From: Stephen J B. <sj...@li...> - 2004-05-04 13:13:15
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Fay John F Contr AAC/WMG wrote: > Wait a minute! Steve, are you saying that the "this function is evil" > comment isn't yours? If the comment is about glutSetKeyRepeat - then the comment may originally have been mine (on the grounds that it doesn't work under GLUT-classic on anything other than Windows). However, the comment in the code isn't mine - and the comment on glutIgnoreKeyRepeat is (IMHO) incorrect because glutIgnoreKeyRepeat works under all OS's in GLUT and freeglut (or so I thought). > So now that I remember the history, where do we go from here? I say we continue to deprecate glutSetKeyRepeat - and bless glutIgnoreKeyRepeat as 'The Right Thing'. ----------------------------------------------------------------------- The second law of Frisbee throwing states: "Never precede any maneuver by a comment more predictive than "Watch this!"...it turns out that this also applies to writing Fragment Shaders. ----------------------------------------------------------------------- Steve Baker (817)619-2657 (Vox/Vox-Mail) L3Com/Link Simulation & Training (817)619-2466 (Fax) Work: sj...@li... http://www.link.com Home: sjb...@ai... http://www.sjbaker.org |