From: . a. <agu...@gm...> - 2007-06-28 12:13:54
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On 6/27/07, Ingo Assenmacher <iar...@ar...> wrote: > > . aguirrel wrote: > > I'm looking for a tutorial or at least an example for how to use Fox > > and SDL, but I cannot find anything in the web. Please, do you know > > where I can find some tutorial/example? I'm really new in Fox and I'm > > evaluating it for a project. Please do no response with, "just take A > > widget and then put it in a B widget and action C", i'm too new to > > undertand it by myself in few time. > > > > > Hi! > > A combination of them both is not really simple, as both use their own > event pumps/loops and can not easily be combined without compromises. > I do not know of a tutorial or example of that happening. > > One way could be to sync SDL surfaces on the movement of a FOX window to > match its bounds (similiar to hw surfaces of a dvd player following your > window's movements when you drag it). > Another one could be to let them both work in seperate threads and let > them communicate over pipes/events or the like (that's what I did some > years ago, however I would not really call that "integrated"). > However, it strongly depends on what you try to implement, so you better > try and give an example what you need of FOX and SDL in a single app. > > Regards, > > Ingo. > > > > > Hi Ingo, Thanks for the response! I need a fast drawing way to represent a real time data acquisition (as far as I could test, SDL is the best option to this), so I think that two threads should be a good idea. The only that I need is a place into the window to draw this data and not to exchange information between SDL and FOX. May you have some example from the project that you mention? Thanks, Best regards, Luis |