From: Stephen C. <ste...@gm...> - 2012-03-14 18:13:58
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Thanks Florian, I can see how the x, y is tracked with each touch point, as in MotionFunc, but not sure how touchdown/liftoff is sensed. I guess the down up state is reflected in glutMultiButtonFunc where the parameters are: (touchpoint, button, state, x, y) ??? and I would be concerned with touchpoint and state? I can help you with the doc.. Stephen On Wed, Mar 14, 2012 at 12:25 PM, Florian Echtler <fl...@bu...>wrote: > Hello Stephen, > > there is no real documentation yet, however, all of these functions > behave exactly like the regular mouse callbacks, with the single > difference that they all provide an additional int as first parameter > that specifies the pointer/touchpoint ID. > > Since I wrote this part, feel free to ask more questions so I'll > eventually write proper documentation :-) > > Florian > > On 14.03.2012 15:20, Stephen Craft wrote: > > Hi, > > I am trying to incorporate freeglut into an opengl multi-touch demo. > > Is there API references available to glutMulti*Func calls? > > Stephen > > > > -- > > -- > SENT FROM MY PDP-11 > > > ------------------------------------------------------------------------------ > Virtualization & Cloud Management Using Capacity Planning > Cloud computing makes use of virtualization - but cloud computing > also focuses on allowing computing to be delivered as a service. > http://www.accelacomm.com/jaw/sfnl/114/51521223/ > _______________________________________________ > Freeglut-developer mailing list > Fre...@li... > https://lists.sourceforge.net/lists/listinfo/freeglut-developer > -- -- |._ |._( Stephen Craft <|.__..-'|. (617) 645-3650 ,| .|)\ /| .|) \ /.|) .|) \ / .|) .|) \ / .|) .|) \ / .|) .|) \ / ,--+---_ | \ , '\==-,,;,,;,,;,,,,,,,-==;7 _ \__...____...__ __/ ~ ~~~~ ~~ |