From: FreedroidRPG b. t. u. <fre...@li...> - 2010-06-21 02:20:05
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Bugs item #2920293, was opened at 2009-12-23 20:25 Message generated for change (Comment added) made by sf-robot You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=474016&aid=2920293&group_id=54521 Please note that this message will contain a full copy of the comment thread, including the initial issue submission, for this request, not just the latest update. Category: FreedroidRPG Group: None >Status: Closed Resolution: Fixed Priority: 2 Private: No Submitted By: Matthias (matthiaskrgr) Assigned to: Miles (salimiles) Summary: black lines between water-water and water-land-trans. tiles Initial Comment: There are small black lines between water and water and water-land tiles. They are visible in both modes, sdl and ogl. But in ogl, the lines are not so clear as in sdl-mode. Screenshot will be attached (sdl-mode). Rev. 2214 Thank you for your fine work! Matthias Krger ---------------------------------------------------------------------- >Comment By: SourceForge Robot (sf-robot) Date: 2010-06-21 02:20 Message: This Tracker item was closed automatically by the system. It was previously set to a Pending status, and the original submitter did not respond within 14 days (the time period specified by the administrator of this Tracker). ---------------------------------------------------------------------- Comment By: Miles (salimiles) Date: 2010-06-06 04:55 Message: A probable fix in SVN 2919. ---------------------------------------------------------------------- Comment By: Arthur Huillet (ahuillet) Date: 2010-05-26 11:50 Message: Miles, perhaps you could look at it? ---------------------------------------------------------------------- Comment By: Matthias (matthiaskrgr) Date: 2010-03-25 13:09 Message: I tried to make the black lines more decent, but ingame, the tiles look still the same. :( ---------------------------------------------------------------------- Comment By: Matthias (matthiaskrgr) Date: 2010-03-25 07:29 Message: Oh, right. Hmm. I'll try to fix that using gimp, but I am not sure whether the outcome will look good (I am not an artist. :/ ). ---------------------------------------------------------------------- Comment By: Stefan (stedevil) Date: 2010-03-25 06:49 Message: Nope, there actually is dark/black on the tiles them selves. ---------------------------------------------------------------------- Comment By: Matthias (matthiaskrgr) Date: 2010-03-25 06:28 Message: I thought that the tiles were probably too small and thus black lines are displayed (level background is black, too, "shines through"). ---------------------------------------------------------------------- Comment By: Stefan (stedevil) Date: 2010-03-25 01:31 Message: How would that help? Resize the image and the tiles dont tile properly... ---------------------------------------------------------------------- Comment By: Matthias (matthiaskrgr) Date: 2010-03-24 18:59 Message: Will expanding the tiles a little fix this bug? ---------------------------------------------------------------------- Comment By: Stefan (stedevil) Date: 2009-12-28 13:45 Message: Hmm, that reminds me. I was actually manually removing black lines on the worst/most visible sides a few months back (had completely forgotten). Pretty dull and slow work to make it look nice. ---------------------------------------------------------------------- Comment By: Miles (salimiles) Date: 2009-12-28 09:29 Message: I used the water tile as the source for the land-water tiles, and did not erase the dark blue line that is along the lower edge. I think by erasing this line, and resizing the tiles, it can be fixed. ---------------------------------------------------------------------- Comment By: Stefan (stedevil) Date: 2009-12-28 06:19 Message: Some probably relevant info passed on on IRC 12:10 < fluzz> ahuillet: about floor tiles, my guess is that 2 things have to be done : 1) have floor tiles that are designed to join without artifact when placed together 2) a drawing algorithm that ensures that tiles are correctly placed 12:11 < fluzz> that is at least what I had to do when I rewrote the darkness code in SDL (I had to redesign the darkness tiles) ---------------------------------------------------------------------- You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=474016&aid=2920293&group_id=54521 |