From: Jeff F. <je...@mo...> - 2004-09-03 22:02:36
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Dominik R. wrote: > > - Same when you use Studio to create a new map. Unless you choose to > copy terrain AND fixed objects from the original map (then it works > fine) > This happened because you didn't have 'editing' set to 'yes' in '.exult.cfg'. However, I changed the code last night, so now you'll just get a message in stderr.txt for missing files, but Exult shouldn't quit. > more than 1024 shapes: > I don't know how far you have come with this yet. I tried it with our > island patch and the penguin statue (in content/data). I made a > shapes.vga with only the penguin picture as shape 1024 and frame 1 > (with ipack) and used that one in the patch dir. I put that one in the > church but it was not saved correctly as on restart shape #1 was at > the place. > I have more work to do. So far, only moveable objects, the ones that get stored in the ireg files, can have shape #'s >= 1024. I might get to that this weekend. |