From: Bernhard F. <ber...@gm...> - 2008-02-10 18:26:04
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Hello, it seems the Mac OS X linker has its own peculiar syntax for addressing installed libraries. I once had similar problems, maybe the solution I found works for you too: try "-framework OpenGL" instead of "-lGL". Bernhard John F. Fay schrieb: > Theeba, > > It sounds very much like the linker cannot find the "libGL" library file. > Unfortunately I have no knowledge of Mac OSX so I cannot givey ou any > direct help there. From my ignorance, I suggest simply that you search all > the likely places (and if that is not successful, search the entire disk) > for any file that begins with "libGL". (I am assuming here that "-lGL" > refers to a file named "libGL" followed by an extension, just as "-lm" > refers to a file named "libm" with an extension. You may wish to find the > "libm" file just to see what the library file names look like.) > > Is there a high-level way to make sure that OpenGL has been installed on > your machine? I presume that it has, since the include files must be there > for the library to compile. > > - John > > -----Original Message----- > From: Theeba Soundararajan > Sent: Sunday, February 10, 2008 1:40 AM > To: FreeGLUT developers list > Subject: Re: [Freeglut-developer] FreeGlut and Mac OSX > > << File: ATT00000.txt; charset = windows-1252 >> > > > ------------------------------------------------------------------------- > This SF.net email is sponsored by: Microsoft > Defy all challenges. Microsoft(R) Visual Studio 2008. > http://clk.atdmt.com/MRT/go/vse0120000070mrt/direct/01/ > _______________________________________________ > Freeglut-developer mailing list > Fre...@li... > https://lists.sourceforge.net/lists/listinfo/freeglut-developer |