Tree [94f06e] master /

File Date Author Commit
.tx 2014-03-03 fluzz fluzz [59e68e] [l10n] Add make targets to update/pull/push tra...
croppy 2014-01-25 fluzz fluzz [fcd67e] Remove unneeded SUBDIRS definition in some make...
dialogs 7 days ago Matthias Krüger Matthias Krüger [85151a] dialog: Ewald: indent fixes.
doc 2014-01-22 fluzz fluzz [1de1bd] Add a real-time ingame profiler (code name: "rt...
gluem 2014-03-05 Matthias Krüger Matthias Krüger [114488] explode_atlas: make help output more helpfull. :)
graphics 2014-02-18 basse basse [3d0c6b] instead of just gimp mockup, now rendering from...
lua 2013-09-26 Matthias Krüger Matthias Krüger [d1f66b] When we build with ASAN support, automatically ...
lua_modules 2014-04-03 fluzz fluzz [21cd4a] Compute the path of all data dirs (graphics, di...
m4 2013-07-31 fluzz fluzz [f85740] In 1fd31420acdb, forgot to set LUA_CFLAGS when ...
macosx 2013-08-21 Matthias Krüger Matthias Krüger [497278] fix minor typo.
map 5 hours ago Scott Furry Scott Furry [94f06e] items: remove Gapes OTP Token item.
po 3 days ago Benjamin Leduc Benjamin Leduc [a8bdd1] Po update
sound 2013-08-29 Matthias Krüger Matthias Krüger [aa95a0] sounds: add another bot voice sample.
src 13 hours ago Xenux Xenux [7867d0] deharcode ammunition specifictation.
win32 2012-12-18 Matthias Krüger Matthias Krüger [abfd57] graphics: update paraicon to reflect current tu...
.cppcheck_suppressions 2014-01-18 Matthias Krüger Matthias Krüger [5e7439] make cppcheck: suppress false positive.
.gitignore 2014-02-02 fluzz fluzz [dea991] [i18n] .pot files need to be in the repo, in or...
.reviewboardrc 2014-03-03 Matthias Krüger Matthias Krüger [d84ca4] add .reviewboardrc , configuration file for rbt...
ABOUT-NLS 2014-01-25 fluzz fluzz [0c868c] [l10n] Re-activation of the localization:
AUTHORS 2008-03-29 ahuillet ahuillet [b80b94] upd
COPYING 2007-11-28 ahuillet ahuillet [f1bdc9]
ChangeLog 2011-12-23 ahuillet ahuillet [bcb649] This is FreedroidRPG 0.15, released with no not...
FILES 2011-12-23 matthiaskrgr matthiaskrgr [c6d489] remove zpipe tool.
HELP_WANTED 2013-04-28 Matthias Krüger Matthias Krüger [42d7fd] Remove forum references since the forum is goin...
INSTALL.freedroidRPG 2014-01-30 Matthias Krüger Matthias Krüger [8c9c1c] INSTALL.freedroidRPG: Add gettext packages depe... 2014-02-12 Matthias Krüger Matthias Krüger [345e9c] make check: use "env SDL_VIDEODRIVER=dummy SDL_...
NEWS 2010-01-12 ahuillet ahuillet [fa341b] Typography + minor updates to documentation by ...
README 2013-04-28 Matthias Krüger Matthias Krüger [42d7fd] Remove forum references since the forum is goin... 2014-01-30 fluzz fluzz [2fea54] Check that all needed autotools utilities are p...
config.rpath 2014-01-25 fluzz fluzz [0c868c] [l10n] Re-activation of the localization: 2014-03-25 Matthias Krüger Matthias Krüger [6e4962] build: CFLAGS: compile with -pipe by default.
freedroidRPG.6 2013-10-09 Matthias Krüger Matthias Krüger [03240a] manpage: update 2014-01-18 Matthias Krüger Matthias Krüger [5e7439] make cppcheck: suppress false positive.

Read Me

    FreedroidRPG: README

0. Index
  1. Introduction
  2. Install & Play
  3. Basic controls
  4. Known issues
  5. Screen resolution
  6. FAQ
     - Miscellaneous
     - Graphics
     - Sound
     - Level Editor & Developer
  7. Contact us
  8. License

1. Introduction
 The game tells the story of a world destroyed by a conflict between
 robots and their human masters. Play as Tux in a quest to save the
 world from the murderous rebel bots who know no mercy. You get to
 choose which path you wish to follow, and freedom of choice is
 everywhere in the game.

 FreedroidRPG features a real time combat system with melee and ranged
 weapons, fairly similar to the proprietary game Diablo. There is an
 innovative system of programs that can be run in order to take
 control of enemy robots, alter their behavior, or improve one's
 characteristics. You can use over 150 different kinds of items and
 fight countless enemies on your way to your destiny. An advanced
 dialog system provides story background and immersive role playing

 The game is complete, fully playable, and can provide about 10 hours
 of fun. It is still being actively developed, and help is welcome in
 many areas. People having - or trying to acquire - programming, map
 editing, or writing skills will find FreedroidRPG to be an exciting,
 fast-moving project in which they can fully express their creativity.

2. Install & Play
 For general help with installation, please refer to the INSTALL file located in the same folder as this file.
 Specific instructions for Ubuntu:

 To run the game you normally just have to launch the executable.
 For advanced options execute "freedroidRPG --help" (in a terminal) to get a list of command line options.

3. Controls
  The game is controlled using the mouse. Left click onto the locations you want to move to.  Hold
  the button down to keep moving in that direction.  Holding down CTRL key will make you run.


  Left clicking an enemy will cause Tux to come close to the droid and to start attacking it with the
  current weapon. If the current weapon is a gun then Tux will stand still and shoot the droid.

 Special functions

  Use the right click to activate the currently selected skill/program.

 Default keys (most keys can be reassigned with the in-game key chart - F1)

  Escape     ... Show main menu
  F1         ... Show keychart
  F2         ... Toggle fullscreen (Linux only)
  F3         ... Quicksave
  F4         ... Quickload
  F5-F12     ... Quick-select program 1 through 8

  I          ... Inventory panel
  C          ... Character panel
  S          ... Skills/Program panel
  Space      ... Close all open panels
  Q          ... Quest log
  0-9        ... Use quick-inventory items 0-9

  P          ... Pause
  Hold A     ... Attack while staying at the same position
  Hold Shift ... Keep current target selected when moving
  Tab        ... Toggle automap (if available)

  R          ... Reload weapon
  Hold Ctrl  ... Run
  U          ... Toggle always run

  Hold X     ... Show labels for items on the ground
  Z          ... Toggle show labels for items on the ground
  T          ... Toggle walls becoming transparent when Tux approaches
  Ctrl + Q   ... Quit the game
  Ctrl + G   ... Toggle grab input (prevent cursor from escaping the game window)
  Print      ... Take screenshot (saved into ./.freedroid_rpg/ folder of your home directory)

  Arrow keys ... Move
     Up      ...     North
     Down    ...     South
     Right   ...     East
     Left    ...     West

4. Known Issues
   * Some melee and ranged weapons still have placeholder laserswords/rifles for their Tux holding
	 and attack animations. If you are skilled with 3D modeling, please help us out to fix this.
   * When you start the game in OpenGL mode and something overlays the FreedroidRPG window while starting
	 up, the background images looks very strange. If you click on one of the menu items, it should return to
	 looking as intended.
   * Alt tab in/out of the game in OpenGL while a static popup is displayed makes the screen completely black.
	 Clicking or pressing the required key to close the popup will redraw/bring back the screen.

   * Open Files: OSX max number of open files defaults to 256 (as of 10.6). This can lead to errors when
	 loading images: "In Function: get_iso_image_from_file_and_path. Could not load image
		1) Check value of open files limit with $ ulimit -n
		2) Set new value for open files limit with $ ulimit -n 2048
	(issue #2913487)
   * Font rendering: If you get no fonts in the main menu with SDL or if in openGL mode, the game dies
	with the error message "In Function: PutCharFont. Surface for character 46 was NULL pointer!",
	check your display configuration and set the color profile to sRGB.
	(issues #2913485 and #2913484)
   * SDL installed via MacPorts: SDL installed via MacPorts will give freedroidRPG wrong information
	about the byteorder if you have a big-endian (PowerPC) CPU, so the colors may be wrong and you
	probably couldn't start a new game because FreedroidRPG crashes.
	To fix it, with root privileges edit the /opt/include/SDL/SDL_config.h file so the line
		#define SDL_BYTEORDER=1234
		#define SDL_BYTEORDER=4321
	After editing and saving the file recompile freedroidRPG and it should work correctly.
	Using SDL compiled from source instead of from MacPorts will work as well.

   * Pulseaudio: Using SDL-pulseaudio you are currently likely not to get sound. This has nothing to do
	 with FreedroidRPG but with Pulseaudio and its plugins still in general being immature. We recommend using
	 e.g. SDL-esd or SDL-alsa until these problems has been fixed upstream.
   * Intel 915/945/IDG graphics cards (EEE PCs, netbooks, etc): Mesa 7.9-devel has an issue which makes the game
   	 run slowly and consume a lot of memory. It is fixed by installing and launching 'driconf' and setting 
	 'Enable texture tiling' to 'No'.   
   * Due to hardware and software drivers, the "Gamma Correction" option may affect nothing.

5. Screen resolution
 There are a few hidden high resolution settings only accessible from command line. They are badly tested
 and thus generally considered to be buggy and are unsupported. They however can still be quite useful for
 many, especially for widescreen LCDs in fullscreen mode.

 To get an up-to-date list of available resolutions use "freedroidRPG -r99".

 Some known issues for the unsupported resolutions:
	- Portrait image in dialogs overflows its borders
	- Off center light radius
	- Incorrect text scrolling when talking to NPCs at times

6. FAQ
Miscellaneous FAQ:

	Q: Do I have to have Linux to try out FreedroidRPG?
	A: While using Linux is greatly recommended for the sanity of the system
	   administrator, FreedroidRPG has MS-Windows executables available.
	   Note that since the FreedroidRPG development team doesn't use 
	   MS-Windows, it gets much less testing. Help with testing and feedback 
	   from Windows users thus is greatly appreciated.

	Q: How can I subscribe/unsubscribe to the mailing list?
	A: FreedroidRPG has two mailing lists. One is for discussing stuff related to
	   FreedroidRPG, the other one is a list with auto-generated change logs from our 
	   developer server and therefore usually only interesting for developers themselves.
	   In any case, you can subscribe, unsubscribe or change your membership options
			from the following web page:

Graphics FAQ:

	Q: The game is *extremely* slow on my system running Windows and using OpenGL output.
	A: It might be that you're using the OpenGL drivers that came with your
	   operating system from Microsoft. These drivers don't use hardware acceleration
	   and are therefore extremely slow. You'll have to download and install a real
	   OpenGL capable driver for you graphics card. Usually these can be downloaded 
	   from the home page of the graphics chip manufacturer, typically Nvidia, AMD/ATI,
	   etc. Note, that if you do absolutely cannot get OpenGL working reliably on your
	   system, you can still run the game in pure SDL output mode. For this, you
	   must either use a 'MS-DOS command line prompt' and type

	   freedroidRPG -n 

	   inside this command line, or you can also make a link to freedroidRPG.exe
	   and then edit the link properties and add the -n after freedroidRPG.exe in
	   the link properties dialog box.

	Q: The game is *extremely* slow on my Linux machine with OpenGL enabled.
	A: The reason for this might be that you're not using hardware accelerated OpenGL.
	   Software OpenGL should be avoided.  If you don't have hardware-accelerated
	   OpenGL on your system (because e.g. your graphics card manufacturer doesn't
	   make suitable Linux drivers), you might be much better off when disabling
	   OpenGL support altogether.  For this, you can use command line switch -n,
	   i.e type

	   freedroidRPG -n

	   to start the game with OpenGL output disabled.  Graphics will revert to
	   pure SDL mode.
	Q: I run Linux with multiple monitors in TwinView (Xinerama) mode, however fullscreen
	   mode is centered over the break between the two monitors. I would rather it be
	   centered on one of the screens.
	A: To have the game use only one monitor for fullscreen mode, do the following:
	   1)  Make certain you use SDL version >=1.2.14.
	   2)  Set the environmental variable "SDL_VIDEO_FULLSCREEN_DISPLAY" to the number corresponding to
			the monitor you wish to use: 0 is your first display, 1 is your second, etc.

	   If that does not work you may have to add single-monitor metamodes to your xorg.conf file.
	   Modifications to xorg.conf require a restart of the X server before they take effect.

Sound FAQ:

	Q: My sound isn't working with FreedroidRPG. I don't hear anything.
	A: 1.)  Make sure your sound is working with other applications. If you
		    don't hear anything when trying to play simple mp3 files or ogg files,
		    then the sound system on your machine is not properly set up and it's
		    not a freedroidRPG related problem. In that case, you must install your
		    sound card properly first.
	   2.)  See if you have the SDL_mixer libraries installed. You might want
		    to use "locate SDL_mixer" and see if you get a lot of results.  If
		    not, then the missing SDL_mixer library is the problem.
		    Also check if you have libogg and libvorbis installed.
	   3.)  If you're compiling from source, make sure the ./configure script has
		    properly detected the SDL_mixer library. Just look at the ./configure
		    output. There should be a line like:

		      checking for Mix_ChannelFinished in -lSDL_mixer... yes

		    If you get instead something like

		      checking for Mix_ChannelFinished in -lSDL_mixer... no

		    then the ./configure script didn't detect your SDL_mixer
		    installation. You might want to make sure you've got SDL_mixer and
		    SDL_mixer_devel packages installed or install SDL_mixer from source.
		    You can download everything from here:

		    If you compiled from source, you'll have to recompile now, because the
		    previous compile didn't include the sound module of FreedroidRPG. If
		    the SDL_mixer stuff is installed properly, it should work after the

	Q: My sound is lagging behind. Every sound seems to be somewhat out of sync.
	A: There might be a sound daemon running on your system.  Many window managers
	   like e.g. KDE start a sound daemon by default upon start up. To get rid of
	   the most common sound daemons, you can try (best as root)

	   killall -9 artsd
	   killall -9 esd
	   killall -9 yiff
	   killall -9 pulseaudio

	   After that, you might want to try freedroidRPG again. The sound lag should
	   not be present anymore.

Level Editor & Developer FAQ:

	Q: Is there a Level editor?
	A: Yes, we have a level editor integrated into FreedroidRPG. It can be accessed
       from the main menu or executing

		  freedroidRPG -e

       It has tooltips on every button to help you find your
       way. Play around with it a bit by yourself and don't hesitate to ask for
       assistance on IRC or the mailing list.

	Q: How can I get the latest development version of the game?
	A: This is very simple when using Linux. You can find the details here:
	   If you are using Windows we recommend using a tool like
	   If you still run into problems, best again discuss it with the people on
	   the freedroid-discussion mailing list.

	Q: I want to help out with FreedroidRPG development. What should I do first?
	A: First, we recommend to read
	   Second thing is to contact us. This can be done via IRC (see 'Contact' beneath)
	   or using the freedroid-discussion mailing list.
	   Then the next thing to do is to get the latest development version of the game
	   from git, then to either make a small patch right away or to discuss anything
	   bigger you have in mind with the people on the discussion mailing list or IRC, so
	   it can be assured that all the developers are pulling in the same direction and
	   know what's going on and who is working on what.
	   If you are new to the Sourceforge, you should also take at least a brief look
	   at our Sourceforge project pages. You can find the main page here
	   and other relevant pages should be reachable from there.

7. Contact
 Website       ................
 IRC channel   ................ #freedroid on or (requires Javascript)
 Mailing list  ................
 Sourceforge project page   ...
 Bug tracker   ................

8. License
 The game itself is licensed under GPL. Some other tools use a more permissive license, 
 please refer to the FILES file located in the same folder as this file.