:18 UTC (rev 7051) @@ -9831,7 +9831,19 @@ HOTKEY_PASTE Paste +HOTKEY_SELECT_ALL +Select All +HOTKEY_DESELECT +Deselect + +HOTKEY_FOCUS_PREV_WND +Previous Control + +HOTKEY_FOCUS_NEXT_WND +Next Control + + ################ ## Name Lists ## ################ |
From: <geo...@us...> - 2014-04-27 11:20:41
|
Revision: 7100 http://sourceforge.net/p/freeorion/code/7100 Author: geoffthemedio Date: 2014-04-27 11:20:37 +0000 (Sun, 27 Apr 2014) Log Message: ----------- -Removed extra space at end of system name. -Added some potentially future-use sorted column title indicators strings. Modified Paths: -------------- trunk/FreeOrion/default/stringtables/en.txt Modified: trunk/FreeOrion/default/stringtables/en.txt =================================================================== --- trunk/FreeOrion/default/stringtables/en.txt 2014-04-26 10:01:20 UTC (rev 7099) +++ trunk/FreeOrion/default/stringtables/en.txt 2014-04-27 11:20:37 UTC (rev 7100) @@ -3555,6 +3555,15 @@ ## Objects Columns ## ##################### +COLUMN_SORT_NONE +%1% + +COLUMN_SORT_ASCENDING +%1% △ + +COLUMN_SORT_DESCENDING +%1% ▽ + METERS_SUBMENU Meters @@ -3565,7 +3574,7 @@ Name OWNER -Owner +%1% ▽ SPECIES Species @@ -10802,7 +10811,7 @@ Nitzer Nivrim Niyat -Njord +Njord Nocobi Nodus Nordia |
From: <geo...@us...> - 2014-04-28 19:49:25
|
Revision: 7109 http://sourceforge.net/p/freeorion/code/7109 Author: geoffthemedio Date: 2014-04-28 19:49:22 +0000 (Mon, 28 Apr 2014) Log Message: ----------- Save file dialog tooltip fix necessitated by mixing of previous patches, provided by Mitten.O. Modified Paths: -------------- trunk/FreeOrion/default/stringtables/en.txt Modified: trunk/FreeOrion/default/stringtables/en.txt =================================================================== --- trunk/FreeOrion/default/stringtables/en.txt 2014-04-28 17:48:49 UTC (rev 7108) +++ trunk/FreeOrion/default/stringtables/en.txt 2014-04-28 19:49:22 UTC (rev 7109) @@ -1652,21 +1652,21 @@ SAVE_DIALOG_ROW_BROWSE_TEMPLATE ''' -Filename: %raw:file% -Save time: %raw:time% -Turn: %raw:turn% -Seed: %raw:seed% -Player: %raw:player% -Empire: %raw:empire% -Empires: %raw:number_of_empires% -Human Players: %raw:number_of_humans% +Filename: %rawtext:file% +Save time: %rawtext:time% +Turn: %rawtext:turn% +Seed: %rawtext:seed% +Player: %rawtext:player% +Empire: %rawtext:empire% +Empires: %rawtext:number_of_empires% +Human Players: %rawtext:number_of_humans% Galaxy - Shape: %raw:galaxy_shape% - Age: %raw:galaxy_age% + Shape: %rawtext:galaxy_shape% + Age: %rawtext:galaxy_age% Frequencies: - Specials: %raw:specials_freq% - Monsters: %raw:monster_freq% - Natives: %raw:native_freq% + Specials: %rawtext:specials_freq% + Monsters: %rawtext:monster_freq% + Natives: %rawtext:native_freq% ''' SAVE_FILENAME |
From: <geo...@us...> - 2014-05-04 18:39:24
|
Revision: 7113 http://sourceforge.net/p/freeorion/code/7113 Author: geoffthemedio Date: 2014-05-04 18:39:21 +0000 (Sun, 04 May 2014) Log Message: ----------- Removed extra space in sitrep text. Modified Paths: -------------- trunk/FreeOrion/default/stringtables/en.txt Modified: trunk/FreeOrion/default/stringtables/en.txt =================================================================== --- trunk/FreeOrion/default/stringtables/en.txt 2014-05-02 12:02:44 UTC (rev 7112) +++ trunk/FreeOrion/default/stringtables/en.txt 2014-05-04 18:39:21 UTC (rev 7113) @@ -3926,7 +3926,7 @@ Object Damaged SITREP_SHIP_DAMAGED_AT_SYSTEM -At %system%: a %shipdesign%, the '%ship%', was damaged; it is owned by %empire%. +At %system%: a %shipdesign%, the '%ship%', was damaged; it is owned by %empire%. SITREP_SHIP_DAMAGED_AT_SYSTEM_LABEL Empire Ship Damaged |
From: <geo...@us...> - 2014-06-03 14:51:56
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Revision: 7138 http://sourceforge.net/p/freeorion/code/7138 Author: geoffthemedio Date: 2014-06-03 14:51:46 +0000 (Tue, 03 Jun 2014) Log Message: ----------- Stringtable cleanup by Vegavis. Modified Paths: -------------- trunk/FreeOrion/default/stringtables/en.txt Modified: trunk/FreeOrion/default/stringtables/en.txt =================================================================== --- trunk/FreeOrion/default/stringtables/en.txt 2014-06-03 01:06:16 UTC (rev 7137) +++ trunk/FreeOrion/default/stringtables/en.txt 2014-06-03 14:51:46 UTC (rev 7138) @@ -191,13 +191,13 @@ Scout SD_AST_SCOUT_DESC -Small and cheap unarmed vessel made from a hollowed out asteroid designed for recon and exploration. Further research aimed at improving [[encyclopedia DETECTION_RANGE_TITLE]] would allow for better designs. Asteroid ships can only be built in systems with an asteroid processor. +Small and cheap unarmed vessel made from a hollowed-out asteroid, designed for recon and exploration. Further research aimed at improving [[encyclopedia DETECTION_RANGE_TITLE]] would allow for better designs. Asteroid ships can only be built in systems with an asteroid processor. SD_ADV_SCOUT Advanced Scout SD_ADV_SCOUT_DESC -Small and cheap unarmed vessel equiped with improved [[encyclopedia DETECTION_RANGE_TITLE]] designed for recon and exploration. +Small and cheap unarmed vessel equipped with improved [[encyclopedia DETECTION_RANGE_TITLE]] designed for recon and exploration. SD_ENG_SCOUT Scout @@ -374,25 +374,25 @@ Colony Ship SD_COLONY_SHIP_DESC -Unarmed vessel capable of delivering millions of citizens safely to new colony sites. This vessel can only be built at a colony with a popluation of at least three, with a shipyard. +Unarmed vessel capable of delivering millions of citizens safely to new colony sites. This vessel can only be built at a colony with a population of at least three, with a shipyard. SD_CRYONIC_COLONY_SHIP Cryonic Colony Ship SD_CRYONIC_COLONY_SHIP_DESC -Unarmed vessel capable of delivering many millions of citizens safely to new colony sites. This vessel can only be built at a colony with a popluation of at least three, with a shipyard. +Unarmed vessel capable of delivering many millions of citizens safely to new colony sites. This vessel can only be built at a colony with a population of at least three, with a shipyard. SD_ORG_CRYOCOL_SHIP Cryonic Colony Ship SD_ORG_CRYOCOL_SHIP_DESC -Unarmed organic vessel capable of delivering many millions of citizens safely to new colony sites. This vessel can only be built at a colony with a popluation of at least three, with an orbital incubator. +Unarmed organic vessel capable of delivering many millions of citizens safely to new colony sites. This vessel can only be built at a colony with a population of at least three, with an orbital incubator. SD_AST_CRYOCOL_SHIP Cryonic Colony Ship SD_AST_CRYOCOL_SHIP_DESC -Unarmed asteroid vessel capable of delivering many millions of citizens safely to new colony sites. This vessel can only be built at a colony with a popluation of at least three, with a shipyard, in a system with an asteroid processor. +Unarmed asteroid vessel capable of delivering many millions of citizens safely to new colony sites. This vessel can only be built at a colony with a population of at least three, with a shipyard, in a system with an asteroid processor. SD_OUTPOST_SHIP Outpost Ship @@ -3250,7 +3250,7 @@ ########################################### -# ARTICLE CATAGORIES & SHORT DESCRIPTIONS # +# ARTICLE CATEGORIES & SHORT DESCRIPTIONS # ########################################### CATEGORY_GAME_CONCEPTS @@ -3459,7 +3459,7 @@ EVACUATION_TITLE Evacuation EVACUATION_TEXT -'''The [[buildingtype BLD_EVACUATION]] project when built will remove the population of a planet. Each turn some of the population will be removed. If there are planets colonized by the same species with free space, and connected by [[encyclopedia SUPPLY_TITLE]] lines, one will be randomly chosen and the population will move there. If there are no appropriate planets available, the population disapears into the vastness of space. +'''The [[buildingtype BLD_EVACUATION]] project when built will remove the population of a planet. Each turn some of the population will be removed. If there are planets colonized by the same species with free space, and connected by [[encyclopedia SUPPLY_TITLE]] lines, one will be randomly chosen and the population will move there. If there are no appropriate planets available, the population disappears into the vastness of space. During an evacuation production drops to nothing. When the colony is empty, it reverts to an [[encyclopedia OUTPOSTS_TITLE]]. It still belongs to the same empire, and may be re-colonized once the [[buildingtype BLD_EVACUATION]] deletes itself.''' AI_LEVELS_TITLE @@ -3468,7 +3468,7 @@ AI_LEVELS_TEXT '''AI aggression levels are meant to be roughly akin to difficulty levels, but not exactly, particularly in that they are differentiated in various aspects of risk-taking and aggression, with only some actual limitations being applied to the lower level ones. They can all still play pretty well, but the lower aggression ones may be a bit easier to manage, even if not necessarily easier to actually take over. The more aggressive ones do a bit better over the course of a game. -AIs rename their capitol planet on turn 1, adding a prefix. Once you discover their home system you can determine their personality. +AIs rename their capital planet on turn 1, adding a prefix. Once you discover their home system you can determine their personality. The current prefixes are: Beginner: @@ -3841,7 +3841,7 @@ Building Produced SITREP_TECH_RESEARCHED -%tech% has been researched! +%tech% has been researched. SITREP_TECH_RESEARCHED_LABEL Tech Researched @@ -3866,7 +3866,7 @@ Building Type Unlocked SITREP_COMBAT_SYSTEM -At %system%: there was %combat%! +At %system%: there was %combat%. SITREP_COMBAT_SYSTEM_LABEL Combat at System SITREP_COMBAT_SYSTEM_ENEMY @@ -3877,32 +3877,32 @@ Combat SITREP_OBJECT_DESTROYED_AT_SYSTEM -At %system%: an unidentified object was destroyed! +At %system%: an unidentified object was destroyed. SITREP_OBJECT_DESTROYED_AT_SYSTEM_LABEL Object Destroyed SITREP_OWN_SHIP_DESTROYED_AT_SYSTEM -At %system%: a %shipdesign% (the %empire% ship '%ship%') was destroyed! +At %system%: a %shipdesign% (the %empire% ship '%ship%') was destroyed. SITREP_OWN_SHIP_DESTROYED_AT_SYSTEM_LABEL Own Ship Destroyed SITREP_SHIP_DESTROYED_AT_SYSTEM -At %system%: a %shipdesign% (the %empire% ship '%ship%') was destroyed! +At %system%: a %shipdesign% (the %empire% ship '%ship%') was destroyed. SITREP_SHIP_DESTROYED_AT_SYSTEM_LABEL Empire Ship Destroyed SITREP_UNOWNED_SHIP_DESTROYED_AT_SYSTEM -At %system%: a %shipdesign% was destroyed! +At %system%: a %shipdesign% was destroyed. SITREP_UNOWNED_SHIP_DESTROYED_AT_SYSTEM_LABEL Unowned Ship Destroyed SITREP_FLEET_DESTROYED_AT_SYSTEM -At %system%: the %empire% fleet '%fleet%' was destroyed! +At %system%: the %empire% fleet '%fleet%' was destroyed. SITREP_FLEET_DESTROYED_AT_SYSTEM_LABEL Empire Fleet Destroyed SITREP_UNOWNED_FLEET_DESTROYED_AT_SYSTEM -At %system%: the fleet '%fleet%' was destroyed! +At %system%: the fleet '%fleet%' was destroyed. SITREP_UNOWNED_FLEET_DESTROYED_AT_SYSTEM_LABEL Unowned Fleet Destroyed @@ -3961,7 +3961,7 @@ Ground Battle SITREP_PLANET_CAPTURED -%planet% was captured by %empire%! +%planet% was captured by %empire%. SITREP_PLANET_CAPTURED_LABEL Planet Captured @@ -4086,7 +4086,7 @@ Drydock Repair EFFECT_MONSTER_SPAWNING -A %predefinedshipdesign% was spawned in %system%! +A %predefinedshipdesign% was spawned in %system%. EFFECT_MONSTER_SPAWNING_LABEL Monster Spawn @@ -4136,7 +4136,7 @@ Derelict Fuel EFFECT_BIOWEAPON -%system% has lost population due to a biological attack! +%system% has lost population due to a biological attack. EFFECT_BIOWEAPON_LABEL Bioweapon Attack @@ -4166,7 +4166,7 @@ System Mines EFFECT_MINES_SHIP_DESTROYED -At %system%: mines destroyed the %ship% (owned by %empire%)! +At %system%: mines destroyed the %ship% (owned by %empire%). EFFECT_MINES_SHIP_DESTROYED_LABEL System Mines Destroyed Ship @@ -4402,7 +4402,7 @@ Eaxaw are organized into matriarchal breeding groups. A female keeps a "harem" of approximately 200 males which protect, feed and mate with her. Any new males that the female births are added to the harem but are frequently traded with other females like a currency. This ensures genetic diversity and promotes a wide variety of males to perform specialized tasks. The highest ranking females (having the largest and most diverse Harems) form the Great Matriarchal Council which sets the global agenda for the Eaxaw. History: -A long time ago a derelict ship of the Precursors crashed on the Eaxaws homeworld. As they learned some of its secrets they deduced that there were other intelligent species besides them. Their great matriarchal council soon issued its greatest proclamation "All of this must Go!". +A long time ago a derelict ship of the Precursors crashed on the Eaxaw homeworld. As they learned some of its secrets they deduced that there were other intelligent species besides them. Their great matriarchal council soon issued its greatest proclamation: "All of this must go!". ''' SP_DERTHREAN @@ -4913,10 +4913,10 @@ Ugmors have a very unified form of government. It resembles a hive, but without a central queen. This is because all Ugmors start out with the same racial memories and agenda. When something new is discovered the Ugmor who discovered it usually returns to the nearest Larar drift to share his discovery with the rest of the species. Description: -An Ugmor can take on many shapes, but all of them consist of rocks or sheets of metal connected by a sticky fibrous material. They are extremely durable and can even live in empty space for several hours. In their natural environment they can live for up to five years before cooling down and dieing of “old age.” Ugmors as a race are not very bright. While the Larar pools see the value of intelligence, they tend to see it as a trait which should be grown in new Ugmors only in moderation. +An Ugmor can take on many shapes, but all of them consist of rocks or sheets of metal connected by a sticky fibrous material. They are extremely durable and can even live in empty space for several hours. In their natural environment they can live for up to five years before cooling down and dying of “old age.” Ugmors as a race are not very bright. While the Larar pools see the value of intelligence, they tend to see it as a trait which should be grown in new Ugmors only in moderation. Homeworld: -The Ugmors home world is a rockey planet that rotates very quickly, (once every 3 and a half hours) and 30% of it’s surface is covered by seas of lava and liquid metals. +The Ugmor homeworld is a rocky planet that rotates very quickly (once every 3 and a half hours). 30% of its surface is covered by seas of lava and liquid metals. ''' SP_GISGUFGTHRIM @@ -5081,7 +5081,7 @@ SP_FURTHEST Furthest SP_FURTHEST_GAMEPLAY_DESC -'''Paranoid three-headed, triped herbivores +'''Paranoid three-headed, tripedal herbivores. Prefer Tundra planets. [[encyclopedia ORGANIC_SPECIES_TITLE]] @@ -5276,17 +5276,17 @@ HEAD_ON_A_SPIKE_SPECIAL_DESC '''The head of the former emperor rests on a spike for all to see, striking fear in the hearts of the current empire's foes. -Non-empire ships, both enemies and allies, within 100uu will have slightly reduced shields, structure and weapons. +Non-empire ships, both enemies and allies, within 100uu will have slightly reduced shields, structure and weapons. ''' HEAD_ON_A_SPIKE_SPECIAL_EFFECT Cowering in fear HEAD_ON_A_SPIKE_MESSAGE -The capitol of the %empire% empire has fallen. +The capital of the %empire% empire has fallen. HEAD_ON_A_SPIKE_MESSAGE_LABEL -Empire Capitol Captured +Empire Capital Captured CONC_CAMP_MASTER_SPECIAL Pall of Death @@ -5311,7 +5311,7 @@ VOLCANIC_ASH_MASTER_SPECIAL Hidden Burrowers VOLCANIC_ASH_MASTER_SPECIAL_DESC -This planet has monsters burrowing around in its core causing high volcanic activity. These burrowers are undergoing metamorphasis and will transform into creatures capable of tearing a dimensional rift in the fabric of space later in their lifecycle. +This planet has monsters burrowing around in its core causing high volcanic activity. These burrowers are undergoing metamorphosis and will transform into creatures capable of tearing a dimensional rift in the fabric of space later in their lifecycle. VOLCANIC_ACTIVITY_SPECIAL High Volcanic Activity @@ -6397,7 +6397,7 @@ where empire %1% has between %2% and %3% %4% ships on the production queue DESC_ENQUEUED_DESIGN_NOT - where empire %1% dows not have between %2% and %3% %4% ships on the production queue + where empire %1% does not have between %2% and %3% %4% ships on the production queue DESC_FOCUS_TYPE that has focus %1% @@ -9070,7 +9070,7 @@ Outpost Module CO_OUTPOST_POD_DESC -'''Outposts modules allow you to establish unmanned station. These may be place on uninhabitable planets. They have no population, and normally produce no resources. But they provide vision create [[encyclopedia SUPPLY_TITLE]] lines when the rigth tech is researched. Colonies can be founded on planets that already have an Outpost.''' +'''Outposts modules allow you to establish unmanned station. These may be place on uninhabitable planets. They have no population, and normally produce no resources. But they provide vision create [[encyclopedia SUPPLY_TITLE]] lines when the right tech is researched. Colonies can be founded on planets that already have an Outpost.''' GT_TROOP_POD Ground Troop Pod @@ -9933,10 +9933,10 @@ ############################################################# -### Translator Note: the formatting of capitol name lists as one name per line has functional significance for AI parsing -### You may feel free to have any given Aggression Level Capitol Name list include more or fewer names than are provided below in the EN stringtable +### Translator Note: the formatting of capital name lists as one name per line has functional significance for AI parsing +### You may feel free to have any given Aggression Level Capital Name list include more or fewer names than are provided below in the EN stringtable -### Beginning of AI Aggression Level Capitol Name Lists +### Beginning of AI Aggression Level Capital Name Lists AI_CAPITOL_NAMES_BEGINNER '''Ivory Tower Nunnery @@ -9961,7 +9961,7 @@ AI_CAPITOL_NAMES_MANIACAL '''Throne of Heaven, Glorious Revolutionary Planning Center, ''' -### End of Capitol Names Lists +### End of Capital Names Lists ############################################################# #### HOTKEYS NAMES AND DESCRIPTIONS #### |
From: <geo...@us...> - 2014-06-30 11:22:38
|
Revision: 7204 http://sourceforge.net/p/freeorion/code/7204 Author: geoffthemedio Date: 2014-06-30 11:22:28 +0000 (Mon, 30 Jun 2014) Log Message: ----------- Copyediting patch by rah. Modified Paths: -------------- trunk/FreeOrion/default/stringtables/en.txt Modified: trunk/FreeOrion/default/stringtables/en.txt =================================================================== --- trunk/FreeOrion/default/stringtables/en.txt 2014-06-29 14:37:36 UTC (rev 7203) +++ trunk/FreeOrion/default/stringtables/en.txt 2014-06-30 11:22:28 UTC (rev 7204) @@ -188,13 +188,13 @@ Scout SD_SCOUT_DESC -Small and cheap unarmed vessel designed for recon and exploration. Further research aimed at improving [[encyclopedia DETECTION_RANGE_TITLE]] would allow for better designs. +Small and cheap unarmed vessel designed for recon and exploration. Further research aimed at improving [[encyclopedia DETECTION_RANGE_TITLE]] would allow for better designs. SD_AST_SCOUT Scout SD_AST_SCOUT_DESC -Small and cheap unarmed vessel made from a hollowed-out asteroid, designed for recon and exploration. Further research aimed at improving [[encyclopedia DETECTION_RANGE_TITLE]] would allow for better designs. Asteroid ships can only be built in systems with an asteroid processor. +Small and cheap unarmed vessel made from a hollowed-out asteroid, designed for recon and exploration. Further research aimed at improving [[encyclopedia DETECTION_RANGE_TITLE]] would allow for better designs. Asteroid ships can only be built in systems with an asteroid processor. SD_ADV_SCOUT Advanced Scout @@ -206,7 +206,7 @@ Scout SD_ENG_SCOUT_DESC -Small and fast unarmed vessel designed for recon and exploration. Further research aimed at improving [[encyclopedia DETECTION_RANGE_TITLE]] would allow for better designs. This vessel can only be built at a colony with an energy compressor in systems with blue, white or black hole star types. +Small and fast unarmed vessel designed for recon and exploration. Further research aimed at improving [[encyclopedia DETECTION_RANGE_TITLE]] would allow for better designs. This vessel can only be built at a colony with an energy compressor in systems with blue, white or black hole star types. SD_MARK_1 Mark I @@ -286,12 +286,12 @@ SD_ROBOTIC1 Robotic I SD_ROBOTIC1_DESC -Advanced cruiser with heavy weaponry and shields. Able to do the dirty work in large groups. Can only be built at a colony with an orbital drydock and with robotic species. +Advanced cruiser with heavy weaponry and shields. Able to do the dirty work in large groups. Can only be built at a colony with an orbital drydock and with robotic species. SD_ROBOTIC2 Robotic II SD_ROBOTIC2_DESC -Advanced cruiser with heavy weaponry and shields. Able to do the dirty work in large groups. Can only be built at a colony with an orbital drydock and with robotic species. +Advanced cruiser with heavy weaponry and shields. Able to do the dirty work in large groups. Can only be built at a colony with an orbital drydock and with robotic species. SD_MARK_B_ROBOTIC3 Robotic III @@ -326,7 +326,7 @@ SD_MARK_B_ORGANIC1 Organic V SD_MARK_B_ORGANIC1_DESC -Organic hull design with preliminary Plasma weaponry. +Organic hull design with preliminary Plasma weaponry. SD_MARK_C_ENDO1 Endomorphic I @@ -377,25 +377,25 @@ Colony Ship SD_COLONY_SHIP_DESC -Unarmed vessel capable of delivering millions of citizens safely to new colony sites. This vessel can only be built at a colony with a population of at least three, with a shipyard. +Unarmed vessel capable of delivering millions of citizens safely to new colony sites. This vessel can only be built at a colony with a population of at least three, with a shipyard. SD_CRYONIC_COLONY_SHIP Cryonic Colony Ship SD_CRYONIC_COLONY_SHIP_DESC -Unarmed vessel capable of delivering many millions of citizens safely to new colony sites. This vessel can only be built at a colony with a population of at least three, with a shipyard. +Unarmed vessel capable of delivering many millions of citizens safely to new colony sites. This vessel can only be built at a colony with a population of at least three, with a shipyard. SD_ORG_CRYOCOL_SHIP Cryonic Colony Ship SD_ORG_CRYOCOL_SHIP_DESC -Unarmed organic vessel capable of delivering many millions of citizens safely to new colony sites. This vessel can only be built at a colony with a population of at least three, with an orbital incubator. +Unarmed organic vessel capable of delivering many millions of citizens safely to new colony sites. This vessel can only be built at a colony with a population of at least three, with an orbital incubator. SD_AST_CRYOCOL_SHIP Cryonic Colony Ship SD_AST_CRYOCOL_SHIP_DESC -Unarmed asteroid vessel capable of delivering many millions of citizens safely to new colony sites. This vessel can only be built at a colony with a population of at least three, with a shipyard, in a system with an asteroid processor. +Unarmed asteroid vessel capable of delivering many millions of citizens safely to new colony sites. This vessel can only be built at a colony with a population of at least three, with a shipyard, in a system with an asteroid processor. SD_OUTPOST_SHIP Outpost Ship @@ -407,55 +407,55 @@ Colony Base SD_COLONY_BASE_DESC -Unarmed vessel capable of creating a colony on a habitable planet in the system where it is produced. This vessel cannot travel through star lanes and can only be built at a colony with at least three population. +Unarmed vessel capable of creating a colony on a habitable planet in the system where it is produced. This vessel cannot travel through star lanes and can only be built at a colony with at least three population. SD_CRYONIC_COLONY_BASE Cryonic Colony Base SD_CRYONIC_COLONY_BASE_DESC -Unarmed vessel capable of creating a large colony on a habitable planet in the system where it is produced. This vessel cannot travel through star lanes and can only be built at a colony with at least three population. +Unarmed vessel capable of creating a large colony on a habitable planet in the system where it is produced. This vessel cannot travel through star lanes and can only be built at a colony with at least three population. SD_OUTPOST_BASE Outpost Base SD_OUTPOST_BASE_DESC -Unarmed vessel capable of creating an outpost on an uninhabited world in the system where it is produced. This vessel cannot travel through star lanes. +Unarmed vessel capable of creating an outpost on an uninhabited world in the system where it is produced. This vessel cannot travel through star lanes. SD_SMALL_TROOP_SHIP Small Troop Ship SD_SMALL_TROOP_SHIP_DESC -Carries 2 units of ground [[encyclopedia TROOP_TITLE]] and equipment that can be used to invade a planet. +Carries two units of ground [[encyclopedia TROOP_TITLE]] and equipment that can be used to invade a planet. SD_TROOP_SHIP Troop Ship SD_TROOP_SHIP_DESC -Carries 6 units of ground [[encyclopedia TROOP_TITLE]] and equipment that can be used to invade a planet. +Carries six units of ground [[encyclopedia TROOP_TITLE]] and equipment that can be used to invade a planet. SD_ORG_TROOP_SHIP Troop Ship SD_ORG_TROOP_SHIP_DESC -Carries 8 units of ground [[encyclopedia TROOP_TITLE]] and equipment that can be used to invade a planet. Organic vessels can only be build at planets with an orbital incubator. +Carries eight units of ground [[encyclopedia TROOP_TITLE]] and equipment that can be used to invade a planet. Organic vessels can only be built at planets with an orbital incubator. SD_ENG_TROOP_SHIP Small Troop Ship SD_ENG_TROOP_SHIP_DESC -Carries 2 units of ground [[encyclopedia TROOP_TITLE]] and equipment that can be used to invade a planet. This vessel can only be built at a colony with an energy compressor in systems with blue, white or black hole star types. +Carries two units of ground [[encyclopedia TROOP_TITLE]] and equipment that can be used to invade a planet. This vessel can only be built at a colony with an energy compressor in systems with blue, white or black hole star types. SD_ENG1 Compressed Energy 1 SD_ENG1_DESC -Small fast combat vessel. This vessel can only be built at a colony with an energy compressor in systems with blue, white or black hole star types. +Small fast combat vessel. This vessel can only be built at a colony with an energy compressor in systems with blue, white or black hole star types. SD_ENG2 Compressed Energy 2 SD_ENG2_DESC -Small fast combat vessel, with improved weaponry. This vessel can only be built at a colony with an energy compressor in systems with blue, white or black hole star types. +Small fast combat vessel, with improved weaponry. This vessel can only be built at a colony with an energy compressor in systems with blue, white or black hole star types. SD_DRAGON_TOOTH Dragon Tooth @@ -484,7 +484,7 @@ SM_KRILL_4 Plague of Krill SM_KRILL_4_DESC -'''Space Krill are small, vaguely insectile organisms that feed on the dust and rocks far from any gravity well. Individually simple, Krill communicate via coherent light, allowing the swarm to coordinate and calculate trajectories. Krill behavior changes radically when a critical population is reached-- somewhere in the 10s of millions. The normally flighty Krill, become aggressive, attacking ships and destroying orbital structures. The high quantity of low-G resources found in an asteroid belt, provide Krill with the perfect conditions to rapidly multiply.''' +'''Space Krill are small, vaguely insectile organisms that feed on the dust and rocks far from any gravity well. Individually simple, Krill communicate via coherent light, allowing the swarm to coordinate and calculate trajectories. Krill behavior changes radically when a critical population is reached-- somewhere in the 10s of millions. The normally flighty Krill become aggressive, attacking ships and destroying orbital structures. The high quantity of low-G resources found in an asteroid belt, provide Krill with the perfect conditions to rapidly multiply.''' SM_TREE Dyson Forest @@ -514,12 +514,12 @@ SM_DRONE_FACTORY Drone Factory SM_DRONE_FACTORY_DESC -Built in some long-forgotten war to defend long-vanished builders, amazingly the Drone Factory is still functions, slowly producing new Drone Fighters. +Built in some long-forgotten war to defend long-vanished builders, amazingly the Drone Factory still functions, slowly producing new Drone Fighters. SM_GUARD_1 Sentry SM_GUARD_1_DESC -Sentries guard cool minor stuff. +Sentries guard minor cool stuff. SM_GUARD_2 Sentinel @@ -529,12 +529,12 @@ SM_GUARD_3 Warden SM_GUARD_3_DESC -Wardens guard cool major stuff. +Wardens guard major cool stuff. SM_KRAKEN_1 Larval Kraken SM_KRAKEN_1_DESC -'''In the larval form, a kraken is a cautious and relatively harmless type of spaceborne fauna. Its natural prey is the krill swarms, which it help to keep in check. But a well-fed larval kraken may grow into a larger and more dangerous adult form. +'''In the larval form, a kraken is a cautious and relatively harmless type of spaceborne fauna. Its natural prey is the krill swarms, which it helps to keep in check. But a well fed larval kraken may grow into a larger and more dangerous adult form. Favored Environment: Gas Giants. Kraken nests are normally found in the orbit of Gas Giant planets, and Kraken can mature into larger forms in systems with Gas Giants''' @@ -613,7 +613,7 @@ SM_BLOATED_JUGGERNAUT_DESC '''A massive, sickly-looking space monster. -Bloated Juggernaut are bioengineered space monsters, incredibly tough, with dangerous weapons and high [[encyclopedia STEALTH_TITLE]]. A powerful fleet and good [[encyclopedia DETECTION_TITLE]] will be needed to track them down. They seek out and attack planetary buildings, [[encyclopedia ORGANIC_SPECIES_TITLE]] inhabitants are particularly vulnerable to their attacks.''' +Bloated Juggernauts are bioengineered space monsters, incredibly tough, with dangerous weapons and high [[encyclopedia STEALTH_TITLE]]. A powerful fleet and good [[encyclopedia DETECTION_TITLE]] will be needed to track them down. They seek out and attack planetary buildings, [[encyclopedia ORGANIC_SPECIES_TITLE]] inhabitants are particularly vulnerable to their attacks.''' SM_CLOUD Space Cloud @@ -648,7 +648,7 @@ SM_ACIREMA_GUARD Acirema Guard Ship SM_ACIREMA_GUARD_DESC -An unmanned armed ship built by the Acirema guards the system. +An unmanned armed ship, built by the Acirema, guards the system. SM_EXP_OUTPOST Experimentor Outpost Ship @@ -682,7 +682,7 @@ Nebula FLD_NEBULA_1_DESC -Cloud of hydrogen gas that could collapse to form a new star. +Cloud of hydrogen gas that could coalesce to form a new star. FLD_NEBULA_2 [[FLD_NEBULA_1]] @@ -717,7 +717,7 @@ ########################## RETURN_TO_INTRO -Returning to Main Menu +Returning to Main Menu. SERVER_WONT_START The server could not be started. @@ -857,7 +857,7 @@ Sets how wide to render starlanes in pixels. OPTIONS_DB_STARLANE_CORE -width multiplier for empire 'core' starlanes. +Width multiplier for empire 'core' starlanes. OPTIONS_DB_RESOURCE_STARLANE_COLOURING Toggles whether to color starlanes with empire colors if empires can exchange resources along each starlane. @@ -2408,7 +2408,7 @@ PL_APPARENT_STEALTH_EXCEEDS_DETECTION Latest known stealth (%1%) exceeds [[DETECTION_TITLE]] (%2%). PL_APPARENT_STEALTH_DOES_NOT_EXCEED_DETECTION -Latest known stealth is out of date. Actual stealth exceeds [[DETECTION_TITLE]]. +Latest known stealth is out of date. Actual stealth exceeds [[DETECTION_TITLE]]. ## Resources Panel ########## @@ -2445,7 +2445,7 @@ Change TT_BREAKDOWN_SUMMARY -%1%: %2% +%1%: %2% TT_TARGETS_BREAKDOWN_SUMMARY %1% Modifications: %2% @@ -2542,7 +2542,7 @@ Automatically select aggression for new fleet based on whether ships have weapons. FW_SHIP_CLASS -Ship Class +Ship Class FW_UNKNOWN_DESIGN_NAME Unknown Design @@ -3079,12 +3079,12 @@ %1% %2% (%3%) ENC_SUITABILITY_REPORT_POSITIVE_HEADER -'''%1% is suitable for colonization by these species. +'''%1% is suitable for colonization by these species. ''' ENC_SUITABILITY_REPORT_NEGATIVE_HEADER -'''%1% is not suitable for colonization by these species. Attempts to colonize will either fail or eventually die off. +'''%1% is not suitable for colonization by these species. Attempts to colonize will either fail or eventually die off. ''' @@ -3322,7 +3322,7 @@ ''' ENC_SHIP_PART_CAN_MOUNT_IN_SLOT_TYPES -Can mount in: +Can mount in: ENC_TECH_DETAIL_UNLOCKED_ITEM_STR '''%1%: %2% @@ -3428,17 +3428,17 @@ Mining Focus MINING_FOCUS_TEXT '''Mining Focus is currently disabled.''' -#The Mining Focus is only available on planets with certain rare specials. Focusing on Mining provides a production bonus. +#The Mining Focus is only available on planets with certain rare specials. Focusing on Mining provides a production bonus. TRADE_FOCUS_TITLE Trade Focus TRADE_FOCUS_TEXT -'''Trade doesn't do anything, yet. It is just a placeholder to show that more resources are planned.''' +'''Trade doesn't do anything, yet. It is just a placeholder to show that more resources are planned.''' PROTECTION_FOCUS_TITLE Protection Focus PROTECTION_FOCUS_TEXT -'''The Protection focus represents a planet wholly focused on defending itself. [[encyclopedia TROOP_TITLE]], Planetary [[encyclopedia DEFENSE_TITLE]], and Planetary [[encyclopedia SHIELDS_TITLE]] are doubled.''' +'''The Protection focus represents a planet wholly focused on defending itself. [[encyclopedia TROOP_TITLE]], Planetary [[encyclopedia DEFENSE_TITLE]], and Planetary [[encyclopedia SHIELDS_TITLE]] are doubled.''' INDUSTRY_TITLE Industry @@ -3447,15 +3447,15 @@ The Industry of a planet can be used for any production projects of [[encyclopedia SUPPLY_TITLE]] line connected planets. Any un-allocated Industry is lost each turn. -Each project has a minimum number of turns required to build it. For example, if a project that cost 15 PPs, and had a minimum time of 3 turns, 5 PPs is the maximum that could be put towards its completion per turn. -The project at the top of the queue is given PPs first. Any remaining PP are then given to the next project in the queue, and if there is still more remaining to the next-- and so on. You can re-prioritize the items in the queue by dragging the most important items closer to the top. +Each project has a minimum number of turns required to build it. For example, if a project that cost 15 PPs, and had a minimum time of 3 turns, 5 PPs is the maximum that could be put towards its completion per turn. +The project at the top of the queue is given PPs first. Any remaining PP are then given to the next project in the queue, and if there is still more remaining to the next-- and so on. You can re-prioritize the items in the queue by dragging the most important items closer to the top. ''' RESEARCH_TITLE Research RESEARCH_TEXT -'''The Research (or RP "Research Points") of all planets in the empire is combined to discover new technologies. Any Research that cannot be spent on a tech is lost each turn. Each tech has a minimum number of turns required to research it. For example, if a tech that cost 15 RPs, and had a minimum time of 3 turns, 5 RPs is the maximum that could be put towards its completion per turn. -The tech at the top of the queue is given RPs first. Any remaining RP are then given to the next tech in the queue, and if there is still more remaining to the next-- and so on. You can re-prioritize the items in the queue by dragging the most important items closer to the top. +'''The Research (or RP "Research Points") of all planets in the empire is combined to discover new technologies. Any Research that cannot be spent on a tech is lost each turn. Each tech has a minimum number of turns required to research it. For example, if a tech that cost 15 RPs, and had a minimum time of 3 turns, 5 RPs is the maximum that could be put towards its completion per turn. +The tech at the top of the queue is given RPs first. Any remaining RP are then given to the next tech in the queue, and if there is still more remaining to the next-- and so on. You can re-prioritize the items in the queue by dragging the most important items closer to the top. Research does not require [[encyclopedia SUPPLY_TITLE]] line connections to be used.''' @@ -3511,27 +3511,27 @@ TROOP_TEXT '''The term Troops combines all kinds of military forces capable of operating on a planets surface. -The Troop meter on a planet represents the power of the defending ground forces. The invading force must send a more powerful force (i.e. a higher cumulative number) to conquer a planet.''' +The Troop meter on a planet represents the power of the defending ground forces. The invading force must send a more powerful force (i.e. a higher cumulative number) to conquer a planet.''' ORGANIC_SPECIES_TITLE Organic Metabolism ORGANIC_SPECIES_TEXT -'''Organic species are more or less, 'life as we know it'. These species max population can be increased when their connected homeworld is set on [[encyclopedia GROWTH_FOCUS_TITLE]], or when an Organic Growth Special is colonized, and focused on Growth. Organic Growth specials are marked with a little green 'O' in the corner.''' +'''Organic species are more or less, 'life as we know it'. These species max population can be increased when their connected homeworld is set on [[encyclopedia GROWTH_FOCUS_TITLE]], or when an Organic Growth Special is colonized, and focused on Growth. Organic Growth specials are marked with a little green 'O' in the corner.''' LITHIC_SPECIES_TITLE Lithic Metabolism LITHIC_SPECIES_TEXT -'''Lithic species are silicon or mineral-based. These species max population can be increased when their connected homeworld is set on [[encyclopedia GROWTH_FOCUS_TITLE]], or when a Lithic Growth Special is colonized, and focused on Growth. Lithic Growth specials are marked with a little grey 'L' in the corner.''' +'''Lithic species are silicon or mineral-based. These species max population can be increased when their connected homeworld is set on [[encyclopedia GROWTH_FOCUS_TITLE]], or when a Lithic Growth Special is colonized, and focused on Growth. Lithic Growth specials are marked with a little grey 'L' in the corner.''' ROBOTIC_SPECIES_TITLE Robotic Metabolism ROBOTIC_SPECIES_TEXT -'''Robotic species are sapient machines. These species max population can be increased when their connected homeworld is set on [[encyclopedia GROWTH_FOCUS_TITLE]], or when a Robotic Growth Special is colonized, and focused on Growth. Robotic Growth specials are marked with a little red 'R' in the corner.''' +'''Robotic species are sapient machines. These species max population can be increased when their connected homeworld is set on [[encyclopedia GROWTH_FOCUS_TITLE]], or when a Robotic Growth Special is colonized, and focused on Growth. Robotic Growth specials are marked with a little red 'R' in the corner.''' PHOTOTROPHIC_SPECIES_TITLE Phototrophic Metabolism PHOTOTROPHIC_SPECIES_TEXT -'''Phototrophic species live mainly or entirely on sunlight. These species max population is greatly influenced by the brightness of the local star -- the bigger the better. Growth specials do not benefit them. +'''Phototrophic species live mainly or entirely on sunlight. These species max population is greatly influenced by the brightness of the local star -- the bigger the better. Growth specials do not benefit them. Population changes: Blue Star: Tiny +3 , Small +6 , Medium +9 , Large +12 , Huge +15. @@ -3543,7 +3543,7 @@ SELF_SUSTAINING_SPECIES_TITLE Self-Sustaining Metabolism SELF_SUSTAINING_SPECIES_TEXT -'''Self-Sustaining species may be energy or crystalline beings or something even stranger. Their commonality is that they need no sustenance, so their max population is very high. While there are no specials that boost their growth, their max population is equal to a species that is provided with all three growth specials.''' +'''Self-Sustaining species may be energy or crystalline beings or something even stranger. Their commonality is that they need no sustenance, so their max population is very high. While there are no specials that boost their growth, their max population is equal to a species that is provided with all three growth specials.''' TELEPATHIC_TITLE Telepathy @@ -3560,12 +3560,12 @@ FUEL_TITLE Fuel FUEL_TEXT -'''Fuel allows ships to travel the star-lanes. When entering a star-lane a ship consumes 1 unit of fuel. Fuel is not used up at any other time. [[encyclopedia SUPPLY_TITLE]] lines will fully refuel a ship. If a ship travels beyond friendly supply lines, fuel will slowly regenerate when the ship is outside of the star-lanes.''' +'''Fuel allows ships to travel the star-lanes. When entering a star-lane a ship consumes 1 unit of fuel. Fuel is not used up at any other time. [[encyclopedia SUPPLY_TITLE]] lines will fully refuel a ship. If a ship travels beyond friendly supply lines, fuel will slowly regenerate when the ship is outside of the star-lanes.''' SUPPLY_TITLE Supply SUPPLY_TEXT -'''Supply lines are shown by coloring star-lanes with an empire's color. Planets connected by supply lines can share physical resources -- production created on one planet, can be used on any connected planet to build ships or structures. Supply lines can also be used to refill the [[encyclopedia FUEL_TITLE]] supply of ships. +'''Supply lines are shown by coloring star-lanes with an empire's color. Planets connected by supply lines can share physical resources -- production created on one planet, can be used on any connected planet to build ships or structures. Supply lines can also be used to refill the [[encyclopedia FUEL_TITLE]] supply of ships. The supply meter on a planet represents the number of star-lanes supply can reach.''' @@ -3579,7 +3579,7 @@ Evacuation EVACUATION_TEXT '''The [[buildingtype BLD_EVACUATION]] project when built will remove the population of a planet. Each turn some of the population will be removed. If there are planets colonized by the same species with free space, and connected by [[encyclopedia SUPPLY_TITLE]] lines, one will be randomly chosen and the population will move there. If there are no appropriate planets available, the population disappears into the vastness of space. -During an evacuation production drops to nothing. When the colony is empty, it reverts to an [[encyclopedia OUTPOSTS_TITLE]]. It still belongs to the same empire, and may be re-colonized once the [[buildingtype BLD_EVACUATION]] deletes itself.''' +During an evacuation production drops to nothing. When the colony is empty, it reverts to an [[encyclopedia OUTPOSTS_TITLE]]. It still belongs to the same empire, and may be re-colonized once the [[buildingtype BLD_EVACUATION]] deletes itself.''' AI_LEVELS_TITLE AI Aggression Levels @@ -3608,7 +3608,7 @@ Maniacal: [[AI_CAPITOL_NAMES_MANIACAL]]''' -# Functional list; do not translate. Used for logging during universe creation +# Functional list; do not translate. Used for logging during universe creation GROWTH_SPECIALS_LIST '''CRYSTALS_SPECIAL FRUIT_SPECIAL @@ -4146,7 +4146,7 @@ Victory SITREP_VICTORY_DESTRUCTION -At last, the mysterious violent threat plaguing the galaxy has been eliminated. The source of the galaxy's peril has been vanquished, and its origins will forever remain a mystery. +At last, the mysterious violent threat plaguing the galaxy has been eliminated. The source of the galaxy's peril has been vanquished, and its origins will forever remain a mystery. SITREP_VICTORY_DESTRUCTION_LABEL Victory Destruction @@ -4344,7 +4344,7 @@ FOCUS_PREFERENCE Preferred Focus: -### Note: Description Macros for species are named the same as the Effect controlling Macros in species.txt. Copy&Paste for accurate description. +### Note: Description Macros for species are named the same as the Effect controlling Macros in species.txt. Copy&Paste for accurate description. SP_HUMAN Human @@ -4642,7 +4642,7 @@ ''' SP_GEORGE_DESC -'''George is a single telepathic entity that consists of multiple mobile telepathic units. +'''George is a single telepathic entity that consists of multiple mobile telepathic units. Description: The units that make up George look like 2.5 m long, 0.5 m tall centipedes except with a far smoother skin and a cluster of about 6 tentacle/antennae at the front for manipulation. The units can't act or even think on their own, the mind of George is the sum of all the units communicating telepathically (over any distance). @@ -4728,10 +4728,10 @@ '''Description: The Cynos are part of a mother plant which resembles a 90 meters high agave plant. Its huge fronds are a bluish aquamarine color radiating from a central bulb that forms the core of the plant. The extensive but rather shallow root system sprouts offshoots to grow adjacent to the central plant. A single plant can live near 5000 years. There are numerous "brood chambers" inside the fronds in which the Cynos are "born" and regenerate. -A Cyno starts as a small bulb inside the brood chamber, grows into a full sized individual within a few days and detaches itself. It is 3.5 meters long and roughly rectangular shaped with a tapering vine at each corner. These limbs are used for movement, feeding and fighting alike. A Cyno is capable of approximately 30 hours of independent activity before it has to feed at a mother plant. +A Cyno starts as a small bulb inside the brood chamber, grows into a full sized individual within a few days and detaches itself. It is 3.5 meters long and roughly rectangular shaped with a tapering vine at each corner. These limbs are used for movement, feeding and fighting alike. A Cyno is capable of approximately 30 hours of independent activity before it has to feed at a mother plant. Social Structure: -Cynos are highly cooperative and altruistic in protecting the mother plants. They have a consensus government strongly influenced by the mother plants, which are mindless but still communicate through the Cynos on a chemical level and manipulate their moods. +Cynos are highly cooperative and altruistic in protecting the mother plants. They have a consensus government strongly influenced by the mother plants, which are mindless but still communicate through the Cynos on a chemical level and manipulate their moods. Reason for Staying: Neither can the Cynos reproduce without their mother plants, nor can they bring themselves to plant a seed anywhere but their homeworld. @@ -4787,7 +4787,7 @@ Egassem society is essentially feudalistic, with each Egassem individual being one 'fiefdom'. The fact that Egassem are typically long-lived (effectively ageless) means that they are highly conservative and highly concerned with wealth. Homeworld: -A world wracked with tidal and geological heating, as well as the more conventional solar radiation. Large 'oceans' of liquid rock cover most of the surface. +A world wracked with tidal and geological heating, as well as the more conventional solar radiation. Large 'oceans' of liquid rock cover most of the surface. ''' SP_SSLITH @@ -4929,16 +4929,16 @@ ''' SP_RAAAGH_DESC -'''The Raaagh are 1.5 meter tall stripe-furred bipeds. The body is held leaning forward at 45 degrees, leaving the fanged jaws, and clawed arms free to fight, build or capture prey. Triangular ears and slit pupils give a cat-like appearance. The tiny young hatch from a clutch of a dozen eggs at once. Little care or attention is paid to the young at this stage-- they must survive on their own competing against their siblings for hiding places and stealing food like vermin. After three years usually only one is left, and the surviving young begin to learn to speak. This suddenly activates parental instincts, and the survivor is carefully raised as a member of the Pride. +'''The Raaagh are 1.5 meter tall stripe-furred bipeds. The body is held leaning forward at 45 degrees, leaving the fanged jaws, and clawed arms free to fight, build or capture prey. Triangular ears and slit pupils give a cat-like appearance. The tiny young hatch from a clutch of a dozen eggs at once. Little care or attention is paid to the young at this stage-- they must survive on their own competing against their siblings for hiding places and stealing food like vermin. After three years usually only one is left, and the surviving young begin to learn to speak. This suddenly activates parental instincts, and the survivor is carefully raised as a member of the Pride. Personality: -Extreme territoriality is the Raaagh's most distinctive trait- woven throughout their daily lives and culture. Related to that is a preference for the familiar and known. Curiosity is minimal, which probably explains their stone age technology. +Extreme territoriality is the Raaagh's most distinctive trait- woven throughout their daily lives and culture. Related to that is a preference for the familiar and known. Curiosity is minimal, which probably explains their stone age technology. Homeworld: -The Raaagh homeworld is of the Terran type. Sea and land are more or less evenly spread out, with the largest continent covering only 4% of planet's surface. The many small continents and large islands encourage a territorial attitude. +The Raaagh homeworld is of the Terran type. Sea and land are more or less evenly spread out, with the largest continent covering only 4% of planet's surface. The many small continents and large islands encourage a territorial attitude. Reason for Staying: -There's not bit of land big enough for an individual Raaagh to live on that hasn't been fought over for centuries. The genetic compulsion of a Raaagh is to guard his territory with his life, and when possible to expand into adjacent land. Abandoning one's territory is inconceivable, and a Raaagh forcibly removed from his territory goes violently insane. +There's not bit of land big enough for an individual Raaagh to live on that hasn't been fought over for centuries. The genetic compulsion of a Raaagh is to guard his territory with his life, and when possible to expand into adjacent land. Abandoning one's territory is inconceivable, and a Raaagh forcibly removed from his territory goes violently insane. ''' @@ -4958,7 +4958,7 @@ ''' SP_BEIGEGOO_DESC -'''The entire planet is covered in a beige haze of Nanites. It is unknown whether they were dropped as a weapon, were an out of control experiment, or are a means of extracting resources, but they have been thorough. There's nothing left but the planet's radioactive core. These Nanites are very efficient assemblers, and are eager to do so if provided raw materials. However the Nanites, are extremely protective of the secret of their design-- they self destruct if any are captured or removed from the planet. +'''The entire planet is covered in a beige haze of Nanites. It is unknown whether they were dropped as a weapon, were an out of control experiment, or are a means of extracting resources, but they have been thorough. There's nothing left but the planet's radioactive core. These Nanites are very efficient assemblers, and are eager to do so if provided raw materials. However the Nanites, are extremely protective of the secret of their design-- they self destruct if any are captured or removed from the planet. ''' SP_SILEXIAN @@ -5060,7 +5060,7 @@ ''' SP_GISGUFGTHRIM_DESC -'''Most of the equatorial region of the Gis Guf Gthrim homeworld is covered with a single gelatinous organism known as the amber expanse, that replaces all plant life. The Gis (and many other creatures) live on and feed only on the Amber expanse. The Gis life-cycle is also closely tied to the amber expanse. The expanse itself seems to be immortal, and non-reproducing. Attempts to clone part of it have failed, so it seems the Gis will be unable to leave their world. +'''Most of the equatorial region of the Gis Guf Gthrim homeworld is covered with a single gelatinous organism known as the amber expanse, that replaces all plant life. The Gis (and many other creatures) live on and feed only on the Amber expanse. The Gis life-cycle is also closely tied to the amber expanse. The expanse itself seems to be immortal, and non-reproducing. Attempts to clone part of it have failed, so it seems the Gis will be unable to leave their world. ''' SP_HIDDENGARDENER @@ -5162,17 +5162,17 @@ SP_OURBOOLS_DESC '''Biology: -A giant serpentine swimmer, an Ourbools most distinctive feature is the massive bow curving away on either side of their head. This houses the gravi-sensory organs. Three tentacles hanging in front of the mouth allow Ourbools to manipulate their environment. Ourbools mate only once in their life, and devote the next 35 years to caring for the school of 5 to 7 young -- generally assisted by relatives. Ourbools live long so +A giant serpentine swimmer, an Ourbools most distinctive feature is the massive bow curving away on either side of their head. This houses the gravi-sensory organs. Three tentacles hanging in front of the mouth allow Ourbools to manipulate their environment. Ourbools mate only once in their life, and devote the next 35 years to caring for the school of 5 to 7 young -- generally assisted by relatives. Ourbools live long so Personality: -Ourbools are inclined to a nomadic life, hunting or herding their prey ichthyoids. Society focuses to a large degree on the proper and graceful interaction between two wandering groups that meet by chance. +Ourbools are inclined to a nomadic life, hunting or herding their prey ichthyoids. Society focuses to a large degree on the proper and graceful interaction between two wandering groups that meet by chance. A significant minority drop out of society and adopt sedentary lives bound by the practical requirements of their craft Homeworld: The homeworld, Oolur is orbited by 23 moons. Reason for Staying: -The Ourbools find their sense of position via the regular movements of the 23 moons. Everything is perceived against that gravitational background. To be removed from that context is extremely disorienting to the point of "blinding" the unlucky traveler. He no longer has the familiar to calibrate against so all he can perceive is meaningless graviton noise. +The Ourbools find their sense of position via the regular movements of the 23 moons. Everything is perceived against that gravitational background. To be removed from that context is extremely disorienting to the point of "blinding" the unlucky traveler. He no longer has the familiar to calibrate against so all he can perceive is meaningless graviton noise. ''' SP_VOLP @@ -5223,13 +5223,13 @@ SP_FURTHEST_DESC '''Biology: -The Furthest are furry, 1.5 m tall creatures. Radially symmetric, they have three long legs, and three long flexible necks. Atop each neck, is a compound eye, and a mouth used for ingestion and for manipulating objects. This allows the creature too keep watch in most directions at once. The actual brain is in the center of the body. +The Furthest are furry, 1.5 m tall creatures. Radially symmetric, they have three long legs, and three long flexible necks. Atop each neck, is a compound eye, and a mouth used for ingestion and for manipulating objects. This allows the creature too keep watch in most directions at once. The actual brain is in the center of the body. Name: The Furthest believe that sapience is measured by the distance that a being can separate itself from danger. Thus the name " Furthest" describes their species as the most advanced of beings. Personality: -The Furthest report that their homeworld was once full of the deadliest predators imaginable. They survived by developing caution to the utmost level. Indeed staying alert for threats, and hiding are the core of their psychology and culture. The Furthest homeworld currently contains no carnivore they can't crush underfoot. +The Furthest report that their homeworld was once full of the deadliest predators imaginable. They survived by developing caution to the utmost level. Indeed staying alert for threats, and hiding are the core of their psychology and culture. The Furthest homeworld currently contains no carnivore they can't crush underfoot. Reason for Staying: The Furthest generally consider space travel far too dangerous for a sane being, but some who consider their homeworld too dangerous may consider relocating to another world. @@ -5272,7 +5272,7 @@ ''' SP_EXPERIMENTOR_DESC -'''The Experimentors are an ancient precursor race, whose existence is devoted to the pursuit of knowledge. Their desire to learn is unmatched, and they unashamed to treat even entire galaxies as mere laboratories for their experiments.''' +'''The Experimentors are an ancient precursor race, whose existence is devoted to the pursuit of knowledge. Their desire to learn is unmatched, and they unashamed to treat even entire galaxies as mere laboratories for their experiments.''' SP_SUPER_TEST @@ -5426,7 +5426,7 @@ CLOUD_COVER_MASTER_SPECIAL Cloud Spawns CLOUD_COVER_MASTER_SPECIAL_DESC -This planet is populated with aerial creatures that emit humidity, causing high cloud cover. Later in their lifecycle, they will burrow into the ground, causing high amounts of volcanic activity. +This planet is populated with aerial creatures that emit humidity, causing high cloud cover. Later in their lifecycle, they will burrow into the ground, causing high amounts of volcanic activity. CLOUD_COVER_SLAVE_SPECIAL High Cloud Cover @@ -5436,7 +5436,7 @@ VOLCANIC_ASH_MASTER_SPECIAL Hidden Burrowers VOLCANIC_ASH_MASTER_SPECIAL_DESC -This planet has monsters burrowing around in its core causing high volcanic activity. These burrowers are undergoing metamorphosis and will transform into creatures capable of tearing a dimensional rift in the fabric of space later in their lifecycle. +This planet has monsters burrowing around in its core causing high volcanic activity. These burrowers are undergoing metamorphosis and will transform into creatures capable of tearing a dimensional rift in the fabric of space later in their lifecycle. VOLCANIC_ACTIVITY_SPECIAL High Volcanic Activity @@ -5451,7 +5451,7 @@ DIM_RIFT_MASTER_SPECIAL Dimensional Burrowers DIM_RIFT_MASTER_SPECIAL_DESC -This planet has monsters burrowing around in its core causing dimensional tears in and around the planet. Later on, these monsters will mature and begin dragging the planet into the void. +This planet has monsters burrowing around in its core causing dimensional tears in and around the planet. Later on, these monsters will mature and begin dragging the planet into the void. DIM_RIFT_SLAVE_SPECIAL Dimensional Rift @@ -5461,7 +5461,7 @@ VOID_MASTER_SPECIAL Void Monsters VOID_MASTER_SPECIAL_DESC -Monsters inside the core of this planet are dragging it into the void. There should perhaps be some impending doom associated with this special. +Monsters inside the core of this planet are dragging it into the void. There should perhaps be some impending doom associated with this special. VOID_SLAVE_SPECIAL Void Metamorphosis @@ -7152,7 +7152,7 @@ PRO_ZERO_GEN_DESC '''Any power generation mechanism that involves a material fuel supply is limited by the relativistic mass-energy relationship: no more energy can be produced than equivalent mass consumed, even with perfect efficiency. By tapping the inherent energy of the vacuum, or zero-point energy, an effectively infinite source is made available. The rate, or power, of this extraction is also theoretically unbounded, with limits only in the available means to collect and use the output. -At appropriate scales and under specific conditions, matter-energy becomes a unified phenomenon. Applied at larger scales, complete control over the structure of matter and the dynamics of energy becomes possible, as does the interchange between the two. Transmutation and replication, at limited scales, become possible. However, despite the enormous rest mass energy equivalence of matter, converting directly to energy for bulk power generation is generally less effective than comparatively simple fusion generation. +At appropriate scales and under specific conditions, matter-energy becomes a unified phenomenon. Applied at larger scales, complete control over the structure of matter and the dynamics of energy becomes possible, as does the interchange between the two. Transmutation and replication, at limited scales, become possible. However, despite the enormous rest mass energy equivalence of matter, converting directly to energy for bulk power generation is generally less effective than comparatively simple fusion generation. Previous production techniques were essentially ways to avoid or remove particularly vexing problems with manipulation of matter. None of these techniques fundamentally changed the basic method however, which was to assemble larger objects out of supplied materials, be they prefabricated subsections, or raw minerals. By converting pure energy directly into the desired material object, the need for supplied materials such as minerals or food can become greatly reduced in times of necessity.''' @@ -7352,7 +7352,7 @@ Mega-Fauna Endocrine Systems SHP_ENDOCRINE_SYSTEMS_DESC -The study of space-faring organisms' endocrine systems allows for the expansion of organic ships' internal structures. +The study of space-faring organisms' endocrine systems allows for the expansion of organic ships' internal structures. SHP_HAB_MEGAFAUN Habitable Mega-Fauna @@ -8299,7 +8299,7 @@ Evacuation BLD_EVACUATION_DESC -Remove population from this planet over several turns. If a suitable alternate planets are available, with the same species and sufficient extra capacity, population will move there. +Remove population from this planet over several turns. If a suitable alternate planets are available, with the same species and sufficient extra capacity, population will move there. BLD_OBSERVATORY Observatory @@ -8328,7 +8328,7 @@ BLD_SUPER_TESTERS Super-Tester Takeover BLD_SUPER_TESTERS_DESC -'''Switches the species of the planet to Super-Testers. For Official Testing Purposes, or for cheating.''' +'''Switches the species of the planet to Super-Testers. For Official Testing Purposes, or for cheating.''' BLD_SHIPYARD_BASE Basic Shipyard @@ -8372,7 +8372,7 @@ Asteroid Processor BLD_SHIPYARD_AST_DESC -'''This building is required for the production of all asteroid hulls and all further asteroid processor upgrades. It may be built at an outpost. +'''This building is required for the production of all asteroid hulls and all further asteroid processor upgrades. It may be built at an outpost. A massive processing plant dedicated to the purpose of hollowing out asteroids and preparing them to be used as ships' hulls. Asteroids thus prepared are sent to a shipyard in the same system, where they are turned into the final hull. This building can only be built on asteroid belts.''' @@ -8465,7 +8465,7 @@ BLD_EXOBOT_SHIP Exobot Colony Origin BLD_EXOBOT_SHIP_DESC -'''Constructing the first group of exobots is a major production. However, once established on their own planet, they will be able to build themselves.''' +'''Constructing the first group of exobots is a major production. However, once established on their own planet, they will be able to build themselves.''' BLD_MEGALITH Megalith @@ -8714,7 +8714,7 @@ BLD_EXPERIMENTOR_OUTPOST Experimentor Outpost BLD_EXPERIMENTOR_OUTPOST_DESC -The outpost of the Experimentors, used for carrying out highly advanced experiments. This structure also acts as a cloak to prevent anyone from interfering with their work. +The outpost of the Experimentors, used for carrying out highly advanced experiments. This structure also acts as a cloak to prevent anyone from interfering with their work. BLD_NOVA_BOMB_ACTIVATOR Nova Bomb Activator @@ -8928,7 +8928,7 @@ Bio-Bomber FI_BIOBOMBER_DESC -Eighteen living bombers designed to target ships and planets. Far more effective than regular bombers. This part can only be built if there is a Bioneural Modification Unit somewhere in the empire or an ally's empire. +Eighteen living bombers designed to target ships and planets. Far more effective than regular bombers. This part can only be built if there is a Bioneural Modification Unit somewhere in the empire or an ally's empire. LR_NUCLEAR_MISSILE Nuclear Missile @@ -9178,7 +9178,7 @@ Colony Pod CO_COLONY_POD_DESC -'''Basic facilities for colonists to survive journey to a new planet. Allows ship to colonize new worlds. +'''Basic facilities for colonists to survive journey to a new planet. Allows ship to colonize new worlds. All Colony class ship parts require the planet at which they are built to have a population of at least three.''' @@ -9200,7 +9200,7 @@ Ground Troop Pod GT_TROOP_POD_DESC -Carries 2 units of ground [[encyclopedia TROOP_TITLE]] and equipment that can be deployed onto a planet. The troops can only be used for one invasion. +Carries 2 units of ground [[encyclopedia TROOP_TITLE]] and equipment that can be deployed onto a planet. The troops can only be used for one invasion. SP_DISTORTION_MODULATOR Distortion Modulator @@ -9236,7 +9236,7 @@ Nova Bomb SP_NOVA_BOMB_DESC -A weapon of tremendous power capable of destroying an entire system. The weapon will activate when it receives the signal from a Nova Bomb Activator not more than one starlane jump away. +A weapon of tremendous power capable of destroying an entire system. The weapon will activate when it receives the signal from a Nova Bomb Activator not more than one starlane jump away. SP_KRILL_SPAWNER Krill Spawner @@ -10011,7 +10011,7 @@ ## CENSUS_TAG_ORDER is a whitespace separated list, acts as a filter for which Tags will be presented ## in Census pop-up, and specifies order in which they will be displayed. ## This list should not include any AI helper tags (ones starting with "AI_TAG_") or any non-species tags, -## since those won't be displayed in the census anyway. +## since those won't be displayed in the census anyway. ## ** DO NOT TRANSLATE the contents of CENSUS_TAG_ORDER -- this is a functional entry CENSUS_TAG_ORDER |