From: Fay, J. F Dr C. U. A. 46 S. <joh...@eg...> - 2009-03-09 14:21:37
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Rolf, First, I would encourage you to try again with the latest SVN version of "freeglut". There have been a lot of changes made since the 2.4.0 release, although I do not know that anything has changed that will fix your problem. What you are describing sounds reasonable to the extent that if you have a computer do a lot of stuff, performance is likely to suffer. The function "glutMainLoop" is found in "freeglut_main.c" starting on line 1451 and it calls "glutMainLoopEvent" which starts on line 951 of the same file. Within the latter function there is a while loop (starting on line 969 for X11 and on line 1419 for Windows) that continues to handle events as long as the operating system continues to send them. This would explain the pause in rendering if the event queues were flooded, but it doesn't explain why the flooding would occur. My first course of action would be to stick a "fprintf" statement in at the beginning of the while-loop to see whether the queue is actually being flooded, and if so with what. - John (originally sent from home on Sat 3/7/2009 6:52 PM) John F. Fay Technical Fellow Jacobs Technology TEAS Group 850-883-1294 -----Original Message----- From: Rolf Schneider [mailto:ro...@sc...] Sent: Monday, March 09, 2009 5:55 AM To: FreeGLUT developers list Subject: Re: [Freeglut-developer] Event queue problem Hmm... has no one an idea what could be going on, here? R. Rolf Schneider wrote: > Hi! > > there seems to be a problem with FreeGLUT's event queue. > > We've developed a large application with a comprehensive GUI. In fact, > we developed an object oriented user interface kit featuring all kinds > of components (buttons, toggles, slider, menus, forms, panes, etc.) > which is entirely based on OpenGL/FreeGLUT... > > It runs under Linux, Mac & Windows and the performance so far is great! > > The problem is, as soon as our app must perform some complex tasks > (rendering 1000s of points/lines/polygons, glDrawPixels of highres > images >3k, doing some intensive background computations) while we feed > events into the queue using the mouse, the window rendering "hangs" for > a short moment. This does *not* happen, if we simply refresh the window > display without feeding event into the queue (e.g. playback a sequence > of frames). > > It seems that if the event queue becomes "flooded" with too many events, > it skips rendering until the queue is has been "flushed" again. > > We see this behavior on all platforms! > > Does this make sense to you? ...or does it sound familiar? > > FYI, we use a modified version of FreeGLUT 2.4... > > Any help would be great! > > Thanks a lot, > > Rolf > > -- S c i e n c e . D . V i s i o n s Heiliger Weg 60 44135 Dortmund Germany phone +49.231.1675.450 fax +49.231.1675.451 ------------------------------------------------------------------------ ------ Open Source Business Conference (OSBC), March 24-25, 2009, San Francisco, CA -OSBC tackles the biggest issue in open source: Open Sourcing the Enterprise -Strategies to boost innovation and cut costs with open source participation -Receive a $600 discount off the registration fee with the source code: SFAD http://p.sf.net/sfu/XcvMzF8H _______________________________________________ Freeglut-developer mailing list Fre...@li... https://lists.sourceforge.net/lists/listinfo/freeglut-developer |