As with many things in the chaotic technological society, the gaming industry has invented the same wheel several times. So instead of making one unified protocol to send headpose-data to a game, many different ways exist. FaceTrackNoIR supports many of these protocols. The new modular setup of FaceTrackNoIR makes it possible to add new protocols easily and for the user to choose the appropriate one for the game.
Some protocols have specific Settings, that need to be 'set' to make it work. Please click on the name of the protocol to view the details (if present).
Icon | Name | Produced by | Supported since | Remarks | |
---|---|---|---|---|---|
FreeTrack | FaceTrackNoIR | v100 | The very first protocol we used for ArmA. | ||
FlightGear | FaceTrackNoIR | v110 | Sends data via UDP, to FlightGear. | ||
FaceTrackNoIR | FaceTrackNoIR | v130 | Sends data via UDP, to another PC running FaceTrackNoIR. | ||
FSUIPC | FaceTrackNoIR | v150 | Uses FSUIPC for FS2002/FS2004. | ||
SimConnect | FaceTrackNoIR | v150 | Uses SimConnect for FSX. | ||
FreeTrack 2.0 | FaceTrackNoIR | v170 | Upgrade of FreeTrack protocol. Also supports all TrackIR-enabled games (including 64-bit games). |