From: <do...@us...> - 2014-11-20 22:20:24
|
Revision: 7490 http://sourceforge.net/p/exult/code/7490 Author: dominus Date: 2014-11-20 22:20:14 +0000 (Thu, 20 Nov 2014) Log Message: ----------- Added the subtitle texts of SI's end scene. No idea how to actually display those when speech is disabled. Modified Paths: -------------- exult/trunk/ChangeLog exult/trunk/data/exultmsg.txt exult/trunk/shapes/items.h Modified: exult/trunk/ChangeLog =================================================================== --- exult/trunk/ChangeLog 2014-11-17 10:53:56 UTC (rev 7489) +++ exult/trunk/ChangeLog 2014-11-20 22:20:14 UTC (rev 7490) @@ -1,3 +1,7 @@ +2014-11-20 Dominik Reichardt <do...@us...> + * data/exultmsg.txt, shapes/items.h: added the subtitle texts of SI's end scene. + No idea how to actually display those when speech is disabled. + 2014-11-17 Dominik Reichardt <do...@us...> * schedule.cc: temporarily fixed bug 1891 - the desk schedule was adding too many desk items to the NPCs inventory and never cleaned up, which was causing Modified: exult/trunk/data/exultmsg.txt =================================================================== --- exult/trunk/data/exultmsg.txt 2014-11-17 10:53:56 UTC (rev 7489) +++ exult/trunk/data/exultmsg.txt 2014-11-20 22:20:14 UTC (rev 7490) @@ -96,3 +96,25 @@ 0x555:'Tis my worst fear! 0x556:I must send the Avatar through 0x557:the pillars to the Serpent Isle! +#SI end +0x558:There, we are done. +0x559:Balance is restored +0x55A:Serpent Isle, Britannia, your Earth, +0x55B:the entire universe, all are saved. +0x55C:Worry not about your friend Dupre. +0x55D:He is one with us, and content. +0x55E:Goodbye, Avatar. +0x55F:We thank you. +0x560:Well well well, Avatar. You +0x561:have managed to thwart me once again. +0x562:By restoring balance where +0x563:once chaos reigned, you have +0x564:saved your accursed world. +0x565:But now here you are, poised +0x566:at the edge of Eternity. +0x567:Where would you go? +0x568:Back to Britannia? +0x569:To Earth? +0x56A:Perhaps you would join me in +0x56B:another world alltogether? +0x56C:We do have a score to settle! Modified: exult/trunk/shapes/items.h =================================================================== --- exult/trunk/shapes/items.h 2014-11-17 10:53:56 UTC (rev 7489) +++ exult/trunk/shapes/items.h 2014-11-20 22:20:14 UTC (rev 7490) @@ -136,19 +136,28 @@ const int lord_castle = 0x139, dick_castle = 0x13A; const int bg_fellow = 0x13B; //to 0x13D const int my_leige = 0x13E, yo_homes = 0x13F; -const int all_we0 = 0x140; //to 0x541 -const int and_a0 = 0x142; //to 0x543 -const int indeed = 0x144; //to 0x545 +const int all_we0 = 0x140; //to 0x141 +const int and_a0 = 0x142; //to 0x143 +const int indeed = 0x144; //to 0x145 const int iree = 0x146; const int stand_back = 0x147; const int jump_back = 0x148; -const int batlin = 0x149; -const int you_shall = 0x14B; -const int there_i = 0x14D; -const int batlin2 = 0x14F; -const int you_must = 0x151; -const int soon_i = 0x153; +const int batlin = 0x149; //to 0x14A +const int you_shall = 0x14B; //to 0x14C +const int there_i = 0x14D; //to 0x14E +const int batlin2 = 0x14F; //to 0x150 +const int you_must = 0x151; //to 0x152 +const int soon_i = 0x153; //to 0x154 const int tis_my = 0x155; +const int balance = 0x158; //to 0x159 +const int si_earth = 0x15A; //to 0x15B +const int dupre = 0x15C; //to 0x15D +const int goodbye = 0x15E; //to 0x15F +const int well_well = 0x160; //to 0x161 +const int balance2 = 0x162; //to 0x164 +const int poised = 0x165; //to 0x167 +const int brit_earth = 0x168; //to 0x169 +const int pagan = 0x16A; //to 0x16C // Misc. text (frames, etc.) start at 0x500 in text.flx. const int misc_name0 = 0x500; This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |