From: FreedroidRPG b. t. u. <fre...@li...> - 2010-06-26 09:26:30
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Bugs item #3021371, was opened at 2010-06-25 14:41 Message generated for change (Comment added) made by hakzsam You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=474016&aid=3021371&group_id=54521 Please note that this message will contain a full copy of the comment thread, including the initial issue submission, for this request, not just the latest update. Category: FreedroidRPG Group: None Status: Open Resolution: None Priority: 5 Private: No Submitted By: Samuel Pitoiset (hakzsam) Assigned to: Nobody/Anonymous (nobody) Summary: Editor: Selection misplaced after a paste operation Initial Comment: How to reproduce: 1) Start editor 2) Select an obstacle 3) Keep the selection and select the 'floor' tab 4) Select a tile on the floor (Ctrl+LMB) 5) Now, we have two elements in our selection (one obstacle and one tile) 6) Cut (Ctrl+X) the selection (the elements are cutted, there is a bug here because we work with the floor) 7) Paste (Ctrl+V) the selection (the elements are pasted on the map and their position are wrong) Possible solution: Clean the selection when the user changes the current selected object (obstacle, floor, waypoint...) ---------------------------------------------------------------------- Comment By: Samuel Pitoiset (hakzsam) Date: 2010-06-26 11:26 Message: right, and this issue will be fixed with the new GUI ---------------------------------------------------------------------- Comment By: Stefan (stedevil) Date: 2010-06-26 01:36 Message: Just a reminder. We should all consider that we hopefully in the near future will work with selection of multiple types at the same time. ---------------------------------------------------------------------- Comment By: Arthur Huillet (ahuillet) Date: 2010-06-25 14:53 Message: 6) is intended - "cut" cuts the whole selection 7) the position should be corrected. Your suggested solution is not acceptable because we need to keep the current behavior for drag and drop operations. ---------------------------------------------------------------------- You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=474016&aid=3021371&group_id=54521 |