From: Johannes P. <joh...@kf...> - 2002-06-30 16:52:58
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bastian salmela wrote: > On Sunday 30 June 2002 12:23, Johannes Prix wrote: > > >> BTW, how do you >>like the newest non-player-characters Gert and Butch and the way >>image-background is now arranged with just zooming the existing droid >>images by factor 1.8. See ya, jp. > > > heh.. well, I have been trying to get past of the couple of droids in the > beginning of level, and they kill me everytime!! :) just now I managed to > get past, but then couple of other droids in the second room killed me :) so > I haven't find these gert and butch yet :) Haha. You might use Ctrl-Alt-Shift-C to enter the Cheat menu and the 'I' to activate the Invincible-mode for the influencer, so that nothing will hurt him any more. But since the droid south of the back exit has been deactivated for testing purposes it should not be so very difficult any more, iff you're quick :-) Also in the third mission (you can immediately 'solve' a mission with the 'M' key) you might encounter Helmholtz-alpha, gamma and delta and also Newton, the mechanic in the reactor room. > I'll really have to get some time for myself and really play this new level.. > so far I only tested out the graphics :) sorry.. I'll get back to you on > this later on the evening.. > > the zooming looks "ok".. of course the image quality is not really.. > perfect. maybe I should try out some "head"-renderings? what do you think? Yes, that might be a good idea. Perhaps that would also help a bit with the little problem of the droids 'floating' in the air, when they have wheels or tracks, though that's not really a problem. > also, I was thinking, what kind of animation-methods SDL has? maybe some 360 > rotating droid-portraits would be nice in the info console? > It can do mpeg-1 and some other animations rather easily I think. Would that help? See ya, jp. |