From: <ste...@us...> - 2007-12-10 23:05:07
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Revision: 88 http://freedroid.svn.sourceforge.net/freedroid/?rev=88&view=rev Author: stedevil Date: 2007-12-10 15:05:05 -0800 (Mon, 10 Dec 2007) Log Message: ----------- melee and ranged skill balancing Modified Paths: -------------- src/vars.h Modified: src/vars.h =================================================================== --- src/vars.h 2007-12-10 12:06:27 UTC (rev 87) +++ src/vars.h 2007-12-10 23:05:05 UTC (rev 88) @@ -247,15 +247,18 @@ // does, by applying a multiplier to the normal computed damage. // These multipliers are given by the table below. // +// 0.9^x -> 1.0, 0.9, 0.81, 0.73, 0.66, 0.59, 0.53, 0.48, 0.43, 0.39 +// 1.1^x -> 1.0, 1.1, 1.21, 1.33, 1.46, 1.61, 1.77, 1.95, 2.14, 2,36 + float MeleeDamageMultiplierTable [ ] = - { 1.0 , 1.2 , 1.3 , 1.5 , 1.5 , 1.6 , 2.0 , 2.5 , 3.0 } ; + { 1.0, 1.1, 1.21, 1.33, 1.46, 1.61, 1.77, 1.95, 2.14, 2,36 } ; float MeleeRechargeMultiplierTable [ ] = - { 1.0 , 0.9 , 0.8 , 0.8 , 0.7 , 0.6 , 0.5 , 0.50 , 0.5 } ; + { 1.0, 0.9, 0.81, 0.73, 0.66, 0.59, 0.53, 0.48, 0.43, 0.39 } ; float RangedDamageMultiplierTable [ ] = - { 1.0 , 1.2 , 1.3 , 1.5 , 1.7 , 1.8 , 2.0 , 2.5 , 3.0} ; + { 1.0, 1.1, 1.21, 1.33, 1.46, 1.61, 1.77, 1.95, 2.14, 2,36 } ; float RangedRechargeMultiplierTable [ ] = - { 1.0 , 0.9 , 0.8 , 0.8 , 0.7 , 0.6 , 0.5 , 0.5 , 0.5 } ; + { 1.0, 0.9, 0.81, 0.73, 0.66, 0.59, 0.53, 0.48, 0.43, 0.39 } ; //-------------------- // In the game, many spells are still internally similar This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |