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From: Csaba H. <csa...@gm...> - 2011-08-01 11:30:26
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On Mon, Aug 1, 2011 at 5:41 AM, Ove Kåven <ov...@ar...> wrote: > > If there are no other references, the prop_root is automatically > destroyed when sgLoad3DModel_internal returns, causing the memory to be > freed. So, later on, when OSG wants to do something with these > particles, the freed memory is referenced and causes a crash. Indeed, I have been unable to run FG with particles enabled since a long time due to random crashes in the particle code. Call stack frequently included functions your description mentions, so I hope this patch will fix that issue. Thank you. -- Csaba/Jester |